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Index: N
- -n command-line option
: 7.7. Writing a Filter
- Nagle's algorithm
: 17.3. Communicating over TCP
- named pipes
- 16.11. Making a Process Look Like a File with Named Pipes
- 16.22. Program: sigrand
- names of current subroutines
: 10.4. Determining Current Function Name
- natural logarithms
: 2.13. Taking Logarithms
- navigation web with robots
: 20.11. Creating a Robot
- NDBM files
: 14.0. Introduction
- nested HTML tags
: 20.6. Extracting or Removing HTML Tags
- nested subroutines
: 10.16. Nesting Subroutines
- Net::DNS module
: 18.9. Program: expn and vrfy
- Net::FTP module
: 18.2. Being an FTP Client
- Net::NNTP module
: 18.4. Reading and Posting Usenet News Messages
- Net::POP3 module
: 18.5. Reading Mail with POP3
- Net::Telnet
: 18.6. Simulating Telnet from a Program
- Net::Whois module
: 18.8. Using Whois to Retrieve Information from the InterNIC
- Net:\Ping module
: 18.7. Pinging a Machine
- netlock program
: 7.21. Program: netlock
- Netscape history.db file
: 14.11. Program: ggh - Grep Netscape Global History
- new( )
: 13.0. Introduction
- new_tmpfile( ) (IO::File)
: 7.5. Creating Temporary Files
- newline characters
: (see line breaks)
- newlines
: (see line breaks; whitespace)
- news messages (Usenet)
: 18.4. Reading and Posting Usenet News Messages
- NFA (non-deterministic finite automata)
: 6.0. Introduction
- noecho input mode
: 15.10. Reading Passwords
- NOFILE constant
: 7.17. Caching Open Output Filehandles
- non-blocking I/O
: 7.14. Doing Non-Blocking I/O
- non-deterministic finite automata
: 6.0. Introduction
- non-forking servers
: 17.13. Non-Forking Servers
- non-greedy pattern matching
- 6.0. Introduction
- 6.15. Greedy and Non-Greedy Matches
- nonforker program (example)
: 17.13. Non-Forking Servers
- NOT functionality in regular expressions
: 6.17. Expressing AND, OR, and NOT in a Single Pattern
- nounder_demo program (example)
: 13.15. Creating Magic Variables with tie
- nstore( )
: 11.13. Storing Data Structures to Disk
- numbers
- (see also values)
- 1.4. Converting Between ASCII Characters and Values
- 2.0. Introduction
- adding commas to
: 2.17. Putting Commas in Numbers
- complex (imaginary)
: 2.15. Using Complex Numbers
- converting binary with decimal
: 2.4. Converting Between Binary and Decimal
- converting with ASCII characters
: 1.4. Converting Between ASCII Characters and Values
- decimal places, controlling
: 13.14. Overloading Operators
- floating-point
: 2.0. Introduction
- comparing
: 2.2. Comparing Floating-Point Numbers
- rounding
: 2.3. Rounding Floating-Point Numbers
- logarithms
: 2.13. Taking Logarithms
- matrix multiplication
: 2.14. Multiplying Matrices
- octal and hexadecimal
: 2.16. Converting Between Octal and Hexadecimal
- operating on integer series
: 2.5. Operating on a Series of Integers
- plural words based on
: 2.18. Printing Correct Plurals
- primes, calculating
: 2.19. Program: Calculating Prime Factors
- random
- 2.0. Introduction
- 2.7. Generating Random Numbers
- biasing
: 2.10. Generating Biased Random Numbers
- roman numerals
: 2.6. Working with Roman Numerals
- strings as valid numbers
: 2.1. Checking Whether a String Is a Valid Number
- trigonometry
: 2.11. Doing Trigonometry in Degrees, not Radians
Symbols
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Copyright © 2001 O'Reilly & Associates. All rights reserved.
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