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Index: A

abs() (Math object): 20.5. Alphabetical Language Reference
absolute paths of clips: 13.5.6.6. The targetPath( ) function
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
absolute references: 2.5.6.1. The _root and _ parent properties
13.5.4.1. Referencing the current level's main movie using _root
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
abstract keyword (potential reserved word): 14.4. Reserved Words
acos() (Math object): 20.5. Alphabetical Language Reference
Actions
vs. functions: 9.10. Internal Functions
vs. statements: 6.4. Statements Versus Actions
Actions panel
editing modes: 16.1.1. Editing Modes
setting: 16.1.1.3. Setting the editing mode
Expert Mode: 16.1.1.2. Expert Mode
method vs. global function overlap: 13.8.3.1. Method versus global function overlap issues
Normal Mode: 16.1.1.1. Normal Mode
not backward compatible: 16.1.1.1. Normal Mode
switching from Expert Mode: 16.1.1.3. Setting the editing mode
opening: 1.1.1. Creating Code
Parameters pane: 16.1.1.1. Normal Mode
Script pane: 16.1. The Actions Panel
adding code to buttons: 16.3. Adding Scripts to Buttons
adding statements to: 16.1.1.1. Normal Mode
techniques for locating code: 16.5. Where's All the Code?
Toolbox pane: 16.1. The Actions Panel
ActionScript
arguments (see arguments)
arrays in Lingo and C vs.: 11.2.3. Array Size
audio content control: 0.1.3. Visual and Audio Content Control
authoring environment (see authoring environment)
backward-compatibility issues: C. Backward Compatibility
base class of: 20.5. Alphabetical Language Reference
case sensitivity in: 14.6. Case Sensitivity
19.2.3. Common Sources of Bugs
color, programming: 20.5. Alphabetical Language Reference
communicating with JavaScript: 18.5.7. < A> (Anchor or Hypertext Link)
18.5.13. Executing JavaScript from HTML Links
fscommand() and: 20.5. Alphabetical Language Reference
getURL() and: 20.5. Alphabetical Language Reference
conditionals (see conditionals)
datatypes (see datatypes)
differences among EMCA-262, JavaScript, and: D. Differences from ECMA-262 and JavaScript
disengaging autopilot: 1.1.2. Say Hi to Flash
escape sequences in: 4.5.2.2. Escape sequences
event-based execution model: 1.2.6. The Event-Based Execution Model
10.2. Event-Based AsynchronousCode Execution
expressions (see expressions)
functions (see functions)
identifiers, rules for composing: 14.5. Identifiers
importing text of external files: 16.7.2. #include (Compile-Time Import)
20.5. Alphabetical Language Reference
interactivity in: 0.1.2. Interactivity
interpreter
categorizing data: 3.3. Creating and Categorizing Data
converting data: 3.4. Datatype Conversion
5.4.3. Equality and Datatype Conversion
deallocating local variables: 2.5.8. Local Variables
executing code synchronously: 10.1. Synchronous Code Execution
statement terminators and: 14.2. Statement Terminators (Semicolons)
using the scope chain: 9.7.1. The Scope Chain
language reference: 20. ActionScript Language Reference
lexical structure of: 14. Lexical Structure
loops (see loops)
maximum/minimum values: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
20.5. Alphabetical Language Reference
operators (see operators)
programming, introduction to: 1. A Gentle Introduction for Non-Programmers
reserved words: 14.4. Reserved Words
resources: A.1. ActionScript and Programming
scripts (see scripts)
server communication: 0.1.5. Server Communication
sound, controlling: 20.5. Alphabetical Language Reference
statements (see statements)
timeline control: 0.1.1. Timeline Control
variables (see variables)
visual content control: 0.1.3. Visual and Audio Content Control
vs. Java property equivalencies: 12.5.4.5. Comparing Java terminology
web sites using: 0.3. Showcase
Active Server Pages (ASP) resources: A.1. ActionScript and Programming
addition (+) operator: 1.1.6. ActionScript's Glue (Operators)
4.4.1. Using Operators
5.3.1. Addition
converting data to strings: 3.4.2.3. Converting to a string with empty string concatenation
allowscale command (standalone Player): 20.5. Alphabetical Language Reference
Alpha component for colors: 20.5. Alphabetical Language Reference
_alpha property (MovieClip class): 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
alphabetic comparisons: 4.6.2.2. Character order and alphabetic comparisons
