Symbols & Numbers
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Index: O
- /o pattern-matching modifier
: 6.10. Speeding Up Interpolated Matches
- O_ flags
: 7.1. Opening a File
- O_NONBLOCK option
: 7.14. Doing Non-Blocking I/O
- object attributes
- 13.0. Introduction
- 13.3. Managing Instance Data
- inheritance and
: 13.12. Solving the Data Inheritance Problem
- object methods
: 13.0. Introduction
- object-oriented programming
: 13.0. Introduction
- objects
: 13.0. Introduction
- cloning parent objects
: 13.6. Cloning Objects
- closures as
: 11.7. Using Closures Instead of Objects
- constructing
- 13.0. Introduction
- 13.1. Constructing an Object
- destroying
- 13.0. Introduction
- 13.2. Destroying an Object
- determining subclass membership
: 13.8. Determining Subclass Membership
- managing instance data
: 13.3. Managing Instance Data
- tied objects
: 13.15. Creating Magic Variables with tie
- oct( )
: 2.16. Converting Between Octal and Hexadecimal
- octal numbers
: 2.16. Converting Between Octal and Hexadecimal
- open( )
- (see also processes)
- 7.0. Introduction
- 7.1. Opening a File
- 16.10. Communicating Between Related Processes
- caching open filehandles
: 7.17. Caching Open Output Filehandles
- filtering output
: 16.5. Filtering Your Own Output
- reading from other programs
: 16.4. Reading or Writing to Another Program
- strange filenames with
: 7.2. Opening Files with Unusual Filenames
- open, magic
: (see magic open)
- opendir( )
- 9.0. Introduction
- 9.5. Processing All Files in a Directory
- globbing filenames
: 9.6. Globbing, or Getting a List of Filenames Matching a Pattern
- opening file descriptors
: 7.19. Opening and Closing File Descriptors by Number
- opening files
: 7.1. Opening a File
- operators, overloading
: 13.14. Overloading Operators
- OR functionality in regular expressions
: 6.17. Expressing AND, OR, and NOT in a Single Pattern
- or operator vs. || operator
: 1.2. Establishing a Default Value
- ord( )
: 1.4. Converting Between ASCII Characters and Values
- oreobounce program (example)
: 19.8. Redirecting to a Different Location
- os_snipe program (example)
: 19.8. Redirecting to a Different Location
- output
- controlling decimal places
: 13.14. Overloading Operators
- controlling for other programs
: 16.8. Controlling Input and Output of Another Program
- filtering
: 16.5. Filtering Your Own Output
- flushing
: 7.12. Flushing Output
- gathering from programs
: 16.1. Gathering Output from a Program
- random access I/O
: 8.12. Using Random-Access I/O
- writing to other programs
: 16.4. Reading or Writing to Another Program
- output( )
: 5.16. Program: dutree
- overloading operators
: 13.14. Overloading Operators
- overriding
- built-in functions
: 12.11. Overriding Built-In Functions
- methods
: 13.10. Accessing Overridden Methods
- signal handlers
: 16.16. Temporarily Overriding a Signal Handler
Symbols & Numbers
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