home | O'Reilly's CD bookshelfs | FreeBSD | Linux | Cisco | Cisco Exam  


Book Home

ActionScript: The Definitive GuideSearch this book

Symbols | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Index: M

Macromedia Generator resources: A.1. ActionScript and Programming
main movies: 13. Movie Clips
13.2.1. Main Movies
explicit vs. implicit references: 13.5.2. Referring to the Current Instance or Movie
referencing current level with _root: 13.5.4.1. Referencing the current level's main movie using _root
referencing documents with _leveln: 13.5.4.2. Referencing other documents in the Player using _leveln
referring to: 13.5. Referring to Instances and Main Movies
removing: 13.6. Removing Clip Instances and Main Movies
masked layers, checking for: 16.5. Where's All the Code?
Math object: 4.3.3.4. Irrational numbers
built-in mathematical functions: 4.4.2. Built-in Mathematical Functions
20.5. Alphabetical Language Reference
mathematical constants: 4.3.3.4. Irrational numbers
20.5. Alphabetical Language Reference
Math.abs(): 20.5. Alphabetical Language Reference
Math.acos(): 20.5. Alphabetical Language Reference
Math.asin(): 20.5. Alphabetical Language Reference
Math.atan(): 20.5. Alphabetical Language Reference
Math.ceil(): 20.5. Alphabetical Language Reference
Math.cos(): 20.5. Alphabetical Language Reference
Math.E property: 20.5. Alphabetical Language Reference
mathematical constants: 4.3.3.4. Irrational numbers
20.5. Alphabetical Language Reference
mathematical functions: 4.4.2. Built-in Mathematical Functions
20.5. Alphabetical Language Reference
Math.exp(): 20.5. Alphabetical Language Reference
Math.floor(): 4.4.2. Built-in Mathematical Functions
20.5. Alphabetical Language Reference
Math.LN2 property: 20.5. Alphabetical Language Reference
Math.log(): 20.5. Alphabetical Language Reference
Math.LOG10E property: 20.5. Alphabetical Language Reference
Math.max(): 20.5. Alphabetical Language Reference
Math.min(): 20.5. Alphabetical Language Reference
Math.PI property: 20.5. Alphabetical Language Reference
Math.pow(): 4.3.2. Floating-Point Literals
20.5. Alphabetical Language Reference
Math.random(): 4.4.2. Built-in Mathematical Functions
20.5. Alphabetical Language Reference
Math.round(): 20.5. Alphabetical Language Reference
Math.sin(): 20.5. Alphabetical Language Reference
Math.sqrt(): 20.5. Alphabetical Language Reference
Math.SQRT2 property: 20.5. Alphabetical Language Reference
Math.tan(): 20.5. Alphabetical Language Reference
Max Characters option for text fields: 18.3.6. Max Characters
max() (Math object): 20.5. Alphabetical Language Reference
maxscroll property (text field): 18.4.2. The maxscroll Property
20.5. Alphabetical Language Reference
scroll property and: 20.5. Alphabetical Language Reference
MAX_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
20.5. Alphabetical Language Reference
mbchr() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
mblength() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
mbord() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
mbsubstring() (Flash 4): 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
McConnell, Steve: 14.1. Whitespace
19.2.4. Fixing Bugs
methods: 12. Objects and Classes
12.4. Methods
assigning to objects of a class: 12.5.2.3. Assigning methods to objects of a class
implementing with function literals: 12.4. Methods
movie clip: 13.8. Movie Clip Methods
20.5. Alphabetical Language Reference
retrieving values of object properties: 12.4. Methods
returning values from: 12.4. Methods
setting values of object properties: 12.4. Methods
vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues
XML class: 20.5. Alphabetical Language Reference
methods, object (see object methods)
milliseconds of a date
assigning: 20.5. Alphabetical Language Reference
UTC time: 20.5. Alphabetical Language Reference
retrieving: 20.5. Alphabetical Language Reference
UTC time: 20.5. Alphabetical Language Reference
using to calculate dates: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
UTC time: 20.5. Alphabetical Language Reference
MIME content type
setting: 17.1.3. The Data-Handling Application
20.5. Alphabetical Language Reference
XML.send() and: 20.5. Alphabetical Language Reference
min() (Math object): 20.5. Alphabetical Language Reference
Ming (open source C library): A.4. SWF File Format
minus () subtraction operator: 1.1.6. ActionScript's Glue (Operators)
