Symbols
| A
| B
| C
| D
| E
| F
| G
| H
| I
| J
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| M
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Index: M
- Mac audio tools: 24.3.2.2. Mac audio tools (Web Design in a Nutshell)
- Mac OS X Server: 5.2.3. QuickTime (Designing Web Audio)
- Macast: 8.8. MP3 resources (Designing Web Audio)
- Macintosh
- batch-encoding audio files, parameters for: 6.3.2.1. Encoding RealAudio with a batch processor (Designing Web Audio)
- computer music programs for (web site): A.4.1. Digital audio software (Designing Web Audio)
- RealServer system requirements: 6.3.3.2. RealServer system requirements (Designing Web Audio)
- Macintosh computers
- Internet Explorer 4.0 on: 1.1.2.1. Internet Explorer on the Macintosh (Web Design in a Nutshell)
- MacBinary option (Fetch): 4.4.1. The FTP Process (Web Design in a Nutshell)
- OpenType technology and: 3.2.4.2. OpenType (for Internet Explorer) (Web Design in a Nutshell)
- System OS8 palettes: 22.1.1. Tools with Built-in Web Palettes (Web Design in a Nutshell)
- Macromedia
- Director: 22.1.1. Tools with Built-in Web Palettes (Web Design in a Nutshell)
- 26.7. Shockwave for Director (Web Design in a Nutshell)
- Dreamweaver (see Dreamweaver)
- Fireworks (see Fireworks)
- Flash (see Flash)
- Freehand: 22.1.1. Tools with Built-in Web Palettes (Web Design in a Nutshell)
- Shockwave: and Shockwave (.dcr) (Web Design in a Nutshell) 24.5.8. Flash (.swf)
- Macromedia Dreamweaver: 6.4.2.3. Embedding custom player controls with RealPublisher (Designing Web Audio)
- Macromedia Flash
- RealFlash, streaming animations in RealSystem G2: 7.5. RealFlash (Designing Web Audio)
- Macromedia Generator resources: A.1. ActionScript and Programming (ActionScript: The Definitive Guide)
- mail (see email)
- mailto links: 11.7.1. Mail Link (mailto:) (Web Design in a Nutshell)
- mailto URLs: 6.2.8. The mailto URL (HTML & XHTML: The Definitive Guide)
- 9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
- defining mail header fields: 6.2.8.1. Defining mail header fields (HTML & XHTML: The Definitive Guide)
- form data via: 9.4. Using Email to Collect Form Data (HTML & XHTML: The Definitive Guide)
- main movies: 13. Movie Clips (ActionScript: The Definitive Guide)
- 13.2.1. Main Movies (ActionScript: The Definitive Guide)
- explicit vs. implicit references: 13.5.2. Referring to the Current Instance or Movie (ActionScript: The Definitive Guide)
- referencing current level with _root: 13.5.4.1. Referencing the current level's main movie using _root (ActionScript: The Definitive Guide)
- referencing documents with _leveln: 13.5.4.2. Referencing other documents in the Player using _leveln (ActionScript: The Definitive Guide)
- referring to: 13.5. Referring to Instances and Main Movies (ActionScript: The Definitive Guide)
- removing: 13.6. Removing Clip Instances and Main Movies (ActionScript: The Definitive Guide)
- .map (map definition) files: 11.6.3. Server-Side Imagemaps (Web Design in a Nutshell)
- <map> tags: 2.8.2. Image Maps (HTML & XHTML: The Definitive Guide)
- MapEdit program: 11.6.1.1. Available tools (Web Design in a Nutshell)
- MapMaker 1.1.2: 11.6.1.1. Available tools (Web Design in a Nutshell)
- mapping site content: 9.2. Content Mapping (Information Architecture for the World Wide Web)
- maps of web sites: 4.6.3. The Site Map (Information Architecture for the World Wide Web)
- margin-bottom property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
- 8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
- margin-bottom property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
- margin collapsing: 8.4.6.1. The CSS2 formatting model (HTML & XHTML: The Definitive Guide)
- margin-left property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
- 8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
- margin-left property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
- margin property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
- margin-right property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
- 8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
- margin-right property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
- margin-top property: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
- 8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
- margin-top property (CSS): 17.5.2. Box Properties (Web Design in a Nutshell)
- marginheight attribute: B. List of Attributes (Web Design in a Nutshell)
- tag: 9.1. Summary of Structural Tags (Web Design in a Nutshell)
- 9.3.3. Adjusting Browser Margins (Web Design in a Nutshell)
- 14.1. Summary of Frame Tags (Web Design in a Nutshell)
- 14.1. Summary of Frame Tags (Web Design in a Nutshell)
- 14.4.4. Frame Margins (Web Design in a Nutshell)
- marginheight attribute ( ): 11.4.1.5. The marginheight and marginwidth attributes (HTML & XHTML: The Definitive Guide)
- margins: 7. Boxes and Borders (Cascading Style Sheets: The Definitive Guide)
- 7.3. Margins (Cascading Style Sheets: The Definitive Guide)
- 12.5.2. The <embed> Tag (Web Design in a Nutshell)
- 13.7.5.1. First, a word about browser margins (Web Design in a Nutshell)
- 5.3.1.6. The leftmargin attribute (HTML & XHTML: The Definitive Guide)
- (see also borders; whitespace)
- adjusting: 9.3.3. Adjusting Browser Margins (Web Design in a Nutshell)
- body content: 5.3.1.6. The leftmargin attribute (HTML & XHTML: The Definitive Guide)
- collapsing: 7.3.5. Collapsing Margins (Cascading Style Sheets: The Definitive Guide)
- block-level elements: 8.2.1.2. Collapsing vertical margins (Cascading Style Sheets: The Definitive Guide)
- floated elements: 7.6.1. Floated Elements (Cascading Style Sheets: The Definitive Guide)
- around CSS boxes: 8.4.6.1. The CSS2 formatting model (HTML & XHTML: The Definitive Guide)
- frames: 13.7.5.1. First, a word about browser margins (Web Design in a Nutshell)
- 14.4.4. Frame Margins (Web Design in a Nutshell)
- 11.4.1.5. The marginheight and marginwidth attributes (HTML & XHTML: The Definitive Guide)
- graphics: 12.3.5.1. Adding space around aligned images (Web Design in a Nutshell)
- horizontal, noncollapsing: 8.2.2. Horizontal Formatting (Cascading Style Sheets: The Definitive Guide)
- images: 5.2.6.13. The hspace and vspace attributes (HTML & XHTML: The Definitive Guide)
- inline elements and: 7.3.7. Margins and Inline Elements (Cascading Style Sheets: The Definitive Guide)
- caution with: 7.3.8. Margins: Known Issues (Cascading Style Sheets: The Definitive Guide)
- length values and: 7.3.1. Length Values and Margins (Cascading Style Sheets: The Definitive Guide)
- marquee areas: 5.5.1.5. The hspace and vspace attributes (HTML & XHTML: The Definitive Guide)
- negative (see negative margins)
