Topic |
Description |
Creating variables |
Flash 4's set function has been replaced
by the var statement. To create dynamically
named variables, use eval( ), or (more
appropriately) use arrays to manage your data. See Chapter 11, "Arrays". |
Variable and timeline references |
The Flash 4-style slash-colon constructions
(/square:area) have been superceded by dot
notation (square.area). See Table 2-1. |
String comparison operators |
The Flash 4 string comparison operators -- eq,
ne, ge, gt,
le, lt -- have been
superceded by the following operators in Flash 5: ==, !=, >=,
>, <=, <. See Table 4-2. |
String concatenation operator |
When creating Flash 4 content in Flash 5 or later, use the
add operator instead of Flash 4's
& operator. When authoring for Flash 5, use
the + operator for string concatenation. See Table 4-2. |
String length |
Flash 4's length( ) function (e.g.,
length(myString
)) has been superceded by the
length property (e.g.,
myString.length). See
Table 4-2. |
Substring extraction |
Flash 4's substring(
) function (e.g., substring(myString, 1,
3)) has been superceded by the
substring( ),
substr( ), and
slice( ) methods. Note that
substring( ) differs in
Flash 4 and Flash 5. See Table 4-2. |
Character code point functions |
Flash 4's chr( ) and
mbchr( ) functions (used to
create a character from a code point) have been superceded by
String.fromCharCode( ).
Flash 4's ord( ) and
mbord( ) functions (used to
determine the code point of a character) have been superceded by the
String.charCodeAt( )
method. See Table 4-2. |
Datatype conversion |
When importing Flash 4 files, Flash 5 automatically inserts the
Number( ) function around
any numeric data that is used as an operand of the following
potentially ambiguous operators: +, ==, !=, <>, <, >,
>=, <=. See Table 3-5. |
The ifFrameLoaded statement |
Flash 3's ifFrameLoaded statement has been
deprecated. Use the _totalframes and
_framesloaded MovieClip
properties to create preloading code. |
Infinite loops |
Flash 4 allowed a maximum of 200,000 loop iterations. Flash 5 allows
15 seconds for loops, after which it warns users that the movie has
stopped responding. See Section 8.6.3, "Maximum Number of Iterations" in Chapter 8, "Loop Statements". |
Subroutines versus functions |
In Flash 4, a subroutine could be created by attaching a block of
code to a frame with a label and executing it using the
call( ) statement. Flash 5's functions
replace Flash 4's subroutines. |
Clip events |
Flash 4 supported only button events (i.e., functions starting with
on( ) ) as shown in Table 10-1. Clip events (i.e., onClipEvent(
) ) cannot be used in the Flash 4 Player. |
Capturing keystrokes |
In Flash 4, keyPress was the only means of
capturing keystrokes. Flash 5's Key
object, in combination with the movie clip events
keyDown and keyUp, offers
much greater control over keyboard interaction. |
Tell Target deprecated |
Flash 4's Tell Target (used to control
remote movie clips) has been replaced by properties and methods
accessed using dot notation and the with
statement. See Chapter 13, "Movie Clips". |
Get Property deprecated |
Flash 4's Get Property command is no
longer required for movie clip property access. Use the dot operator
instead. See Chapter 13, "Movie Clips". |
int deprecated |
Flash 4's int( )
function (used to truncate floats to integers) has been superceded by
Math.floor( ),
Math.ceil( ), and
Math.round( ). |
Random number generation |
Flash 4's random( )
function (used to generate a random number) has been superceded by
Math.random( ). |
toggleHighQuality deprecated |
Flash 4's toggleHighQuality function (used
to set the rendering quality of the player) has been superceded by
the global _quality property. |
_highquality deprecated |
Flash 4's _highquality property has been
superceded by the global _quality property. |
Math object support in Flash 4 |
The functions and properties of the Math object
(e.g., Math.cos( ),
Math.PI ) are not natively supported by
the Flash 4 Player. The values, however, are approximated when a
movie is exported in Flash 4 format. |
loadMovie versus
loadMovieNum |
Flash 3's loadMovie(
) onto a numbered level is superceded by Flash 5's
loadMovieNum( ) (which
accepts an integer level argument). Flash 4's
loadMovie( ) into a target
movie clip is still available as
loadMovie( ) in Flash 5. |
Printing |
Flash 5 supports the native print( ) function,
which was available in Flash 4 Build 20 and later as a modified
Get URL Action only. |
Objects and classes not supported |
Flash 4 does not support any of Flash 5's built-in objects and
classes. |