4.4.1. Using Operators
5.3.3. Subtraction
minutes of a date
assigning: 20.5. Alphabetical Language Reference
UTC time: 20.5. Alphabetical Language Reference
retrieving: 20.5. Alphabetical Language Reference
UTC time: 20.5. Alphabetical Language Reference
MIN_VALUE property (Number class): 4.3.3.2. Minimum and maximum allowed values: MIN_VALUE and MAX_VALUE
20.5. Alphabetical Language Reference
modular code in ActionScript: 1.2.4. Modular Code (Functions)
modulo (%) operator: 5.3.7. Modulo Division
modulo assignment (%=) operator: 5.1.3. Operator Precedence
months of the year
assigning: 20.5. Alphabetical Language Reference
UTC time: 20.5. Alphabetical Language Reference
retrieving: 20.5. Alphabetical Language Reference
UTC time: 20.5. Alphabetical Language Reference
mouse: 10.11. The User-Input Movie Clip Events
(see also custom mouse pointers)
hiding the pointer: 20.5. Alphabetical Language Reference
horizontal location of pointer: 20.5. Alphabetical Language Reference
movie clips following the: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
revealing the pointer: 20.5. Alphabetical Language Reference
rotating a movie clip toward pointer: 20.5. Alphabetical Language Reference
vertical location of pointer: 20.5. Alphabetical Language Reference
mouse events
button events and: 10.8. Button Events
movie clip events and: 10.9. Movie Clip Events Overview
10.11. The User-Input Movie Clip Events
Mouse object: 20.5. Alphabetical Language Reference
mouseDown movie clip event: 10.11.1. mouseDown
mouseDown movie clip event handler: 20.5. Alphabetical Language Reference
updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
Mouse.hide(): 20.5. Alphabetical Language Reference
mouseMove movie clip event: 10.11.3. mouseMove
mouseMove movie clip event handler: 20.5. Alphabetical Language Reference
updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
Mouse.show(): 20.5. Alphabetical Language Reference
mouseUp movie clip event: 10.11.2. mouseUp
mouseUp movie clip event handler: 20.5. Alphabetical Language Reference
updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
movie clip event handlers: 16.4. Adding Scripts to Movie Clips
20.5. Alphabetical Language Reference
clip events for: 10.9. Movie Clip Events Overview
20.5. Alphabetical Language Reference
copying: 10.13. Copying Clip Event Handlers
data: 10.10.4. data
defining: 10.5. Event Handler Syntax
enterFrame: 10.10.1. enterFrame
load: 10.10.2. load
order of execution: 10.12. Order of Execution
scope rules: 10.7.1. Movie Clip Event Handler Scope
simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers
this keyword, explicitly referring to objects using: 10.7.1. Movie Clip Event Handler Scope
unload: 10.10.3. unload
movie clip events: 20.5. Alphabetical Language Reference
data: 10.10.4. data
enterFrame: 10.10.1. enterFrame
keyDown: 10.11.4. keyDown
keyUp: 10.11.5. keyUp
load: 10.10.2. load
loops: 8.7.2. Flash 5 Clip Event Loops
clip event loop examples: 8.7.2. Flash 5 Clip Event Loops
code portability issues and: 8.7.2.1. Keeping event loops portable
enterFrame event and: 10.10.1. enterFrame
frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
mouseDown: 10.11.1. mouseDown
mouseMove: 10.11.3. mouseMove
mouseUp: 10.11.2. mouseUp
movie-playback: 10.10. Movie-Playback Movie Clip Events
overview: 10.9. Movie Clip Events Overview
simulating dynamic event handling: 10.16. Dynamic Movie Clip Event Handlers
unload: 10.10.3. unload
user-input: 10.11. The User-Input Movie Clip Events
updateAfterEvent() and: 10.14. Refreshing the Screen with updateAfterEvent
20.5. Alphabetical Language Reference
movie clips: 13. Movie Clips
absolute paths of: 13.5.6.6. The targetPath( ) function
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
adding scripts to: 16.4. Adding Scripts to Movie Clips
applications: 13.9. Applied Movie Clip Examples
attaching code to: 1.1.2. Say Hi to Flash
attaching event handlers to: 10.6.1. Attaching Event Handlers to Buttons and Movie Clips
bad references: 19.2.3. Common Sources of Bugs
bounding boxes, determining: 20.5. Alphabetical Language Reference
calculating distance between: 2.6. Some Applied Examples
color and transparency, programming: 20.5. Alphabetical Language Reference
controlling using Flash 4 techniques: C.2. Controlling Movie Clips
creating: 13.3. Creating Movie Clips
creating copies of: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