- vs. padding: 7.2. Margins or Padding? (Cascading Style Sheets: The Definitive Guide)
- percentages and: 7.3.2. Percentages and Margins (Cascading Style Sheets: The Definitive Guide)
- replication: 7.3.3. Replicating Values (Cascading Style Sheets: The Definitive Guide)
- single side, setting margin for: 7.3.4. Single-Side Margin Properties (Cascading Style Sheets: The Definitive Guide)
- style properties for: 8.4.6.10. The margin properties (HTML & XHTML: The Definitive Guide)
- style sheet properties for: 17.5.2. Box Properties (Web Design in a Nutshell)
- table cells: 13.4.5. Table Cell Spacing (Web Design in a Nutshell)
- table cells and: 1.3.1. Limited Initial Scope (Cascading Style Sheets: The Definitive Guide)
- marginwidth attribute: B. List of Attributes (Web Design in a Nutshell)
- 9.1. Summary of Structural Tags (Web Design in a Nutshell)
- 9.3.3. Adjusting Browser Margins (Web Design in a Nutshell)
- 14.1. Summary of Frame Tags (Web Design in a Nutshell)
- 14.1. Summary of Frame Tags (Web Design in a Nutshell)
- 14.4.4. Frame Margins (Web Design in a Nutshell)
- 11.4.1.5. The marginheight and marginwidth attributes (HTML & XHTML: The Definitive Guide)
- markers: 8.2.3. List Items (Cascading Style Sheets: The Definitive Guide)
- 8.2.3. List Items (Cascading Style Sheets: The Definitive Guide)
- 10.4.2. Markers (Cascading Style Sheets: The Definitive Guide)
- marketing: 2.2.3.5. Marketing (Information Architecture for the World Wide Web)
- 2.3. Collaboration and Communication (Information Architecture for the World Wide Web)
- markup metalanguage, XML as: 15.1. Languages and Metalanguages (HTML & XHTML: The Definitive Guide)
- <marquee> tags: 5.5.1. The <marquee> Tag (HTML & XHTML: The Definitive Guide)
- marquee window type, RealText: 7.4.2. Window types (Designing Web Audio)
- masked layers, checking for: 16.5. Where's All the Code? (ActionScript: The Definitive Guide)
- masked text entry fields: 9.5.1.2. Masked text controls (HTML & XHTML: The Definitive Guide)
- masking: 2.1.1. Loudness (Designing Web Audio)
- mastering: 4.3. Web mastering: optimizing sound files for Internet broadcasting (Designing Web Audio)
- normalization: 4.3.1. Normalization: maximizing the dynamic range (Designing Web Audio)
- matching hyphenated values: 10.2.2.5. Matching hyphenated values (Cascading Style Sheets: The Definitive Guide)
- matching single attribute values: 10.2.2.3. Matching single attribute values (Cascading Style Sheets: The Definitive Guide)
- Math object: 4.3.3.4. Irrational numbers (ActionScript: The Definitive Guide)
- built-in mathematical functions: 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mathematical constants: 4.3.3.4. Irrational numbers (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.abs( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.acos( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.asin( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.atan2( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.ceil( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.cos( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.E property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mathematical constants: 4.3.3.4. Irrational numbers (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mathematical functions: 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.exp( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.floor( ): 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.LN2 property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.log( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.LOG10E property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.max( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.min( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MathML (Mathematical Markup Language): 30.5.1.3. Mathematical Markup Language (MathML) (Web Design in a Nutshell)
- Math.PI property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.pow( ): 4.3.2. Floating-Point Literals (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.random( ): 4.4.2. Built-in Mathematical Functions (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.round( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.sin( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.sqrt( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.SQRT2 property: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Math.tan( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- matte color tools: 19.7.1.2. Use a matte color tool (Web Design in a Nutshell)
- Max Characters option for text fields: 18.3.6. Max Characters (ActionScript: The Definitive Guide)
- max-height property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
- max( ) (Math object): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- max-width property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
- maxlength attribute: B. List of Attributes (Web Design in a Nutshell)
- 9.5.1.1. Conventional text fields (HTML & XHTML: The Definitive Guide)
- 9.5.1.3. File-selection controls (HTML & XHTML: The Definitive Guide)
- tag: 15.1. Summary of Form Tags (Web Design in a Nutshell)
- 15.1. Summary of Form Tags (Web Design in a Nutshell)
- maxscroll property (text field): 18.4.2. The maxscroll Property (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- scroll property and: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MAX_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mayscript attribute ( ): 12.2.3.8. The mayscript attribute (HTML & XHTML: The Definitive Guide)
- mbchr( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
- mblength( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
- mbord( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
- mbsubstring( ) (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
- McConnell, Steve: 14.1. Whitespace (ActionScript: The Definitive Guide)
- 19.2.4. Fixing Bugs (ActionScript: The Definitive Guide)
- MCI Enterprise Information Systems: 6.4.1. Broadcasting through firewalls (Designing Web Audio)
- 6.4.2.1. Creating custom controls with JavaScript (Designing Web Audio)
- measuring a web site's success: 7.2.1. Measuring Success (Information Architecture for the World Wide Web)
- media attribute: B. List of Attributes (Web Design in a Nutshell)
- media attribute ( ): 8.1.2.2. The media attribute (HTML & XHTML: The Definitive Guide)
- @media command: 8.1.4. Media-Specific Styles (HTML & XHTML: The Definitive Guide)
- media-dependent style sheets, linking to: 5.3.2.1. Linking to media-dependent style sheets (Web Design in a Nutshell)
- @media rule: 5.3. Cascading Style Sheets for Printouts (Web Design in a Nutshell)
- 5.3.2.4. @media rule (Web Design in a Nutshell)
