6.4. PrototypesPerl lets you define your own functions to be called like Perl's built-in functions. Consider push(@array, $item), which must tacitly receive a reference to @array, not just the list values held in @array, so that the array can be modified. Prototypes let you declare subroutines to take arguments just like many of the built-ins, that is, with certain constraints on the number and types of arguments. We call them "prototypes", but they work more like automatic templates for the calling context than like what C or Java programmers would think of as prototypes. With these templates, Perl will automatically add implicit backslashes, or calls to scalar, or whatever else it takes to get things to show up in a way that matches the template. For instance, if you declare: then mypush takes arguments exactly like push does. For this to work, the declaration of the function to be called must be visible at compile time. The prototype only affects the interpretation of function calls when the & character is omitted. In other words, if you call it like a built-in function, it behaves like a built-in function. If you call it like an old-fashioned subroutine, then it behaves like an old-fashioned subroutine. The & suppresses prototype checks and associated contextual effects.sub mypush (\@@); Since prototypes are taken into consideration only at compile time, it naturally falls out that they have no influence on subroutine references like \&foo or on indirect subroutine calls like &{$subref} or $subref->(). Method calls are not influenced by prototypes, either. That's because the actual function to be called is indeterminate at compile time, depending as it does on inheritance, which is dynamically determined in Perl. Since the intent is primarily to let you define subroutines that work like built-in functions, here are some prototypes you might use to emulate the corresponding built-ins:
Any backslashed prototype character (shown between parentheses in the left column above) represents an actual argument (exemplified in the right column), which absolutely must start with that character. Just as the first argument to keys must start with %, so too must the first argument to mykeys. A semicolon separates mandatory arguments from optional arguments. (It would be redundant before @ or %, since lists can be null.) Unbackslashed prototype characters have special meanings. Any unbackslashed @ or % eats all the rest of the actual arguments and forces list context. (It's equivalent to LIST in a syntax description.) An argument represented by $ has scalar context forced on it. An & requires a reference to a named or anonymous subroutine. A * allows the subroutine to accept anything in that slot that would be accepted by a built-in as a filehandle: a bare name, a constant, a scalar expression, a typeglob, or a reference to a typeglob. The value will be available to the subroutine either as a simple scalar or (in the latter two cases) as a reference to the typeglob. If you wish to always convert such arguments to a typeglob reference, use Symbol::qualify_to_ref as follows: Note how the last three examples in the table are treated specially by the parser. mygrep is parsed as a true list operator, myrand is parsed as a true unary operator with unary precedence the same as rand, and mytime is truly argumentless, just like time.use Symbol 'qualify_to_ref'; sub foo (*) { my $fh = qualify_to_ref(shift, caller); ... } That is, if you say: you'll get mytime() + 2, not mytime(2), which is how it would be parsed without the prototype, or with a unary prototype.mytime +2; The mygrep example also illustrates how & is treated specially when it is the first argument. Ordinarily, an & prototype would demand an argument like \&foo or sub{}. When it is the first argument, however, you can leave off the sub of your anonymous subroutine, and just pass a bare block in the "indirect object" slot (with no comma after it). So one nifty thing about the & prototype is that you can generate new syntax with it, provided the & is in the initial position: This prints "unphooey". What happens is that try is called with two arguments, the anonymous function {die "phooey";} and the return value of the catch function, which in this case is nothing but its own argument, the entire block of yet another anonymous function. Within try, the first function argument is called while protected within an eval block to trap anything that blows up. If something does blow up, the second function is called with a local version of the global $_ variable set to the raised exception.[3] If this all sounds like pure gobbledygook, you'll have to read about die and eval in Chapter 29, "Functions", and then go check out anonymous functions and closures in Chapter 8, "References". On the other hand, if it intrigues you, you might check out the Error module on CPAN, which uses this to implement elaborately structured exception handling with try, catch, except, otherwise, and finally clauses.sub try (&$) { my ($try, $catch) = @_; eval { &$try }; if ($@) { local $_ = $@; &$catch; } } sub catch (&) { $_[0] } try { die "phooey"; } # not the end of the function call! catch { /phooey/ and print "unphooey\n"; };
Here's a reimplementation of the grep operator (the built-in one is more efficient, of course): Some folks would prefer to see full alphanumeric prototypes. Alphanumerics have been intentionally left out of prototypes for the express purpose of someday adding named, formal parameters. (Maybe.) The current mechanism's main goal is to let module writers enforce a certain amount of compile-time checking on module users.sub mygrep (&@) { my $coderef = shift; my @result; foreach $_ (@_) { push(@result, $_) if &$coderef; } return @result; } 6.4.1. Inlining Constant FunctionsFunctions prototyped with (), meaning that they take no arguments at all, are parsed like the time built-in. More interestingly, the compiler treats such functions as potential candidates for inlining. If the result of that function, after Perl's optimization and constant-folding pass, is either a constant or a lexically scoped scalar with no other references, then that value will be used in place of calls to that function. Calls made using &NAME are never inlined, however, just as they are not subject to any other prototype effects. (See the use constant pragma in Chapter 31, "Pragmatic Modules", for an easy way to declare such constants.)
