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JavaScript: The Definitive Guide

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C. Differences between Navigator 2.0 and 3.0

There have been quite a few changes between Navigator 2.0 and Navigator 3.0. Some of these are differences in the core JavaScript language--differences between JavaScript 1.0 and JavaScript 1.1. Others are the addition of new objects, the implementation of LiveConnect, and changed functionality in existing objects. The changes are listed below. Details can be found on the various reference entries, and in the main chapters of the book.

C.1 Core Language Changes

There have been quite a few additions and improvements to the core JavaScript language, and to the way that it is embedded in HTML files:

  • The typeof and void operators have been added. See Chapter 4, Expressions and Operators.

  • The constructor property of all objects completements the typeof operator as a way to determine the type of objects. (The type property the Element object serves a similar purpose for HTML form elements). See Chapter 7, Objects and the "Object.constructor" reference entry.

  • Constructor functions may now have a prototype object that defines methods, constants, and default properties shared by all objects created by the constructor. See Chapter 7, Objects, and the "Object.constructor" reference entry.

  • The String object is now a true JavaScript object, with a constructor, and a new split() method.

  • The Boolean and Number objects have been added. The Number object defines several useful constants.

  • The Function object now supports a constructor for the creation of "anonymous" functions. See Chapter 6, Functions.

  • The Array object provides a useful constructor for the creation of arrays, and also new sort(), reverse(), and join() methods. Array handling in JavaScript 1.1 is much improved over JavaScript 1.0. See Chapter 8, Arrays.

  • The Math.random() method works on all platforms in JavaScript 1.1, and the Not-a-Number value, NaN, and the isNaN() function are implemented on all palatforms. This means that parseInt() and parseFloat() can now correctly return NaN to signal invalid input.

  • The eval() function of JavaScript 1.0 has become a method of all objects in JavaScript 1.1. This allows JavaScript code to be evaluated in the context of any desired object. When used as a function in JavaScript 1.1, eval() will evaluate the code in the context of the current window, just as it did in JavaScript 1.0.

  • All objects can now be given an assign() method, which essentially overloads the assignment operator for that particular object. See Chapter 7, Objects.

  • Files of pure JavaScript code, given the .js file extension, may now be included within HTML files with the SRC attribute of the <SCRIPT> tag. See Chapter 10, Client-Side Program Structure.

  • You can specify code that requires JavaScript 1.1 and should not be run on JavaScript 1.0 platforms with the LANGUAGE="JavaScript1.1" attribute of the <SCRIPT> tag. See Chapter 10, Client-Side Program Structure.

  • JavaScript code can also be embedded within HTML tags between &{ and }; using the new JavaScript entity. See Chapter 10, Client-Side Program Structure.


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