deleting from Player: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
dragging (see dragging movie clips)
following the pointer: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
height, specifying: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
hiding/showing: 20.5. Alphabetical Language Reference
hierarchy of: 13.5.3. Referring to Nested Instances
instance names
assigning: 13.3.3. Instance Names
using: 13.5.1. Using Instance Names
instances: 1.2.5. Movie Clip Instances
13.3.1. Movie Clip Symbols and Instances
assigning depths in programmatically generated clip stacks: 13.4.2.3. Assigning depths to instances in the programmatically generated clip stack
creating from exported Library symbols: 13.3.2.3. Creating instances with attachMovie( )
20.5. Alphabetical Language Reference
creating manually: 13.3.2.1. Manually creating instances
13.4.1. The Internal Layer Stack
creating references dynamically: 13.5.6. Dynamic References to Clip Objects
creating with duplicateMovieClip(): 13.3.2.2. Creating instances with duplicateMovieClip( )
current, referring to: 13.5.2. Referring to the Current Instance or Movie
document stacks: 13.4.3. The .swf Document "_level" Stack
generating references with Insert Target Path: 13.5.5. Authoring Instance References with Insert Target Path
level stacks: 13.4.3. The .swf Document "_level" Stack
nested: 13.5.3. Referring to Nested Instances
programmatically generated: 13.4.2. The Programmatically Generated Clip Stack
referring to: 13.5. Referring to Instances and Main Movies
removing: 13.6. Removing Clip Instances and Main Movies
specifying names of: 20.5. Alphabetical Language Reference
stacking order: 13.4. Movie and Instance Stacking Order
swapping depths: 13.4.1. The Internal Layer Stack
20.5. Alphabetical Language Reference
with statement and: 6.3.9. The with Statement
linked clips: 13.2.6. Linked Clips
main movies (see main movies)
methods: 13.8. Movie Clip Methods
20.5. Alphabetical Language Reference
built-in: 13.8.3. Built-in Movie Clip Methods
creating: 13.8.1. Creating Movie Clip Methods
invoking: 13.8.2. Invoking Movie Clip Methods
vs. global functions overlap issues: 13.8.3.1. Method versus global function overlap issues
moving in a circle: 20.5. Alphabetical Language Reference
muting (see sound, muting)
nested, accessing with dot operator: 13.1. The "Objectness" of Movie Clips
opacity, specifying: 20.5. Alphabetical Language Reference
playing back: 20.5. Alphabetical Language Reference
printing
as bitmaps: 20.5. Alphabetical Language Reference
using vectors: 20.5. Alphabetical Language Reference
process clips: 13.2.4. Process Clips
properties: 20.5. Alphabetical Language Reference
accessing using dot (.) operator: 13.1. The "Objectness" of Movie Clips
assigning values to: 20.5. Alphabetical Language Reference
built-in: 13.7. Built-in Movie Clip Properties
retrieving values of: 20.5. Alphabetical Language Reference
registration points: 20.5. Alphabetical Language Reference
regular movie clips: 13.2.2. Regular Movie Clips
removing from Player: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
reporting byte size of: 20.5. Alphabetical Language Reference
RGB triplet notation: 20.5. Alphabetical Language Reference
getRGB(): 20.5. Alphabetical Language Reference
setRGB(): 20.5. Alphabetical Language Reference
rotating: 20.5. Alphabetical Language Reference
script clips: 13.2.5. Script Clips
seed clips: 13.2.7. Seed Clips
20.5. Alphabetical Language Reference
assigning instances to stacks: 13.4.2.2. How clips generated via duplicateMovieClip( ) are added to the stack
duplicated instances and transformed: 13.3.2.2. Creating instances with duplicateMovieClip( )
Smart Clips and: 13.2.3. Smart Clips
16.8. Packaging Components as Smart Clips
stopping: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
symbols: 13.3.1. Movie Clip Symbols and Instances
exporting from Library: 13.3.2.3. Creating instances with attachMovie( )
target paths: 20.5. Alphabetical Language Reference
transparency, specifying: 20.5. Alphabetical Language Reference
types of: 13.2. Types of Movie Clips
variables: 2.5.5. Movie Clip Variables
accessing using dot operator: 13.1. The "Objectness" of Movie Clips
life span of: 2.5.7. Movie Clip Variable Life Span
width, specifying: 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
Movie Explorer: 16.5. Where's All the Code?