- connecting style sheets and HTML: 5.3.2. Connecting the Style Sheets and HTML (Web Design in a Nutshell)
- media types: 1.3.1. Limited Initial Scope (Cascading Style Sheets: The Definitive Guide)
- 10.8. Media Types and @-rules (Cascading Style Sheets: The Definitive Guide)
- 4.5. File (MIME Types
(Web Design in a Nutshell)
- style sheets and: 17.8.1. Style Sheet MIME Types (Web Design in a Nutshell)
- MediaPlayer program: 24.4. Streaming Audio (Web Design in a Nutshell)
- memory, RAM requirement for RealServer: 6.3.3.2. RealServer system requirements (Designing Web Audio)
- menu attribute ( ): 26.4.2.1. The <embed> tag (Web Design in a Nutshell)
- menu lists: 7.8. Menu Lists (HTML & XHTML: The Definitive Guide)
- <menu> tags: 7.8.1. The <menu> Tag (Deprecated) (HTML & XHTML: The Definitive Guide)
- menus for navigation: 4.5.3. Pull-Down Menus (Information Architecture for the World Wide Web)
- menus in forms: 15.1. Summary of Form Tags (Web Design in a Nutshell)
- 15.4.3. Creating Menus with the <select> Tag (Web Design in a Nutshell)
- 15.6.3. Working with Menus (Web Design in a Nutshell)
- message IDs, news servers: 6.2.6.2. Accessing single messages (HTML & XHTML: The Definitive Guide)
- <meta> tags: 13.2.1. Uniquely Refreshing (HTML & XHTML: The Definitive Guide)
- meta tags, SMIL: 7.2.1. SMIL syntax (Designing Web Audio)
- metalanguages, defining computer languages with: 15.1. Languages and Metalanguages (HTML & XHTML: The Definitive Guide)
- metaphor-driven organization: 3.2.1.2.4. Metaphor-driven (Information Architecture for the World Wide Web)
- 8.2. Metaphor Exploration (Information Architecture for the World Wide Web)
- method attribute: B. List of Attributes (Web Design in a Nutshell)
- tag: 15.1. Summary of Form Tags (Web Design in a Nutshell)
- 15.3.2. The method Attribute (Web Design in a Nutshell)
- method attribute ( ): 9.2.4. The method Attribute (HTML & XHTML: The Definitive Guide)
- Methodizer: 11.2.2. Beatnik Audio Engine (Designing Web Audio)
- methods: 12. Objects and Classes (ActionScript: The Definitive Guide)
- 12.4. Methods (ActionScript: The Definitive Guide)
- assigning to objects of a class: 12.5.2.3. Assigning methods to objects of a class (ActionScript: The Definitive Guide)
- implementing with function literals: 12.4. Methods (ActionScript: The Definitive Guide)
- movie clip: 13.8. Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- retrieving values of object properties: 12.4. Methods (ActionScript: The Definitive Guide)
- returning values from: 12.4. Methods (ActionScript: The Definitive Guide)
- setting values of object properties: 12.4. Methods (ActionScript: The Definitive Guide)
- vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues (ActionScript: The Definitive Guide)
- XML class: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- methods (DHTML): 29.3. The Document Object Model (Web Design in a Nutshell)
- methods, object (see object methods)
- Meyer, Eric: 17.9. Browser Support Charts (Web Design in a Nutshell)
- Microangelo: 8.3.4.1. Skin-making tutorial (Designing Web Audio)
- microphone pre-amps: 3.1.2. Microphone pre-amps (Designing Web Audio)
- Appendix A.2.2. Mic pre-amps (Designing Web Audio)
- microphones: A.2.1. Microphones (Designing Web Audio)
- bidirectional: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
- cardioid: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
- condenser: 3.1.1.3. Condenser microphones (Designing Web Audio)
- Appendix A.2.1.1. Pro option (Designing Web Audio)
- budget option: A.2.1.2. Budget option (Designing Web Audio)
- dynamic: 3.1.1.2. Dynamic microphones (Designing Web Audio)
- Appendix A.2.1.2. Budget option (Designing Web Audio)
- features, important: 3.1.1.6. Frequency response (Designing Web Audio)
- frequency response: 3.1.1.6. Frequency response (Designing Web Audio)
- lavaliere clip-on: 3.1.1.4. Lavaliere clip-on microphones (Designing Web Audio)
- omnidirectional: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
- placement: 3.2.1.2. Optimizing your recording environment (Designing Web Audio)
- shotgun: 3.1.1.5. Directionality and pick-up patterns (Designing Web Audio)
- transducers: 3.1.1. Microphones (Designing Web Audio)
- Microsoft
- Internet Information Server: 6.3.3.2. RealServer system requirements (Designing Web Audio)
- Media Player: 8.8. MP3 resources (Designing Web Audio)
- Site Server: 5.2.2. Windows Media Technologies (Netshow) (Designing Web Audio)
- Windows Media Technologies for NT/Windows 2000: 5.2.2. Windows Media Technologies (Netshow) (Designing Web Audio)
- Windows NT 4.0, requirement for RealServer: 6.3.3.2. RealServer system requirements (Designing Web Audio)
- Microsoft Internet Explorer (see Internet Explorer)
- 1.1.1. The "Big Two" (Web Design in a Nutshell)
- 1.7.1.2. Browser software (HTML & XHTML: The Definitive Guide)
- AOL and: 1.1.2.2. America Online (Web Design in a Nutshell)
- color name support: 16.2.2. Color Name Cautions (Web Design in a Nutshell)
- core fonts for: 3.2.3.3. Core fonts for the Web from Microsoft (Web Design in a Nutshell)
- feature overview: 1.2.3. Browser Features (Web Design in a Nutshell)
- FTP via: 4.4. Uploading Documents (FTP) (Web Design in a Nutshell)
- GIF animation support: 23.3. Browser Support (Web Design in a Nutshell)
- Macintosh version: 1.1.2.1. Internet Explorer on the Macintosh (Web Design in a Nutshell)
- Mozilla and: 1.2.1.1. Server log analysis (Web Design in a Nutshell)
- PNG image support: 21.3. Platform/Browser Support (Web Design in a Nutshell)
- proprietary HTML tags: D.1. Microsoft Internet Explorer Proprietary Tags (Web Design in a Nutshell)
- SMIL and: 27.2. SMIL Players (Web Design in a Nutshell)
- style sheet support: 17.1.2. Disadvantages (Web Design in a Nutshell)
- tables, coloring: 13.4.6. Coloring Tables (Web Design in a Nutshell)
- .mid files: 1.3. Two easy ways to add sound (Designing Web Audio)
- middle alignment: 4.1.3.5. In the middle (Cascading Style Sheets: The Definitive Guide)
- middle value: 2.8.1. Inline Images (HTML & XHTML: The Definitive Guide)
- 5.2.6.4. The align attribute (HTML & XHTML: The Definitive Guide)
- 5.2.6.4. The align attribute (HTML & XHTML: The Definitive Guide)
- (see also alignment)
- middle value (align): 12.3.4. Vertical Alignment (Web Design in a Nutshell)
- MIDI Manufacturers Association (MMA): 10.2.1. Making a MIDI jukebox (Designing Web Audio)
- MIDI (.mid) file format: 24.5.4. MIDI (.mid) (Web Design in a Nutshell)
- MIDI (Musical Instrument Digital Interface): 1.1. A brief history of web audio (Designing Web Audio)
- 5.2. Streaming media formats (Designing Web Audio)
- 5.2.8. MIDI (Designing Web Audio)
- 10. MIDI: Quick and Easy Audio for the Web (Designing Web Audio)
- adding to web pages: 10.2. Adding MIDI to your web pages (Designing Web Audio)