ampersand (&) concatenation operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
analog-style clock, building: 13.9.1. Building a Clock with Clips
anchor tags (HTML support in text fields): 18.5.7. < A> (Anchor or Hypertext Link)
calling ActionScript functions from: 18.5.14. Calling ActionScript Functions from HTML Links
executing JavaScript from: 18.5.13. Executing JavaScript from HTML Links
not added to tab order: 18.5.8. Anchor Tag Tab Order
and (logical AND) operator (Flash 4): 14.4. Reserved Words
animation, timed: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
antialiasing
approximating fractional _x values: 20.5. Alphabetical Language Reference
embedded fonts in text fields: 18.3.7. Embed Fonts
scrolling text fields: 18.4.3. Typical Text-Scrolling Code
appendChild() (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
arc cosine, computing: 20.5. Alphabetical Language Reference
arc sine, computing: 20.5. Alphabetical Language Reference
arc tangent, computing: 20.5. Alphabetical Language Reference
arguments: 1.1.5. Extra Info Required (Arguments)
using functions as: 9.11.1. Passing Functions to Functions
passing more than one to functions: 9.3.2. Invoking Functions with Parameters
primitive vs. composite data: 9.8.3. Primitive Versus Composite Parameter Values
vs. parameters: 9.3.2. Invoking Functions with Parameters
arguments object: 20.5. Alphabetical Language Reference
accessing excess parameters: 9.8.1. Number of Parameters
retrieving parameter values from array: 9.8.2.1. Retrieving parameter values from the arguments array
arguments.callee property: 9.8.2.2. The callee property
20.5. Alphabetical Language Reference
arguments.length property: 20.5. Alphabetical Language Reference
arithmetic operations in ActionScript: 1.1.6. ActionScript's Glue (Operators)
arithmetic operators: 5.3. Arithmetic Operators
Array class: 20.5. Alphabetical Language Reference
Array() constructor: 11.3.1. The Array Constructor
20.5. Alphabetical Language Reference
array datatype: 3.2.1. The ActionScript Datatypes
array-element ([]) operator: 5.11.5. Array-Element/Object-Property Operator
11.3.2. Array Literals
creating references dynamically: 13.5.6.1. Using the array-element access operator
Array.concat(): 11.7.3.4. The concat( ) method
20.5. Alphabetical Language Reference
Array.join(): 11.9.4. The join( ) Method
20.5. Alphabetical Language Reference
Array.length property: 11.5. Determining the Size of an Array
20.5. Alphabetical Language Reference
deleting array elements: 11.8.2. Removing Elements with the length Property
extending arrays without assigning values to elements: 11.7.2. Adding New Elements with the length Property
Array.pop(): 11.8.3.1. The pop( ) method
20.5. Alphabetical Language Reference
Array.push(): 11.7.3.1. The push( ) method
20.5. Alphabetical Language Reference
Array.reverse(): 11.9.1. The reverse( ) Method
20.5. Alphabetical Language Reference
arrays: 11. Arrays
ActionScript vs. Lingo and C: 11.2.3. Array Size
adding elements
by assigning values: 11.7.1. Adding New Elements Directly
using splice(): 11.7.3.3. The splice( ) method
20.5. Alphabetical Language Reference
to beginning of array using unshift(): 11.7.3.2. The unshift( ) method
20.5. Alphabetical Language Reference
to end of array using push(): 11.7.3.1. The push( ) method
20.5. Alphabetical Language Reference
without assigning values: 11.7.2. Adding New Elements with the length Property
anatomy of: 11.2. The Anatomy of an Array
associative: 11.6. Named Array Elements
converting strings to: 4.6.6.4. The split( ) function
20.5. Alphabetical Language Reference
converting to strings
using join(): 11.9.4. The join( ) Method
20.5. Alphabetical Language Reference
using tostring(): 11.9.5. The toString( ) Method
20.5. Alphabetical Language Reference
creating
using array literals: 11.3.2. Array Literals
by adding elements to end: 11.7.3.4. The concat( ) method
20.5. Alphabetical Language Reference
using new operator and Array() constructor: 11.3.1. The Array Constructor
20.5. Alphabetical Language Reference
using subset of elements from existing array: 5.4.2. Composite Datatype Equality
11.9.3. The slice( ) Method
20.5. Alphabetical Language Reference
deleting elements
from beginning of array using shift(): 11.8.3.2. The shift( ) method
20.5. Alphabetical Language Reference