movie-playback clip events: 10.10. Movie-Playback Movie Clip Events
MovieClip class: 20.5. Alphabetical Language Reference
movieclip datatype: 3.2.1. The ActionScript Datatypes
13.1. The "Objectness" of Movie Clips
vs. object datatype: 15.4. The movieclip Datatype
MovieClip._alpha property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.attachMovie(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
adding generated clips to stack: 13.4.2.1. How clips generated via attachMovie( ) are added to the stack
creating instances: 13.3.2.3. Creating instances with attachMovie( )
MovieClip._currentframe property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._droptarget property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.duplicateMovieClip(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
adding generated clips to stack: 13.4.2.2. How clips generated via duplicateMovieClip( ) are added to the stack
creating instances: 13.3.2.2. Creating instances with duplicateMovieClip( )
seed clips and: 13.2.7. Seed Clips
MovieClip._framesloaded property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
adding scripts to frames: 16.2. Adding Scripts to Frames
use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement
MovieClip.getBounds(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.getBytesLoaded(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.getBytesTotal(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.getURL(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.globalToLocal(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.gotoAndPlay(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.gotoAndStop(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._height property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.hitTest(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.loadMovie(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.loadVariables(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.localToGlobal(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._name property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
determining names of clips: 13.5.6.4. The _name property
instance names stored in: 13.3.3. Instance Names
MovieClip.nextFrame(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._parent property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
accessing variables on different timelines: 2.5.6.1. The _root and _ parent properties
not available in main timeline: 13.5.3. Referring to Nested Instances
referring to current clip: 13.1. The "Objectness" of Movie Clips
13.5.3. Referring to Nested Instances
MovieClip.play(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.prevFrame(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.removeMovieClip(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._rotation property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.startDrag(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.stop(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.stopDrag(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.swapDepths(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._target property: 13.5.6.5. The _target property
13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._totalframes property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
use instead of ifFrameLoaded statement: 6.3.10. The ifFrameLoaded Statement
MovieClip.unloadMovie(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._url property: 13.7. Built-in Movie Clip Properties
13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip.valueOf(): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._visible property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._width property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._x property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._xmouse property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._xscale property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._y property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._ymouse property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
MovieClip._yscale property: 13.7. Built-in Movie Clip Properties
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
multibyte vs. single-byte operations: 4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
multiclass inheritance: 12.5.4. Superclasses and Subclasses
multidimensional arrays: 11.10. Multidimensional Arrays
multiline comments: 14.3. Comments
Multiline option in text fields: 18.3.1. Line Display
multiple-choice quiz
using arrays to store quiz answers: 11.11. The Multiple-Choice Quiz, Take 3
centralizing code: 9.13. The Multiple-Choice Quiz Revisited
creating: 1.3. Building a Multiple-Choice Quiz
dynamically generating questions/answers using movie clips: 13.10. The Last Quiz
multiplication assignment (*=) operator: 5.1.3. Operator Precedence
multiplication operator (*): 4.4.1. Using Operators
5.3.5. Multiplication
muting sounds (see sound, muting)
Myers, Gene: 15.2.6.1. Why bitwise?


Symbols | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Library Navigation Links

Copyright © 2002 O'Reilly & Associates, Inc. All Rights Reserved.