Both version of these functions to compute will be inlined by the compiler: In fact, all of the following functions are inlined because Perl can determine everything at compile time:sub pi () { 3.14159 } # Not exact, but close sub PI () { 4 * atan2(1, 1) } # As good as it gets In the last example, the NFACT function is inlined because it has a void prototype and the variable it returns is not changed by that function--and furthermore can't be changed by anyone else, since it's in a lexical scope. So the compiler replaces uses of NFACT with that value, which was precomputed at compile time because of the surrounding BEGIN.sub FLAG_FOO () { 1 << 8 } sub FLAG_BAR () { 1 << 9 } sub FLAG_MASK () { FLAG_FOO | FLAG_BAR } sub OPT_GLARCH () { (0x1B58 & FLAG_MASK) == 0 } sub GLARCH_VAL () { if (OPT_GLARCH) { return 23 } else { return 42 } } sub N () { int(GLARCH_VAL) / 3 } BEGIN { # compiler runs this block at compile time my $prod = 1; # persistent, private variable for (1 .. N) { $prod *= $_ } sub NFACT () { $prod } } If you redefine a subroutine that was eligible for inlining, you'll get a mandatory warning. (You can use this warning to tell whether the compiler inlined a particular subroutine.) The warning is considered severe enough not to be optional, because previously compiled invocations of the function will still use the old value of the function. If you need to redefine the subroutine, ensure that it isn't inlined either by dropping the () prototype (which changes calling semantics, so beware) or by thwarting the inlining mechanism in some other way, such as: See Chapter 18, "Compiling" for more about what happens during the compilation and execution phases of your program's life.sub not_inlined () { return 23 if $$; } 6.4.2. Care with PrototypesIt's probably best to put prototypes on new functions, not retrofit prototypes onto older ones. These are context templates, not ANSI C prototypes, so you must be especially careful about silently imposing a different context. Suppose, for example, you decide that a function should take just one parameter, like this: That makes it a unary operator (like the rand built-in) and changes how the compiler determines the function's arguments. With the new prototype, the function consumes just one, scalar-context argument instead of many arguments in list context. If someone has been calling it with an array or list expression, even if that array or list contained just a single element, where before it worked, now you've got something completely different:sub func ($) { my $n = shift; print "you gave me $n\n"; } You've just supplied an implicit scalar in front of the argument list, which can be more than a bit surprising. The old @foo that used to hold one thing doesn't get passed in. Instead, 1 (the number of elements in @foo) is now passed to func. And the split, being called in scalar context, scribbles all over your @_ parameter list. In the third example, because func has been prototyped as a unary operator, only "a" is passed in; then the return value from func is discarded as the comma operator goes on to evaluate the next two items and return "c." In the final example, the user now gets a syntax error at compile time on code that used to compile and run just fine.func @foo; # counts @foo elements func split /:/; # counts number of fields returned func "a", "b", "c"; # passes "a" only, discards "b" and "c" func("a", "b", "c"); # suddenly, a compiler error! If you're writing new code and would like a unary operator that takes only a scalar variable, not any old scalar expression, you could prototype it to take a scalar reference: Now the compiler won't let anything by that doesn't start with a dollar sign:sub func (\$) { my $nref = shift; print "you gave me $$nref\n"; } If you aren't careful, you can get yourself into trouble with prototypes. But if you are careful, you can do a lot of neat things with them. This is all very powerful, of course, and should only be used in moderation to make the world a better place.func @foo; # compiler error, saw @, want $ func split/:/; # compiler error, saw function, want $ func $s; # this one is ok -- got real $ symbol func $a[3]; # and this one func $h{stuff}[-1]; # or even this func 2+5; # scalar expr still a compiler error func ${ \(2+5) }; # ok, but is the cure worse than the disease? Copyright © 2002 O'Reilly & Associates. All rights reserved. |
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