function moveTo (x, y) {
_x = x;
_y = y;
}
One caution: because the execution of code on frames is dictated by
the playback of a movie, we must always ensure that variables,
functions, and other program elements are available before they are
accessed. We can't, for example, invoke a function at frame 3
if that function isn't defined until frame 10. Code used
globally throughout a movie should, therefore, be placed on the first
frame of the main timeline.