- advantages: 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
- Beatnik: (Designing Web Audio) 5.2.5. Beatnik's Rich Music Format (RMF)
- Beatnik, use of: 11.2. Beatnik authoring system (Designing Web Audio)
- capabilities overview: B.9. MIDI (Designing Web Audio)
- consistent playback: 10.3. Creating your own MIDI files (Designing Web Audio)
- creating your own files: 10.3. Creating your own MIDI files (Designing Web Audio)
- editing files: 10.3.3. MIDI file editing tutorial (Designing Web Audio)
- from scratch: 10.3.4.1. Creating your own MIDI file (Designing Web Audio)
- DLS, implementation of: 10.3.4.2. Adding notes without using a keyboard (Designing Web Audio)
- drawing notes: 10.3.4.2. Adding notes without using a keyboard (Designing Web Audio)
- editors: 10.3.1. MIDI editors (Designing Web Audio)
- event sounds: 10.2.2. Add a bit of spice to your site (Designing Web Audio)
- extracting parts: 10.3.3. MIDI file editing tutorial (Designing Web Audio)
- HTTP web servers: 5.1. Streaming protocols (Designing Web Audio)
- jukebox: 10.2.1. Making a MIDI jukebox (Designing Web Audio)
- keyboard: 10.3.4.1. Creating your own MIDI file (Designing Web Audio)
- libraries, web sites for: 10.2.1. Making a MIDI jukebox (Designing Web Audio)
- notes, changing: 10.3.2.3. Changing notes (Designing Web Audio)
- 10.3.3.4. Changing notes (Designing Web Audio)
- pitch-shifting: 10.3.2.2. Pitch-shifting (Designing Web Audio)
- problems: 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
- QuickTime: 5.2.3. QuickTime (Designing Web Audio)
- regions, inserting: 10.3.2.4. Inserting regions (Designing Web Audio)
- removing instruments: 10.3.2.1. Removing instruments (Designing Web Audio)
- sequencers: A.2.5. Sequencers: MIDI and digital audio recording and editing applications (Designing Web Audio)
- shareware and freeware, web sites: A.4.2. MIDI files and sequencers (Designing Web Audio)
- sound engines: 10.1.1. Advantages to using the MIDI format (Designing Web Audio)
- strip charts: 10.3.3.5. Using the strip chart (Designing Web Audio)
- synthesizers or tone generators: A.2.6. Synthesizers and tone generators (Designing Web Audio)
- transposing pitch: 10.3.3.3. Transposing pitch (Designing Web Audio)
- tunes, creating: 10.3.2.5. Creating your own tunes (Designing Web Audio)
- millimeters (mm): 3.2.1. Absolute Length Units (Cascading Style Sheets: The Definitive Guide)
- milliseconds of a date
- assigning: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- using to calculate dates: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MIME content type
- setting: 17.1.3. The Data-Handling Application (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- XML.send( ) and: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MIME (Multipurpose Internet Mail Extension) types: Types (Web Design in a Nutshell) 4.5. File (MIME)
- style sheets and: 17.8.1. Style Sheet MIME Types (Web Design in a Nutshell)
- WAP content, serving: 32.1.3. Serving WAP Content (Web Design in a Nutshell)
- MIME types: 5.6.2. Referencing Audio, Video, and Images (HTML & XHTML: The Definitive Guide)
- 6.7.2.4. The type attribute (HTML & XHTML: The Definitive Guide)
- application/x-www-form-urlencoded: 9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
- file-selection controls and: 9.5.1.3. File-selection controls (HTML & XHTML: The Definitive Guide)
- HTTP streaming: 6.2.2. Requirements for HTTP streaming (Designing Web Audio)
- multipart/form-data: 9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
- multipart/mixed: 13.3.1. The Multipart/Mixed Media Type (HTML & XHTML: The Definitive Guide)
- multipart/x-mixed-replace: 13.3.2. Multipart Mixed-Replace Media Type (HTML & XHTML: The Definitive Guide)
- RealAudio: 6.1.6. RealAudio delivery (Designing Web Audio)
- RealServer: 6.3.3.2. RealServer system requirements (Designing Web Audio)
- text/css: 8.1.2.1. The type attribute (HTML & XHTML: The Definitive Guide)
- text/plain: 9.2.2.3. The text/plain encoding (HTML & XHTML: The Definitive Guide)
- min-height property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
- min( ) (Math object): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- min-max properties: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
- min-width property: 9.1.3.2. Limiting width and height (Cascading Style Sheets: The Definitive Guide)
- Ming (open source C library): A.4. SWF File Format (ActionScript: The Definitive Guide)
- Minimum Bounding Rectangle method: 23.6.2. Optimizing Methods (Web Design in a Nutshell)
- minus ( ) subtraction operator: 1.1.6. ActionScript's Glue (Operators) (ActionScript: The Definitive Guide)
- 4.4.1. Using Operators (ActionScript: The Definitive Guide)
- 5.3.3. Subtraction (ActionScript: The Definitive Guide)
- minutes of a date
- assigning: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MIN_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- missing HTML tags: 3.3.6. Omitting Tags (HTML & XHTML: The Definitive Guide)
- mission of site: 2.1. The Role of the Information Architect (Information Architecture for the World Wide Web)
- mixers: 3.1.3. Mixers (Designing Web Audio)
- Appendix A.2.7. Mixers (Designing Web Audio)
- digital: A.2.8. Digital mixers (Designing Web Audio)
- Enigma: 9.3. Introduction to Shockwave (Designing Web Audio)
- signal-to-noise (s/n) ratio: A.2.7. Mixers (Designing Web Audio)
- mixing audio: 1.7.3.2. Good ambient loop mixing (Designing Web Audio)
- mixing boards: 3.1.3. Mixers (Designing Web Audio)
- Mixman remixers, Beatnik: 11.2. Beatnik authoring system (Designing Web Audio)
- MNG (Multiple-image Network Graphic): 21.1. The PNG Story (Web Design in a Nutshell)
- mobile playback: 6.1.4. RealAudio utilities (Designing Web Audio)
- RealPublisher, enabling with: 6.3.2. Using the RealEncoder (Designing Web Audio)
- mode attribute (WML): 32.3.2. Formatting Text (Web Design in a Nutshell)
- modular code in ActionScript: 1.2.4. Modular Code (Functions) (ActionScript: The Definitive Guide)
- Modular XHTML: 31.1.3. XHTML 1.1 (Modular XHTML) (Web Design in a Nutshell)
- modules, customizing Apache servers: 4.1.1. Popular Server Software (Web Design in a Nutshell)
- modulo (%) operator: 5.3.7. Modulo Division (ActionScript: The Definitive Guide)
- modulo assignment (%=) operator: 5.1.3. Operator Precedence (ActionScript: The Definitive Guide)
- Monitor Encoder: 6.6.5.1. Remote encoding and management (Designing Web Audio)
- monitor, form contents and: 9.11.2. Handling Limited Displays (HTML & XHTML: The Definitive Guide)
- monitors: 2. Designing for a Variety of Displays (Web Design in a Nutshell)
- color capabilities: 2.4. Monitor Color Issues (Web Design in a Nutshell)
- size and resolution: 2.1. Dealing with Unknown Monitor Resolutions (Web Design in a Nutshell)
