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Index: L

labels, frame (see frames, frame labels)
language reference, ActionScript: 20. ActionScript Language Reference
last-in-first-out (LIFO) stacks: 11.7.3.1. The push( ) method
lastChild property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
lastIndexOf() (String class): 4.6.5.4. The lastIndexOf( ) Function
20.5. Alphabetical Language Reference
Latin 1 characters: 4.5.1. Character Encoding
code points for: 4.5.2.3. Unicode-style escape sequences
B. Latin 1 Character Repertoire and Keycodes
retrieving: 4.6.9.2. The charCodeAt( ) function
20.5. Alphabetical Language Reference
sorting arrays: 11.9.2. The sort( ) Method
creating strings from code points: 4.6.9.1. The fromCharCode( ) function
generating strings from code points: 20.5. Alphabetical Language Reference
hexadecimal escape sequences and: 20.5. Alphabetical Language Reference
keycodes vs. code points: 20.5. Alphabetical Language Reference
layer structure for Flash movies: 1.3.2. Building the Layer Structure
13.4.1. The Internal Layer Stack
layers, checking for hidden: 16.5. Where's All the Code?
le (less-than-or-equal-to) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
left-associative operators: 5.1.3. Operator Precedence
LEFT property (Key object): 20.5. Alphabetical Language Reference
left shift assignment (<<=) operator: 5.1.3. Operator Precedence
left shift (<<) operator: 15.2.5.3. Left shift
length() (Flash 4 function): 4.6.5.1. The length property
length property
arguments object: 20.5. Alphabetical Language Reference
Array class: 11.5. Determining the Size of an Array
20.5. Alphabetical Language Reference
deleting array elements: 11.8.2. Removing Elements with the length Property
extending arrays without assigning values to elements: 11.7.2. Adding New Elements with the length Property
String class: 4.6.5.1. The length property
20.5. Alphabetical Language Reference
less-than (lt) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
less-than-or-equal-to (le) operator (Flash 4): 3.4.4. Flash 4-to-Flash 5 Datatype Conversion
4.6.11. Flash 4 Versus Flash 5 String Operators and Functions
less-than-or-equal-to (<=) operator (Flash 5): 4.6.2.2. Character order and alphabetic comparisons
5.5.3. The Less-Than-or-Equal-to Operator
_leveln global property: 2.5.6.2. Accessing variables on different document levels
20.5. Alphabetical Language Reference
document stacks: 13.4.3. The .swf Document "_level" Stack
13.5.4.2. Referencing other documents in the Player using _leveln
referencing documents in Player: 13.5.4.2. Referencing other documents in the Player using _leveln
levels (see document levels)
lexical structure of ActionScript: 14. Lexical Structure
Library
creating clip instances manually: 13.3.2.1. Manually creating instances
creating new instances from: 13.3.2.3. Creating instances with attachMovie( )
20.5. Alphabetical Language Reference
LIFO (last-in-first-out) stacks: 11.7.3.1. The push( ) method
line breaks
in ActionScript code: 14.1. Whitespace
HTML support in text fields: 18.5.6. <BR> (Line Break)
in strings: 4.5.2.2. Escape sequences
20.5. Alphabetical Language Reference
Line Display options for text fields: 18.3.1. Line Display
Lingo
arrays in ActionScript and C vs.: 11.2.3. Array Size
communicating with: 20.5. Alphabetical Language Reference
lingo protocol (getURL()): 20.5. Alphabetical Language Reference
linkage identifiers: 20.5. Alphabetical Language Reference
linked clips: 13.2.6. Linked Clips
List Objects command (debugging tool): 19.1.3. The List Objects Command
List Variables command (debugging tool): 19.1.2. The List Variables Command
literals: 1.2.2. Expressions
array: 11.3.2. Array Literals
floating-point: 4.3.2. Floating-Point Literals
function: 9.5. Function Literals
adding methods to classes: 12.5.2.3. Assigning methods to objects of a class
implementing methods with: 12.4. Methods
integer: 4.3.1. Integer Literals
numeric: 4.3. Numeric Literals
object: 20.5. Alphabetical Language Reference
string: 4.5.2. String Literals
vs. variables: 3.3. Creating and Categorizing Data
ll property (transformobject): 20.5. Alphabetical Language Reference
