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Chapter 10. Events and Event Handlers

We've learned a lot about composing instructions for the ActionScript interpreter to execute. By now we're pretty comfortable telling the interpreter what we want it to do, but how do we tell it when to perform those actions? ActionScript code doesn't just execute of its own accord -- something always provokes its execution.

That "something" is either the synchronous playback of a movie or the occurrence of a predefined asynchronous event.



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