- 2.2.4. Choosing a Page Size (Web Design in a Nutshell)
- web, viewing colors on: 3.3.1. Color on Computer Monitors (Web Design in a Nutshell)
- monospace fonts: 5.1. Font Families (Cascading Style Sheets: The Definitive Guide)
- 3.2.1.2. Fixed-width font (Web Design in a Nutshell)
- monospaced text:
4.4.4. The <code> Tag (HTML & XHTML: The Definitive Guide)
- 4.4.7. The <kbd> Tag (HTML & XHTML: The Definitive Guide)
- 4.4.10. The <var> Tag (HTML & XHTML: The Definitive Guide)
- 4.5.10. The <tt> Tag (HTML & XHTML: The Definitive Guide)
- 4.7.9. The <plaintext> Tag (Obsolete)
(HTML & XHTML: The Definitive Guide)
- months of the year
- assigning: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- retrieving: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- UTC time: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Mosaic browser: 1.1.2. HTML and the World Wide Web (HTML & XHTML: The Definitive Guide)
- Motion Pictures Expert Group (MPEG): 8.2. What is MP3? (Designing Web Audio)
- MOTU: 24.3.2.2. Mac audio tools (Web Design in a Nutshell)
- mouse: 10.11. The User-Input Movie Clip Events (ActionScript: The Definitive Guide)
- (see also custom mouse pointers)
- hiding the pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- horizontal location of pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- movie clips following the: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- revealing the pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- rotating a movie clip toward pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- vertical location of pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mouse events
- button events and: 10.8. Button Events (ActionScript: The Definitive Guide)
- movie clip events and: 10.9. Movie Clip Events Overview (ActionScript: The Definitive Guide)
- 10.11. The User-Input Movie Clip Events (ActionScript: The Definitive Guide)
- Mouse object: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mouse-related events: 12.3.3.2. The mouse-related events (HTML & XHTML: The Definitive Guide)
- pseudo-classes for: 8.3.4.2. Interaction pseudo-classes (HTML & XHTML: The Definitive Guide)
- mouse rollover: 9.2.1. Flash audio: event-driven sound versus streaming sound (Designing Web Audio)
- mouse-sensitive images (see clickable image maps)
- mouseDown movie clip event: 10.11.1. mouseDown (ActionScript: The Definitive Guide)
- mouseDown movie clip event handler: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
- Mouse.hide( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mouseMove movie clip event: 10.11.3. mouseMove (ActionScript: The Definitive Guide)
- mouseMove movie clip event handler: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
- Mouse.show( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- mouseUp movie clip event: 10.11.2. mouseUp (ActionScript: The Definitive Guide)
- mouseUp movie clip event handler: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
- .mov files: 25.3.1. QuickTime Movie (.mov) (Web Design in a Nutshell)
- movie clip event handlers: 16.4. Adding Scripts to Movie Clips (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- clip events for: 10.9. Movie Clip Events Overview (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- copying: 10.13. Copying Clip Event Handlers (ActionScript: The Definitive Guide)
- data: 10.10.4. data (ActionScript: The Definitive Guide)
- defining: 10.5. Event Handler Syntax (ActionScript: The Definitive Guide)
- enterFrame: 10.10.1. enterFrame (ActionScript: The Definitive Guide)
- load: 10.10.2. load (ActionScript: The Definitive Guide)
- order of execution: 10.12. Order of Execution (ActionScript: The Definitive Guide)
- scope rules: 10.7.1. Movie Clip Event Handler Scope (ActionScript: The Definitive Guide)
- simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers (ActionScript: The Definitive Guide)
- this keyword, explicitly referring to objects using: 10.7.1. Movie Clip Event Handler Scope (ActionScript: The Definitive Guide)
- unload: 10.10.3. unload (ActionScript: The Definitive Guide)
- movie clip events: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- data: 10.10.4. data (ActionScript: The Definitive Guide)
- enterFrame: 10.10.1. enterFrame (ActionScript: The Definitive Guide)
- keyDown: 10.11.4. keyDown (ActionScript: The Definitive Guide)
- keyUp: 10.11.5. keyUp (ActionScript: The Definitive Guide)
- load: 10.10.2. load (ActionScript: The Definitive Guide)
- loops: 8.7.2. Flash 5 Clip Event Loops (ActionScript: The Definitive Guide)
- clip event loop examples: 8.7.2. Flash 5 Clip Event Loops (ActionScript: The Definitive Guide)
- code portability issues and: 8.7.2.1. Keeping event loops portable (ActionScript: The Definitive Guide)
- enterFrame event and: 10.10.1. enterFrame (ActionScript: The Definitive Guide)
- frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops (ActionScript: The Definitive Guide)
- mouseDown: 10.11.1. mouseDown (ActionScript: The Definitive Guide)
- mouseMove: 10.11.3. mouseMove (ActionScript: The Definitive Guide)
- mouseUp: 10.11.2. mouseUp (ActionScript: The Definitive Guide)
- movie-playback: 10.10. Movie-Playback Movie Clip Events (ActionScript: The Definitive Guide)
- overview: 10.9. Movie Clip Events Overview (ActionScript: The Definitive Guide)
- simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers (ActionScript: The Definitive Guide)
- unload: 10.10.3. unload (ActionScript: The Definitive Guide)
- user-input: 10.11. The User-Input Movie Clip Events (ActionScript: The Definitive Guide)
- updateAfterEvent( ) and: 10.14. Refreshing the Screen with updateAfterEvent (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- movie clips: 13. Movie Clips (ActionScript: The Definitive Guide)
- absolute paths of: function (ActionScript: The Definitive Guide) 13.5.6.6. The targetPath( )
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- adding scripts to: 16.4. Adding Scripts to Movie Clips (ActionScript: The Definitive Guide)
- applications: 13.9. Applied Movie Clip Examples (ActionScript: The Definitive Guide)
- attaching code to: 1.1.2. Say Hi to Flash (ActionScript: The Definitive Guide)
- attaching event handlers to: 10.6.1. Attaching Event Handlers to Buttons and Movie Clips (ActionScript: The Definitive Guide)
- bad references: 19.2.3. Common Sources of Bugs (ActionScript: The Definitive Guide)
- bounding boxes, determining: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- calculating distance between: 2.6. Some Applied Examples (ActionScript: The Definitive Guide)
- color and transparency, programming: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- controlling using Flash 4 techniques: C.2. Controlling Movie Clips (ActionScript: The Definitive Guide)
