4.3. Architectural Issues
There are a few architectural issues to be aware of when developing
or porting software on
Mac OS X. In particular, pointer size,
endian-ness, and inline assembly code tend to be the most common
issues.
On a 32-bit system, such as Mac OS X running on the G3 or G4,
C
pointers are 32 bits (4 bytes). On a 64-bit system, they are 64 bits
(8 bytes). As long as your code does not rely on any assumptions
about pointer size, it should be 64-bit clean. For example, on a
32-bit system, the following program prints
"4", and on a 64-bit system, it
prints "8":
#include <stdio.h>
int main( )
{
printf("%d\n", sizeof(void *));
}
Some 64-bit operating systems, such as Solaris 8 on Ultra hardware
(sun4u), have a 64-bit kernel space, but support both 32- and 64-bit
mode applications, depending on how they are compiled.
CPU architectures are designed to treat the bytes of words in memory
as being arranged in big or little endian order. Big endian ordering has the
most significant byte in the lowest address, while little endian has
the most significant byte at the highest byte address.
The PowerPC is bi-endian, meaning that the CPU is instructed at boot
time to order memory as either big or little endian. Additionally,
the PowerPC architecture can also switch endian-ness at runtime,
although this is generally not done. In practice, bi-endian CPUs run
exclusively as big or little endian. In general, Intel architectures
are little-endian, while most, but not all, Unix/RISC machines are
big-endian. Table 4-3 summarizes the endian-ness
of various CPU architectures and operating systems.
Table 4-3. Endian-ness of some operating systems
CPU type
|
Operating system
|
Endian-ness
|
Dec Alpha
|
Digital Unix
|
little-endian
|
Dec Alpha
|
VMS
|
little-endian
|
Hewlett Packard PA-RISC
|
HP-UX
|
big-endian
|
IBM RS/6000
|
AIX
|
big-endian
|
Intel x86
|
Windows
|
little-endian
|
Intel x86
|
Linux
|
little-endian
|
Intel x86
|
Solaris x86
|
little-endian
|
Motorola PowerPC
|
Mac OS X
|
big-endian
|
Motorola PowerPC
|
Linux
|
big-endian
|
SGI R4000 and up
|
IRIX
|
big-endian
|
Sun SPARC
|
Solaris
|
big-endian
|
As far as inline assembly code is
concerned--if you've got any--it will have
to be lovingly rewritten by hand. Heaven help you if you have to port
a whole Just-In-Time (JIT) compiler! For information on the
assembler and PowerPC machine
language, see the Mac OS X Assembler Guide
(/Developer/Documentation/DeveloperTools/Assembler/AssemblerTOC.html).
 |  |  | 4.2. Compiling Unix Source Code |  | 5. Libraries, Headers, and Frameworks |
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