LN10 property (Math object): 20.5. Alphabetical Language Reference
load movie clip event: 10.10.2. load
load movie clip event handler: 10.10.2. load
20.5. Alphabetical Language Reference
order of execution: 10.12. Order of Execution
load() (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
loaded property (XML class): 20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
XML.status property and: 20.5. Alphabetical Language Reference
loadMovie()
global function: 20.5. Alphabetical Language Reference
target parameter and: 13.8.3.1. Method versus global function overlap issues
loading external SWF files into Player: 13.3.4. Importing External Movies
MovieClip class: 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
using data event handlers: 10.10.4.2. Using a data event handler with loadMovie( )
load/unload movie clip events: 10.10.3. unload
using with attachMovie(): 13.3.4. Importing External Movies
loadMovieNum() global function: 20.5. Alphabetical Language Reference
loadVariables()
global function: 20.5. Alphabetical Language Reference
security restrictions for: 20.5. Alphabetical Language Reference
sending form-based data to server applications: 17.2.2. Sending Data to the Server
target parameter and: 13.8.3.1. Method versus global function overlap issues
MovieClip class: 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
using data event handlers: 10.10.4.1. Using a data event handler with loadVariables( )
loadVariablesNum() global function: 20.5. Alphabetical Language Reference
local scope of functions: 9.7. Function Scope
local variables: 2.5.4. Variable Accessibility (Scope)
2.5.8. Local Variables
creating: 9.7.2. Local Variables
nonlocal variables and: 2.5.8. Local Variables
localToGlobal() (MovieClip class): 13.8.3. Built-in Movie Clip Methods
20.5. Alphabetical Language Reference
20.5. Alphabetical Language Reference
log() (Math object): 20.5. Alphabetical Language Reference
logarithm: 20.5. Alphabetical Language Reference
(see also natural logarithm)
of e (base-2): 20.5. Alphabetical Language Reference
LOG10E property (Math object): 20.5. Alphabetical Language Reference
logic in Flash movies: 1.2.3.1. Making choices using conditionals
logical AND (&&) operator (Flash 5): 5.7.2. Logical AND
logical AND (and) operator (Flash 4): 14.4. Reserved Words
logical expressions and data values: 5.7.4. Logical Expressions and Data Values
logical NOT (!) operator (Flash 5): 5.7.3. Logical NOT
logical NOT (not) operator (Flash 4): 14.4. Reserved Words
logical operators: 5.7. The Logical Operators
vs. bitwise operators: 5.11.1. The Bitwise Operators
logical OR (||) operator (Flash 5): 5.7.1. Logical OR
logical OR (or) operator (Flash 4): 14.4. Reserved Words
long keyword (potential reserved word): 14.4. Reserved Words
loop body: 8.2. Loop Terminology
loop controls: 8.2. Loop Terminology
loop headers: 8.2. Loop Terminology
loops: 6.3.1. Loops and Conditionals
8. Loop Statements
break statement in: 8.6.1. The break Statement
clip events (see movie clip events, loops)
continue statement in: 8.6.2. The continue Statement
counters in: 8.1. The while Loop
8.4.1. Multiple Iterators in for Loops
event: 1.2.6. The Event-Based Execution Model
index variables in: 8.1. The while Loop
8.4.1. Multiple Iterators in for Loops
infinite: 8.1. The while Loop
8.2. Loop Terminology
avoiding: 8.6.3. Maximum Number of Iterations
initialization: 8.1. The while Loop
8.2. Loop Terminology
iteration in: 1.2.3.2. Repeating tasks using loops
8.2. Loop Terminology
iterators in: 8.1. The while Loop
8.4.1. Multiple Iterators in for Loops
nested: 8.2. Loop Terminology
stopping prematurely: 8.6. Stopping a Loop Prematurely
terminology: 8.2. Loop Terminology
test expressions in: 8.2. Loop Terminology
timeline: 8.7. Timeline and Clip Event Loops
creating process clips: 13.2.4. Process Clips
frame rate effect on: 8.7.3. Frame Rate's Effect on Timeline and Clip Event Loops
update statements in: 8.1. The while Loop
8.2. Loop Terminology
lowercase versions of strings, creating: 4.6.8.2. The toLowerCase( ) function
20.5. Alphabetical Language Reference
lr property (transformobject): 20.5. Alphabetical Language Reference


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