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Index: N

_name property (MovieClip class): 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
determining names of clips: 13.5.6.4. The _name property
instance names stored in: 13.3.3. Instance Names
named array elements
creating/referencing: 11.6.1. Creating and Referencing Named Array Elements
deleting: 11.6.2. Removing Named Elements
naming variables: 1.3.4. Initializing the Quiz
2.1.2. Legal Variable Names
NaN (Not-a-Number)
global property: 3.4.1. Automatic Type Conversion
4.3.3.1. Not-a-Number: NaN
20.5. Alphabetical Language Reference
isNan() and: 20.5. Alphabetical Language Reference
Number class: 20.5. Alphabetical Language Reference
native keyword (potential reserved word): 14.4. Reserved Words
natural logarithm: 20.5. Alphabetical Language Reference
(see also logarithm)
base (constant e): 20.5. Alphabetical Language Reference
raising to a specified power: 20.5. Alphabetical Language Reference
computing: 20.5. Alphabetical Language Reference
of 10 (LN10 property): 20.5. Alphabetical Language Reference
ne (inequality) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
NEGATIVE_INFINITY property (Number class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
(see also Infinity global property)
nested arrays: 11.3.2. Array Literals
comma delimiter and: 11.9.4. The join( ) Method
concat() and: 11.7.3.4. The concat( ) method
creating: 11.10. Multidimensional Arrays
nested loops: 8.2. Loop Terminology
nested movie clip instances, referring to: 13.5.3. Referring to Nested Instances
nested movie clips, accessing: C.2. Controlling Movie Clips
Netscape
guide to JavaScript's core language features: A.2. ECMA-262 Resources
guide to JavaScript's OOP: A.3. Object-Oriented Programming
new operator: 5.11.3. The new Operator
creating arrays: 11.3.1. The Array Constructor
creating object instances: 12.2. Instantiating Objects
12.5.2.1. Creating members of a class
newline constant: 20.5. Alphabetical Language Reference
nextFrame()
global function: 20.5. Alphabetical Language Reference
MovieClip class: 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
nextScene() global function: 20.5. Alphabetical Language Reference
nextSibling property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
nodeName property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
nodes, object
accessing child nodes: 20.5. Alphabetical Language Reference
adding a new previous sibling: 20.5. Alphabetical Language Reference
adding new nodes to: 20.5. Alphabetical Language Reference
creating
copy of: 20.5. Alphabetical Language Reference
element nodes: 20.5. Alphabetical Language Reference
text nodes: 20.5. Alphabetical Language Reference
deleting from object hierarchy: 20.5. Alphabetical Language Reference
moving nodes between documents: 20.5. Alphabetical Language Reference
name of current node: 20.5. Alphabetical Language Reference
reference to
immediate ancestor of node: 20.5. Alphabetical Language Reference
next node: 20.5. Alphabetical Language Reference
previous node: 20.5. Alphabetical Language Reference
storing element attributes: 20.5. Alphabetical Language Reference
types of: 20.5. Alphabetical Language Reference
value of current node: 20.5. Alphabetical Language Reference
XML class: 20.5. Alphabetical Language Reference
XMLnode class: 20.5. Alphabetical Language Reference
nodeType property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
nodeValue property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
nonlocal variables: 2.5.8. Local Variables
Normal Mode (Actions panel): 16.1.1.1. Normal Mode
not backward compatible: 16.1.1.1. Normal Mode
switching from Expert Mode: 16.1.1.3. Setting the editing mode
Not-a-Number property (see NaN)
not-equal-to (!=) operator (Flash 5): 4.6.2.1. Using the equality (==) and inequality (!=) operators
5.4.4. The Inequality Operator
not-equal-to (ne) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
not (logical NOT) operator (Flash 4): 14.4. Reserved Words
NOTATION_NODE (XML node type): 20.5. Alphabetical Language Reference
null datatype: 3.2.1. The ActionScript Datatypes
4.9. Null
equality rules for: 5.4.1. Primitive Datatype Equality
Num Lock key and isToggled(): 20.5. Alphabetical Language Reference
Number class: 20.5. Alphabetical Language Reference
number datatype: 3.2.1. The ActionScript Datatypes
4.1. The Number Type
converting datatypes to: 3.4.1. Automatic Type Conversion
3.4.2.4. Converting to a number with the Number( ) function
5.3. Arithmetic Operators
converting strings to: 4.3.1. Integer Literals
equality rules for: 5.4.1. Primitive Datatype Equality
floating-point literals: 4.3.2. Floating-Point Literals
Infinity/Infinity global properties: 4.3.3.3. Infinity and negative infinity: Infinity and -Infinity
20.5. Alphabetical Language Reference
integer literals: 4.3.1. Integer Literals
maximum/minimum values: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
20.5. Alphabetical Language Reference
NaN (Not-a-Number): 4.3.3.1. Not-a-Number: NaN
using operators: 4.4.1. Using Operators
Number() global function: 3.4.2.4. Converting to a number with the Number( ) function
20.5. Alphabetical Language Reference
Number.MAX_VALUE property: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
20.5. Alphabetical Language Reference
Number.MIN_VALUE property: 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
20.5. Alphabetical Language Reference
Number.NaN property: 20.5. Alphabetical Language Reference
Number.NEGATIVE_INFINITY property: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
Number.POSITIVE_INFINITY property
20.5. Alphabetical Language Reference
(see also Infinity global property[Number.POSITIVE_INFINITY property)
numbers
absolute value, computing: 20.5. Alphabetical Language Reference
comparing: 5.5. The Comparison Operators
determining an angle based on a point: 20.5. Alphabetical Language Reference
larger of two numbers, determining: 20.5. Alphabetical Language Reference
natural logarithm, computing: 20.5. Alphabetical Language Reference
raising to a specified power: 4.3.2. Floating-Point Literals
20.5. Alphabetical Language Reference
random, generating: 4.4.2. Built-in Mathematical Functions
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
rounding: 20.5. Alphabetical Language Reference
down to previous integer: 4.4.2. Built-in Mathematical Functions
20.5. Alphabetical Language Reference
up to next integer: 20.5. Alphabetical Language Reference
smaller of two numbers, determining: 20.5. Alphabetical Language Reference
square root, calculating: 20.5. Alphabetical Language Reference
truncating decimal portion of: 20.5. Alphabetical Language Reference
Number.toString(): 20.5. Alphabetical Language Reference
numerators: 5.3.6. Division
numeric literals: 4.3. Numeric Literals


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