from end of array using pop(): 11.8.3.1. The pop( ) method
20.5. Alphabetical Language Reference
with length property: 11.8.2. Removing Elements with the length Property
20.5. Alphabetical Language Reference
using splice(): 11.7.3.3. The splice( ) method
11.8.3.3. The splice( ) method
20.5. Alphabetical Language Reference
using delete operator: 11.8.1. Removing Elements with the delete Operator
elements: 11.2.1. Array Elements
determining number of: 11.5. Determining the Size of an Array
20.5. Alphabetical Language Reference
indexes of, specifying: 11.4.1. Retrieving an Element's Value
referencing: 11.4. Referencing Array Elements
retrieving values of: 11.4.1. Retrieving an Element's Value
reversing order of: 11.9.1. The reverse( ) Method
20.5. Alphabetical Language Reference
setting values of: 11.4.2. Setting an Element's Value
sorting: 11.9.2. The sort( ) Method
20.5. Alphabetical Language Reference
manipulating data using loops: 8.1. The while Loop
multidimensional: 11.10. Multidimensional Arrays
named elements
creating/referencing: 11.6.1. Creating and Referencing Named Array Elements
deleting: 11.6.2. Removing Named Elements
nested (see nested arrays)
as objects: 11.9.6. Arrays as Objects
size of, determining: 11.5. Determining the Size of an Array
sorting: 11.9.2. The sort( ) Method
20.5. Alphabetical Language Reference
vs. objects: 12.1. The Anatomy of an Object
Array.shift(): 11.8.3.2. The shift( ) method
20.5. Alphabetical Language Reference
Array.slice(): 5.4.2. Composite Datatype Equality
11.9.3. The slice( ) Method
20.5. Alphabetical Language Reference
Array.sort(): 11.9.2. The sort( ) Method
20.5. Alphabetical Language Reference
Array.splice(): 11.7.3.3. The splice( ) method
11.8.3.3. The splice( ) method
20.5. Alphabetical Language Reference
Array.toString(): 11.9.5. The toString( ) Method
20.5. Alphabetical Language Reference
Array.unshift(): 11.7.3.2. The unshift( ) method
20.5. Alphabetical Language Reference
ASCII character set: 4.5.1. Character Encoding
ASCII null character: 20.5. Alphabetical Language Reference
automatic execution of
callback handler (onXML property): 20.5. Alphabetical Language Reference
onData() event handler: 20.5. Alphabetical Language Reference
ASCII values of keys: 20.5. Alphabetical Language Reference
B. Latin 1 Character Repertoire and Keycodes
asin() (Math object): 20.5. Alphabetical Language Reference
ASP (Active Server Pages) resources: A.1. ActionScript and Programming
assigning variable values: 1.1.3.1. Official variable nomenclature
1.3.4. Initializing the Quiz
2.2. Assigning Variables
assignment operator (=): 5.2. The Assignment Operator
associative arrays, emulating: 11.6. Named Array Elements
associativity of operators: 5.1.3. Operator Precedence
asynchronous code execution: 1.2.6. The Event-Based Execution Model
10.2. Event-Based AsynchronousCode Execution
atan2() (Math object): 20.5. Alphabetical Language Reference
attached sounds: 20.5. Alphabetical Language Reference
playing: 20.5. Alphabetical Language Reference
silencing: 20.5. Alphabetical Language Reference
attachMovie() (MovieClip class): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
adding generated clips to stack: 13.4.2.1. How clips generated via attachMovie( ) are added to the stack
creating instances: 13.3.2.3. Creating instances with attachMovie( )
attachSound() (Sound class): 20.5. Alphabetical Language Reference
attribute values, quoting: 18.5.9. Quoting Attribute Values
ATTRIBUTE_NODE (XML node type): 20.5. Alphabetical Language Reference
attributes property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
authoring environment: 16. ActionScript Authoring Environment
Actions panel: 16.1. The Actions Panel
externalizing ActionScript code: 16.7. Externalizing ActionScript Code
locating code: 16.5. Where's All the Code?
packaging components as Smart Clips: 16.8. Packaging Components as Smart Clips
productivity tips: 16.6. Productivity
automatic datatype conversion: 3.4.1. Automatic Type Conversion
automatic datatyping: 2.4.1. Automatic Typing
3.3.1. Automatic Literal Typing
automatic value conversion for variables: 2.4.2. Automatic Value Conversion
automatic variable creation: 2.1.1. Automatic Variable Creation
autopilot, disengaging ActionScript: 1.1.2. Say Hi to Flash


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