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17.2. Writing a TCP Server


You want to write a server that waits for clients to connect over the network to a particular port.


This recipe assumes you're using the Internet to communicate. For TCP-like communication within a single Unix machine, see Recipe 17.6 .

Use the standard (as of 5.004) IO::Socket::INET class:

use IO::Socket;

$server = IO::Socket::INET->new(LocalPort => $server_port,
                                Type      => SOCK_STREAM,
                                Reuse     => 1,
                                Listen    => 10 )   # or SOMAXCONN
    or die "Couldn't be a tcp server on port $server_port : $@\n";

while ($client = $server->accept()) {
    # $client is the new connection


Or, craft it by hand for better control:

use Socket;

# make the socket
socket(SERVER, PF_INET, SOCK_STREAM, getprotobyname('tcp'));

# so we can restart our server quickly

# build up my socket address
$my_addr = sockaddr_in($server_port, INADDR_ANY);
bind(SERVER, $my_addr)
    or die "Couldn't bind to port $server_port : $!\n";

# establish a queue for incoming connections
    or die "Couldn't listen on port $server_port : $!\n";

# accept and process connections
while (accept(CLIENT, SERVER)) {
    # do something with CLIENT



Setting up a server is more complicated than being a client. The optional listen function tells the operating system how many pending, unanswered connections to queue up waiting for your server. The setsockopt function used in the Solution allows you to avoid waiting two minutes after killing your server before you restart it again (valuable in testing). The bind call registers your server with kernel so others may find you. Finally, accept takes the incoming connections one by one.

The numeric argument to listen is the number of un accept ed connections that the operating system should queue before clients start getting "connection refused" errors. Historically, the maximum listen value was 5, and even today, many operating systems silently limit this queue size to around 20. With busy web servers becoming commonplace, many vendors have increased this value. Your documented system maximum can be found in the SOMAXCONN constant from the Socket module.

The accept function takes two arguments: the filehandle to connect to the remote client and the server filehandle. It returns the client's port and IP address, as packed by inet_ntoa :

use Socket;

while ($client_address = accept(CLIENT, SERVER)) {
    ($port, $packed_ip) = sockaddr_in($client_address);
    $dotted_quad = inet_ntoa($packed_ip);
    # do as thou wilt

With the IO::Socket classes, accept is a method of the server filehandle:

while ($client = $server->accept()) {
    # ...

If you call the accept method in list context, it returns the client socket and its address:

while (($client,$client_address) = $server->accept()) {
    # ...

If no connection is waiting, your program blocks in the accept until a connection comes in. If you want to ensure that your accept won't block, use non-blocking sockets:


$flags = fcntl(SERVER, F_GETFL, 0)
            or die "Can't get flags for the socket: $!\n";

$flags = fcntl(SERVER, F_SETFL, $flags | O_NONBLOCK)
            or die "Can't set flags for the socket: $!\n";

Now, when you accept and nothing is waiting for you, accept will return undef and set $! to EWOULDBLOCK .

You might fear that when the return flags from F_GETFL are 0, that this would trigger the die just as a failure from undef would. Not so - as with ioctl , a non-error return from fcntl is mapped by Perl to the special value "0 but true" . This special string is even exempt from the -w flag's pesky non-numeric warnings, so feel free to use it in your functions when you want to return a value that's numerically zero yet still true. It probably should have been "0 and sneaky" instead.

See Also

The socket , bind , listen , accept , fcntl , setsockopt , functions in Chapter 3 of Programming Perl and in perlfunc (1); your system's fcntl (2), socket (2), setsockopt (2) manpages (if you have them); the documentation for the standard Socket, IO::Socket, and Net::hostent modules; the section on "Internet TCP Clients and Servers" in Chapter 6 of Programming Perl and in perlipc (1); Unix Network Programming ; Beej's Guide to Network Programming at http://www.ecst.csuchico.edu/~guide/net ; Recipe 7.13 ; Recipe 7.14 ; Recipe 17.1 ; Recipe 17.3 ; Recipe 17.7

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