- creating: 13.3. Creating Movie Clips (ActionScript: The Definitive Guide)
- creating copies of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- deleting from Player: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- dragging (see dragging movie clips)
- following the pointer: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- height, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- hiding/showing: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- hierarchy of: 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
- instance names
- assigning: 13.3.3. Instance Names (ActionScript: The Definitive Guide)
- using: 13.5.1. Using Instance Names (ActionScript: The Definitive Guide)
- instances: 1.2.5. Movie Clip Instances (ActionScript: The Definitive Guide)
- 13.3.1. Movie Clip Symbols and Instances (ActionScript: The Definitive Guide)
- assigning depths in programmatically generated clip stacks: 13.4.2.3. Assigning depths to instances in the programmatically generated clip stack (ActionScript: The Definitive Guide)
- creating from exported Library symbols: 13.3.2.3. Creating instances with attachMovie( ) (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- creating manually: 13.3.2.1. Manually creating instances (ActionScript: The Definitive Guide)
- 13.4.1. The Internal Layer Stack (ActionScript: The Definitive Guide)
- creating references dynamically: 13.5.6. Dynamic References to Clip Objects (ActionScript: The Definitive Guide)
- creating with duplicateMovieClip( ): 13.3.2.2. Creating instances with duplicateMovieClip( ) (ActionScript: The Definitive Guide)
- current, referring to: 13.5.2. Referring to the Current Instance or Movie (ActionScript: The Definitive Guide)
- document stacks: 13.4.3. The .swf Document "_level" Stack (ActionScript: The Definitive Guide)
- generating references with Insert Target Path: 13.5.5. Authoring Instance References with Insert Target Path (ActionScript: The Definitive Guide)
- level stacks: 13.4.3. The .swf Document "_level" Stack (ActionScript: The Definitive Guide)
- nested: 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
- programmatically generated: 13.4.2. The Programmatically Generated Clip Stack (ActionScript: The Definitive Guide)
- referring to: 13.5. Referring to Instances and Main Movies (ActionScript: The Definitive Guide)
- removing: 13.6. Removing Clip Instances and Main Movies (ActionScript: The Definitive Guide)
- specifying names of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- stacking order: 13.4. Movie and Instance Stacking Order (ActionScript: The Definitive Guide)
- swapping depths: 13.4.1. The Internal Layer Stack (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- with statement and: 6.3.9. The with Statement (ActionScript: The Definitive Guide)
- linked clips: 13.2.6. Linked Clips (ActionScript: The Definitive Guide)
- main movies (see main movies)
- methods: 13.8. Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- built-in: 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- creating: 13.8.1. Creating Movie Clip Methods (ActionScript: The Definitive Guide)
- invoking: 13.8.2. Invoking Movie Clip Methods (ActionScript: The Definitive Guide)
- vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues (ActionScript: The Definitive Guide)
- moving in a circle: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- nested, accessing with dot operator: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
- opacity, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- playing back: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- printing
- as bitmaps: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- using vectors: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- process clips: 13.2.4. Process Clips (ActionScript: The Definitive Guide)
- properties: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- accessing using dot (.) operator: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
- assigning values to: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- built-in: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- retrieving values of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- registration points: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- regular movie clips: 13.2.2. Regular Movie Clips (ActionScript: The Definitive Guide)
- removing from Player: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- reporting byte size of: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- RGB triplet notation: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- getRGB( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- setRGB( ): 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- rotating: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- script clips: 13.2.5. Script Clips (ActionScript: The Definitive Guide)
- seed clips: 13.2.7. Seed Clips (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- assigning instances to stacks: are added to the stack (ActionScript: The Definitive Guide) 13.4.2.2. How clips generated via duplicateMovieClip( )
- duplicated instances and transformed: 13.3.2.2. Creating instances with duplicateMovieClip( ) (ActionScript: The Definitive Guide)
- Smart Clips and: 13.2.3. Smart Clips (ActionScript: The Definitive Guide)
- 16.8. Packaging Components as Smart Clips (ActionScript: The Definitive Guide)
- stopping: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- symbols: 13.3.1. Movie Clip Symbols and Instances (ActionScript: The Definitive Guide)
- exporting from Library: 13.3.2.3. Creating instances with attachMovie( ) (ActionScript: The Definitive Guide)
- target paths: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- transparency, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- types of: 13.2. Types of Movie Clips (ActionScript: The Definitive Guide)
- variables: 2.5.5. Movie Clip Variables (ActionScript: The Definitive Guide)
- accessing using dot operator: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
- life span of: 2.5.7. Movie Clip Variable Life Span (ActionScript: The Definitive Guide)
- width, specifying: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- Movie Explorer: 16.5. Where's All the Code? (ActionScript: The Definitive Guide)
- movie playback: 5.2.3. QuickTime (Designing Web Audio)
- movie-playback clip events: 10.10. Movie-Playback Movie Clip Events (ActionScript: The Definitive Guide)
- MovieClip class: 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- movieclip datatype: 3.2.1. The ActionScript Datatypes (ActionScript: The Definitive Guide)
- 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
- vs. object datatype: 15.4. The movieclip Datatype (ActionScript: The Definitive Guide)
