Symbols & Numbers
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Index: M
- /m pattern-matching modifier
: 6.0. Introduction
- matching multiple lines
: 6.6. Matching Multiple Lines
- m// operator, ~ operator with
: 1.1. Accessing Substrings
- magic ARGV
: (see magic open)
- magic open
- 5.16. Program: dutree
- 8.19. Program: tctee
- 16.6. Preprocessing Input
- magic variables
: 13.15. Creating Magic Variables with tie
- mail
: (see email)
- Mail::Mailer module
: 18.3. Sending Mail
- map( )
: 4.15. Sorting a List by Computable Field
- matching
- patterns
: (see pattern matching)
- regular expressions
: (see regular expressions)
- Soundex matching
: 1.16. Soundex Matching
- Math::Complex module
- 2.13. Taking Logarithms
- 2.15. Using Complex Numbers
- Math::Random module
: 2.9. Making Numbers Even More Random
- Math::Trig module
: 2.11. Doing Trigonometry in Degrees, not Radians
- Math::TrulyRandom module
: 2.9. Making Numbers Even More Random
- matrix multiplication
: 2.14. Multiplying Matrices
- maximal matching quantifiers
: 6.15. Greedy and Non-Greedy Matches
- memoizing technique
: 4.19. Program: permute
- memory
- garbage collection
: 13.2. Destroying an Object
- circular data structures and
: 13.13. Coping with Circular Data Structures
- preallocating for hashes
: 5.13. Presizing a Hash
- Menubutton widget (Tk)
: 15.14. Creating Menus with Tk
- menus with Tk toolkit
: 15.14. Creating Menus with Tk
- merging DBM files
: 14.4. Merging DBM Files
- merging hashes
: 5.10. Merging Hashes
- messages, error
: (see errors)
- methods
- 13.0. Introduction
- 13.3. Managing Instance Data
- calling indirectly
: 13.7. Calling Methods Indirectly
- functions vs.
: 13.9. Writing an Inheritable Class
- generating with AUTOLOAD
- 13.0. Introduction
- 13.11. Generating Attribute Methods Using AUTOLOAD
- indirect notation
: 13.0. Introduction
- overridden
: 13.10. Accessing Overridden Methods
- references to
: 11.8. Creating References to Methods
- methods, HTTP
- 19.0. Introduction
- 19.1. Writing a CGI Script
- minigrep program (example)
: 6.17. Expressing AND, OR, and NOT in a Single Pattern
- minimal matching quantifiers
: 6.15. Greedy and Non-Greedy Matches
- minutes
: (see date and time)
- mirror( ) (LWP::Simple)
: 20.10. Mirroring Web Pages
- mirroring web pages
: 20.10. Mirroring Web Pages
- mjd_permute program (example)
: 4.19. Program: permute
- MLDBM module
- 11.14. Transparently Persistent Data Structures
- 14.0. Introduction
- 14.8. Storing Complex Data in a DBM File
- persistent data
: 14.9. Persistent Data
- mldbm_demo program (example)
: 14.9. Persistent Data
- mod_perl module
: 19.5. Making CGI Scripts Efficient
- modified hyperlinks, finding
: 20.8. Finding Fresh Links
- modifying files
: (see file contents)
- modules
: 12.0. Introduction
- AutoLoader module
: 12.10. Speeding Up Module Loading with Autoloader
- automatic set-up/clean-up
: 12.6. Automating Module Clean-Up
- CPAN
: (see CPAN)
- designing interface for
: 12.1. Defining a Module's Interface
- directories of
: 12.7. Keeping Your Own Module Directory
- documenting with pod
: 12.16. Documenting Your Module with Pod
- sorting =head1 sections
: 15.19. Program: tkshufflepod
- finding, program for
: 12.19. Program: Finding Versions and Descriptions of Installed Modules
- loading at run time
: 12.3. Delaying use Until Run Time
- overriding built-in functions
: 12.11. Overriding Built-In Functions
- preparing for distribution
: 12.8. Preparing a Module for Distribution
- private variables and functions
: 12.4. Making Variables Private to a Module
- reporting errors like built-ins
: 12.12. Reporting Errors and Warnings Like Built-Ins
- SelfLoader module
: 12.9. Speeding Module Loading with SelfLoader
- template for
: 12.18. Example: Module Template
- trapping errors in use/requre
: 12.2. Trapping Errors in require or use
- writing in C
: 12.15. Using h2xs to Make a Module with C Code
- months
: (see date and time)
- moving files
: 9.3. Copying or Moving a File
- mtime field
: 9.0. Introduction
- multi-homed servers
: 17.14. Writing a Multi-Homed Server
- multidimensional arrays
: 4.0. Introduction
- multidimensional associative array emulation syntax
: 9.4. Recognizing Two Names for the Same File
- multiple inheritance
: 13.0. Introduction
- multiple-byte character matching
: 6.18. Matching Multiple-Byte Characters
- multiplication
- of matrices
: 2.14. Multiplying Matrices
- x operator
: 2.14. Multiplying Matrices
- my keyword
: 10.2. Making Variables Private to a Function
Symbols & Numbers
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