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13.4. Managing Class Data

13.4.3. Discussion

Normally, each object has its own complete state stored within itself. The value of a data attribute in one object is unrelated to the value that attribute might have in another instance of the same class. For example, setting her gender here does nothing to his gender, because they are different objects with distinct states:

$him = Person->new( );
$him->gender("male");

$her = Person->new( );
$her->gender("female");

Imagine a classwide attribute where changing the attribute for one instance changes it for all of them. Just as some programmers prefer capitalized global variables, some prefer uppercase names when the method affects class data instead of instance data. Here's an example of using a class method named Max_Bounds:

FixedArray->Max_Bounds(100);                # set for whole class
$alpha = FixedArray->new( );
printf "Bound on alpha is %d\n", $alpha->Max_Bounds( );
100
$beta = FixedArray->new( );
$beta->Max_Bounds(50);                      # still sets for whole class
printf "Bound on alpha is %d\n", $alpha->Max_Bounds( );
50

The implementation is simple:

package FixedArray;
$Bounds = 7;  # default
sub new { bless( {  }, shift ) }
sub Max_Bounds {
    my $proto  = shift;
    $Bounds    = shift if @_;          # allow updates
    return $Bounds;
}

To make the value effectively read-only, simply remove the update possibility, as in:

sub Max_Bounds { $Bounds }

If you're deeply paranoid, make $Bounds a lexical variable private to the scope of the file containing the class. Then no one could say $FixedArray::Bounds to discover its values. They'd be forced to go through the method interface instead.

Here's a tip to help build scalable classes: store object data on the object's namespace (in the hash), and store class data in the class namespace (package variables or file-scoped lexicals). Only class methods should directly access classwide attributes. Object methods should access only instance data. If the object method needs access to class data, its constructor should store a reference to that data in the object. Here's an example:

sub new {
    my $class = shift;
    my $self = bless({  }, $class);
    $self->{Max_Bounds_ref} = \$Bounds;
    return $self;
}


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