Symbols & Numbers
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Index: A
- a escape for terminal bell
: 15.7. Ringing the Terminal Bell
- abbreviations, matching
: 6.20. Matching Abbreviations
- accept( )
- 17.0. Introduction
- 17.2. Writing a TCP Server
- access log (web server)
: 19.0. Introduction
- access_log files
: 20.12. Parsing a Web Server Log File
- access modes
: 7.0. Introduction
- access to database
: (see database access)
- addresses (email), matching
: 6.19. Matching a Valid Mail Address
- advisory locking
: 7.11. Locking a File
- alarm( )
: 16.21. Timing Out an Operation
- alarm, ringing
: 15.7. Ringing the Terminal Bell
- Alias module
: 13.3. Managing Instance Data
- aliases
- for filehandles
: 7.20. Copying Filehandles
- for functions
: 10.14. Redefining a Function
- for list elements
: 4.4. Doing Something with Every Element in a List
- AND functionality in regular expressions
: 6.17. Expressing AND, OR, and NOT in a Single Pattern
- angles in degrees vs. radians
: 2.11. Doing Trigonometry in Degrees, not Radians
- anonymous data
: 11.0. Introduction
- Apache
- log files
: 20.12. Parsing a Web Server Log File
- mod_perl module
: 19.5. Making CGI Scripts Efficient
- appendhash_demo program (example)
: 13.15. Creating Magic Variables with tie
- appending arrays to each other
: 4.9. Appending One Array to Another
- approximate (fuzzy) matching
: 6.13. Approximate Matching
- arguments, subroutine
: 10.1. Accessing Subroutine Arguments
- function prototypes
: 10.11. Prototyping Functions
- passing by named parameter
: 10.7. Passing by Named Parameter
- passing by reference
: 10.5. Passing Arrays and Hashes by Reference
- ARGV, magic
: (see magic open)
- arithmetic
- binary numbers
: 2.0. Introduction
- complex (imaginary) numbers
: 2.15. Using Complex Numbers
- matrix multiplication
: 2.14. Multiplying Matrices
- $#ARRAY variable
: 4.3. Changing Array Size
- arrays
: 4.0. Introduction
- anonymous
: 11.0. Introduction
- appending multiple
: 4.9. Appending One Array to Another
- changing size of
: 4.3. Changing Array Size
- circular
: 4.16. Implementing a Circular List
- extracting particular elements
: 4.6. Extracting Unique Elements from a List
- extracting particular subsets
: 4.13. Finding All Elements in an Array Matching Certain Criteria
- hashes of
: 11.2. Making Hashes of Arrays
- initializing
: 4.1. Specifying a List In Your Program
- iterating through all elements
- 4.4. Doing Something with Every Element in a List
- 4.12. Finding the First List Element That Passes a Test
- last valid index ($#ARRAY)
: 4.3. Changing Array Size
- lists vs.
: 4.0. Introduction
- matrix multiplication
: 2.14. Multiplying Matrices
- multidimensional
: 4.0. Introduction
- permute program
: 4.19. Program: permute
- printing elements with commas
: 4.2. Printing a List with Commas
- processing multiple elements
: 4.11. Processing Multiple Elements of an Array
- randomizing
: 4.17. Randomizing an Array
- randomly selecting from
: 2.7. Generating Random Numbers
- reading files backwards
: 8.4. Reading a File Backwards by Line or Paragraph
- references to
: 11.1. Taking References to Arrays
- reversing elements of
: 4.10. Reversing an Array
- of scalar references
: 11.6. Creating Arrays of Scalar References
- sorting elements
: 4.14. Sorting an Array Numerically
- text files as database arrays
: 14.7. Treating a Text File as a Database Array
- unions, intersections, differences
: 4.7. Finding Elements in One Array but Not Another
- words program (example)
: 4.18. Program: words
- arrow (->) operator
: 11.0. Introduction
- ASCII characters
: (see characters)
- assignment (||=) operator
: 1.2. Establishing a Default Value
- assignment, list
: 1.3. Exchanging Values Without Using Temporary Variables
- associative arrays
: (see hashes)
- atime field
: 9.0. Introduction
- attributes, object
- 13.0. Introduction
- 13.3. Managing Instance Data
- inheritance and
: 13.12. Solving the Data Inheritance Problem
- autoflush( )
- 7.12. Flushing Output
- 16.10. Communicating Between Related Processes
- AUTOLOAD mechanism
- 10.15. Trapping Undefined Function Calls with AUTOLOAD
- 13.0. Introduction
- 13.11. Generating Attribute Methods Using AUTOLOAD
- AutoLoader module
: 12.10. Speeding Up Module Loading with Autoloader
- autovivification
: 11.0. Introduction
Symbols & Numbers
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