- MovieClip._alpha property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.attachMovie( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- adding generated clips to stack: are added to the stack (ActionScript: The Definitive Guide) 13.4.2.1. How clips generated via attachMovie( )
- creating instances: 13.3.2.3. Creating instances with attachMovie( ) (ActionScript: The Definitive Guide)
- MovieClip._currentframe property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._droptarget property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.duplicateMovieClip( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- adding generated clips to stack: are added to the stack (ActionScript: The Definitive Guide) 13.4.2.2. How clips generated via duplicateMovieClip( )
- creating instances: 13.3.2.2. Creating instances with duplicateMovieClip( ) (ActionScript: The Definitive Guide)
- seed clips and: 13.2.7. Seed Clips (ActionScript: The Definitive Guide)
- MovieClip._framesloaded property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- adding scripts to frames: 16.2. Adding Scripts to Frames (ActionScript: The Definitive Guide)
- use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement (ActionScript: The Definitive Guide)
- MovieClip.getBounds( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.getBytesLoaded( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.getBytesTotal( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.getURL( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.globalToLocal( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.gotoAndPlay( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.gotoAndStop( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._height property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.hitTest( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.loadMovie( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.loadVariables( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.localToGlobal( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._name property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- determining names of clips: 13.5.6.4. The _name property (ActionScript: The Definitive Guide)
- instance names stored in: 13.3.3. Instance Names (ActionScript: The Definitive Guide)
- MovieClip.nextFrame( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._parent property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- accessing variables on different timelines: 2.5.6.1. The _root and _ parent properties (ActionScript: The Definitive Guide)
- not available in main timeline: 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
- referring to current clip: 13.1. The "Objectness" of Movie Clips (ActionScript: The Definitive Guide)
- 13.5.3. Referring to Nested Instances (ActionScript: The Definitive Guide)
- MovieClip.play( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.prevFrame( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.removeMovieClip( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._rotation property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.startDrag( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.stop( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.stopDrag( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.swapDepths( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._target property: 13.5.6.5. The _target property (ActionScript: The Definitive Guide)
- 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._totalframes property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement (ActionScript: The Definitive Guide)
- MovieClip.unloadMovie( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._url property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip.valueOf( ): 13.8.3. Built-in Movie Clip Methods (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._visible property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._width property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._x property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._xmouse property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._xscale property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._y property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._ymouse property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- MovieClip._yscale property: 13.7. Built-in Movie Clip Properties (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- 20.5. Alphabetical Language Reference (ActionScript: The Definitive Guide)
- movies (see animation video)
- movies, sound design examples: 1.6. Solid sound design (Designing Web Audio)
- Moving Pictures Experts Group (see MPEG)
- Mozilla: 1.2.1.1. Server log analysis (Web Design in a Nutshell)
- MP3: 5.2.6. MP3 (Designing Web Audio)
- 8. Playing, Serving, and Streaming MP3 (Designing Web Audio)
- audition threshold: 8.2.1. MP3 technical details (Designing Web Audio)
- capabilities overview: B.2. MP3 (Designing Web Audio)
- codec, installing appropriate: 8.6.1.2. Installing an appropriate MP3 codec (Designing Web Audio)
- compression: 1.7.1.1. Capturing narration (Designing Web Audio)
- creating files: 8.4. Making MP3 files (Designing Web Audio)
- disadvantages: 8.1. MP3 pros and cons (Designing Web Audio)
- download sites, listing of: 8.5.1. Creating your own MP3 site (Designing Web Audio)
- encoding files: 8.4.1. Encoding MP3 files (Designing Web Audio)
- Flash: 5.2.4. Flash and Director Shockwave (Designing Web Audio)
- frames: 8.2.1. MP3 technical details (Designing Web Audio)
- history: 1.1. A brief history of web audio (Designing Web Audio)
- HREF tag: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
- Huffman encoding: 8.2.1. MP3 technical details (Designing Web Audio)
- Internet distribution quality standard: 8.4.2.3. 128 Kbps Internet standard (Designing Web Audio)
- Internet, posting files to: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
- joint stereo: 8.2.1. MP3 technical details (Designing Web Audio)
- legal issues: 8.7. Legalities of MP3 (Designing Web Audio)
- Internet downloads: 8.7.2. Legal MP3 files: headline artists sign up for MP3 (Designing Web Audio)
- masking: 8.2.1. MP3 technical details (Designing Web Audio)
- MIME types: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
- Netscape Navigator (older versions) and: 8.3.4.1. Skin-making tutorial (Designing Web Audio)
- online resources: 8.8. MP3 resources (Designing Web Audio)
- players: 8.4. Making MP3 files (Designing Web Audio)
- 8.4.3.1. Selecting tracks (Designing Web Audio)
- playing files: 8.3. Playing MP3 files (Designing Web Audio)
- plug-ins: 8.3.5. Plug-ins (Designing Web Audio)
