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Index: L

L1 Maximizer
peak limiter plug-in: 4.3.2. Compression: reducing sound peaks and spikes
LAN (local area network), broadcasting to: 6.4.1. Broadcasting through firewalls
lavaliere clip-on microphones: 3.1.1.4. Lavaliere clip-on microphones
layering content: 1.2. What you can do with sound on the Web
layout tag, SMIL: 7.2.1. SMIL syntax
legal issues, MP3: 8.7. Legalities of MP3
length
ambient loops compared to music loops: 1.7.3.5. Building seamless music loops
libraries, sound effects: 1.7.3. Designing music loops
license agreements, webcasting: 8.6.2.2. Complying with copyright laws
limiters: 3.1.4. Compressors/limiters
linear playback: 5.2.4. Flash and Director Shockwave
Lingo: 9.2. Introduction to Flash
9.3. Introduction to Shockwave
9.3.1. Using Shockwave "internal" sounds: embedded cast members versus streamed SWA sounds
Lingo script: 1.7.3.1. Sound loops versus repetitive sound effects
5.2.4. Flash and Director Shockwave
Linux: 5.2.2. Windows Media Technologies (Netshow)
8.3.4. Skins
multiple sound cards: 6.5. Live broadcasting with RealAudio
RealServer: 6.3.3.2. RealServer system requirements
remote encoding: 6.6.5.1. Remote encoding and management
Liquid Audio: 5.2. Streaming media formats
5.2.7. Liquid Audio
8.7.1. Is MP3 legal?
8.8. MP3 resources
Genuine Music Mark (GMM): 8.8. MP3 resources
Liquid Music Network (LMN): 8.8. MP3 resources
Liquid Server: 8.8. MP3 resources
Liquifier encoding tool: 8.8. MP3 resources
Liquifier Pro: 8.8. MP3 resources
in Winamp and RealPlayer: 8.8. MP3 resources
Liquid Express: 5.2.7. Liquid Audio
Liquid Player: 5.2.7. Liquid Audio
Liquid Server: 5.2.7. Liquid Audio
Liquid Tracks: 5.2.7. Liquid Audio
Liquifier Pro: 5.2.7. Liquid Audio
8.8. MP3 resources
live broadcasts
archiving: 6.6.3. Archiving live broadcasts
case study: 6.6. Case study: N2K streams live M[DBLENTITY:ouml]tley Cr[DBLENTITY:uuml]e concert
high-quality source signals: 6.6.1. Capturing high-quality live sound
RealAudio: 6.5. Live broadcasting with RealAudio
RealServer: 6.3.3. Broadcasting audio with the RealServer
splitting: 6.6.5. Splitting a live broadcast for more efficient streaming
live concerts: 3.2.2. Field recording
dynamic microphones: 3.1.1.2. Dynamic microphones
live encoding: 6.1.1. RealEncoder and RealPublisher
live splitting: 6.1.2. RealServer
LiveMotion: 9.2. Introduction to Flash
load balancing: 6.4.7. Load balancing
local area network (LAN): 6.4.1. Broadcasting through firewalls
Local Director: 6.4.7. Load balancing
Logic Audio: 11.4. Using the Beatnik Editor
loops: 1.7.1.1. Capturing narration
(see also ambient sound loops)
avoiding monotony: 1.7.1. Easy-to-use narration
rhythm: 1.7.3.3. Optimum loop length
soundtracks: 1.3.2. Adding a looping music soundtrack
lossless compression: 5.1.1. Lossy compression
lossy compression: 5.1.1. Lossy compression
loudness: 2.1. The science of sound
dynamic range: 2.1.1. Loudness
low-end frequencies: 6.3. Professional webcasting
low-frequency sound: 1.9.1. Selecting sounds
low-pass filters: 4.3.4.2. Using low-pass and high-pass filters
6.3. Professional webcasting
Lycos: 8.8. MP3 resources


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