- posting files to Internet: 8.5. Creating a buzz: posting MP3 files to the Internet (Designing Web Audio)
- QuickTime: 5.2.3. QuickTime (Designing Web Audio)
- radio station, starting your own: 8.6. Start your own MP3 radio station (Designing Web Audio)
- search engines for sites and files: 8.5.1. Creating your own MP3 site (Designing Web Audio)
- security: 5.2.7. Liquid Audio (Designing Web Audio)
- sites, creating your own: 8.5.1. Creating your own MP3 site (Designing Web Audio)
- stream narration: 1.7.1.2. Embedding narration in a web page (Designing Web Audio)
- streaming: 8.5.1. Creating your own MP3 site (Designing Web Audio)
- MP3.com: 8.7.1. Is MP3 legal? (Designing Web Audio)
- MPEG-1, Layer III (see MP3)
- MPEG file format: 24.5.2.1. MPEG compression (Web Design in a Nutshell)
- (Web Design in a Nutshell) 25.3.5. MPEG (.mpg or .mpeg)
- video codecs and: 25.2.3. Video Codecs (Web Design in a Nutshell)
- MPEG Layer 3 compression: 9.3.4. Exporting Shockwave audio files (Designing Web Audio)
- MPEG (Moving Pictures Experts Group): 5.2.2. Windows Media Technologies (Netshow) (Designing Web Audio)
- 5.2.6. MP3 (Designing Web Audio)
- 8.8. MP3 resources (Designing Web Audio)
- MSIE (see Internet Explorer)
- Motley Crue concert, live broadcast: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert (Designing Web Audio)
- multibyte vs. single-byte operations: 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions (ActionScript: The Definitive Guide)
- multicast delivery, RealServer: 6.4.1. Broadcasting through firewalls (Designing Web Audio)
- multiclass inheritance: 12.5.4. Superclasses and Subclasses (ActionScript: The Definitive Guide)
- <multicol> tags: 14.2.1. The <multicol> Tag (HTML & XHTML: The Definitive Guide)
- multicolumn layout (see columns)
- multidimensional arrays: 11.10. Multidimensional Arrays (ActionScript: The Definitive Guide)
- multiline comments: 14.3. Comments (ActionScript: The Definitive Guide)
- Multiline option in text fields: 18.3.1. Line Display (ActionScript: The Definitive Guide)
- multiline text entry areas: 9.7. Multiline Text Areas (HTML & XHTML: The Definitive Guide)
- multiline text entry fields: 15.1. Summary of Form Tags (Web Design in a Nutshell)
- 15.4.2. Text Area: <textarea> (Web Design in a Nutshell)
- multimedia: 2.5.3. Multimedia (HTML & XHTML: The Definitive Guide)
- 5.6. Other Multimedia Content (HTML & XHTML: The Definitive Guide)
- audio: 5.4. Background Audio (HTML & XHTML: The Definitive Guide)
- browser handling of: 2.7.4. Anchors Beyond (HTML & XHTML: The Definitive Guide)
- client-pull feature for: 13.2.3. Pulling Non-HTML Content (HTML & XHTML: The Definitive Guide)
- common file formats: 5.4.1.1. The src attribute (HTML & XHTML: The Definitive Guide)
- GIF animation: 5.2.1.2. Interlacing, transparency, and animation (HTML & XHTML: The Definitive Guide)
- images (see images)
- text animation: 5.5. Animated Text (HTML & XHTML: The Definitive Guide)
- video, extensions for: 5.2.7. Video Extensions (HTML & XHTML: The Definitive Guide)
- multimedia presentations, synchronized: 5.2.1. RealMedia and RealAudio (Designing Web Audio)
- multipart image containers, tables as: 13.2. Introduction to Tables (Web Design in a Nutshell)
- 13.8. Multipart Images in Tables (Web Design in a Nutshell)
- multipart/form-data encoding: 9.2.2. The enctype Attribute (HTML & XHTML: The Definitive Guide)
- multipart/mixed encoding: 13.3.1. The Multipart/Mixed Media Type (HTML & XHTML: The Definitive Guide)
- multipart/x-mixed-replace encoding: 13.3.2. Multipart Mixed-Replace Media Type (HTML & XHTML: The Definitive Guide)
- multiple attribute ( ): 15.1. Summary of Form Tags (Web Design in a Nutshell)
- 15.4.3.2. Scrolling menus (Web Design in a Nutshell)
- Appendix B. List of Attributes (Web Design in a Nutshell)
- 9.8.1.1. The multiple attribute (HTML & XHTML: The Definitive Guide)
- multiple-choice checkboxes on forms: 15.4.1.4. Checkbox (type=checkbox) (Web Design in a Nutshell)
- multiple-choice quiz
- using arrays to store quiz answers: 11.11. The Multiple-Choice Quiz, Take 3 (ActionScript: The Definitive Guide)
- centralizing code: 9.13. The Multiple-Choice Quiz Revisited (ActionScript: The Definitive Guide)
- creating: 1.3. Building a Multiple-Choice Quiz (ActionScript: The Definitive Guide)
- dynamically generating questions/answers using movie clips: 13.10. The Last Quiz (ActionScript: The Definitive Guide)
- Multiple-image Network (MNG): 21.1. The PNG Story (Web Design in a Nutshell)
- multiple pages, using styles on: 1.2.3. Using Your Styles on Multiple Pages (Cascading Style Sheets: The Definitive Guide)
- multiple pathways to content (example): 10.2.6. Multiple Pathways to Content (Information Architecture for the World Wide Web)
- multiplication assignment (*=) operator: 5.1.3. Operator Precedence (ActionScript: The Definitive Guide)
- multiplication operator (*): 4.4.1. Using Operators (ActionScript: The Definitive Guide)
- 5.3.5. Multiplication (ActionScript: The Definitive Guide)
- Multipurpose Internet Mail Extension (see MIME)
- multitrack digital editors: 1.8. Interactive sound effects and buttons (Designing Web Audio)
- multitrack sound editors: 1.7.3.4. Sound loop tutorial: creating seamless loops with a sound editor (Designing Web Audio)
- Murch, Walter: 1.7.2. Using sound effects (Designing Web Audio)
- Murphy, Sean: 3.1.4. Compressors/limiters (Designing Web Audio)
- music
- ambient sound loops: 1.7. Designing web audio (Designing Web Audio)
- ambient sound loops, designing: 1.7.3. Designing music loops (Designing Web Audio)
- loops vs. sound effects: 1.7.3.1. Sound loops versus repetitive sound effects (Designing Web Audio)
- mixing: 1.7.3.2. Good ambient loop mixing (Designing Web Audio)
- optimum length: 1.7.3.3. Optimum loop length (Designing Web Audio)
- seamless music loops: 1.7.3.5. Building seamless music loops (Designing Web Audio)
- piracy, security against: 8.4.3.1. Selecting tracks (Designing Web Audio)
- pitch, correcting: 4.2.3. Pitch shift (Designing Web Audio)
- sales, online: 1.2. What you can do with sound on the Web (Designing Web Audio)
- Music Boulevard web site: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert (Designing Web Audio)
- Music Object, Beatnik: 11.2.5. Introduction to the Music Object (Designing Web Audio)
- local serving: 11.2.3. Beatnik Editor (Designing Web Audio)
- multiple instances on page, creating: 11.3.4. Lesson 4: Creating multiple Music Object instances on a page (Designing Web Audio)
- music videos: 5.2.4. Flash and Director Shockwave (Designing Web Audio)
- MusicMatch: 8.8. MP3 resources (Designing Web Audio)
- muting sounds (see sound, muting)
- Myers, Gene: 15.2.6.1. Why bitwise? (ActionScript: The Definitive Guide)
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