Glossary
- accessor methods
-
A method used to indirectly inspect or update an
object's state (its instance
variables).
- actual arguments
-
The scalar values that you supply to a
function or subroutine when
you call it. For instance, when you call
power("puff"), the string
"puff" is the actual argument. See also
argument and formal
arguments.
- address operator
-
Some languages work directly with the memory addresses of values, but
this can be like playing with fire. Perl provides a set of asbestos
gloves for handling all memory management. The closest to an address
operator in Perl is the backslash operator, but it gives you a
hard reference, which is much safer than a memory
address.
- algorithm
-
A well-defined sequence of steps, clearly enough explained that
even a computer could do them.
- alias
-
A nickname for something, which behaves in all ways as though you'd
used the original name instead of the nickname. Temporary aliases are
implicitly created in the loop variable for
foreach
loops, in the $_ variable for
map or grep
operators, in
$a and $b during
sort's comparison function, and in each element of
@_ for the actual arguments of
a subroutine call. Permanent aliases are explicitly created in
packages by importing
symbols or by assignment to typeglobs. Lexically
scoped aliases for package variables are explicitly created by the
our declaration.
- alternatives
-
A list of possible choices from which you may select only one, as in
"Would you like door A, B, or C?" Alternatives in regular expressions
are separated with a single vertical bar: |.
Alternatives in normal Perl expressions are separated with a double
vertical bar: ||. Logical alternatives in
Boolean expressions are separated with either
|| or or.
- anonymous
-
Used to describe a referent that is not directly
accessible through a named variable. Such a
referent must be indirectly accessible through at least one
hard reference. When the last hard reference
goes away, the anonymous referent is destroyed without pity.
- architecture
-
The kind of compluter you're working on, where one "kind" of computer
means all those computers sharing a compatible machine language. Since
Perl programs are (typically) simple text files, not executable
images, a Perl program is much less sensitive to the architecture it's
running on than programs in other languages, such as C, that are
compiled into machine code. See also platform
and operating system.
- argument
-
A piece of data supplied to a program,
subroutine, function, or
method to tell it what it's supposed to do. Also
called a "parameter".
- ARGV
-
The name of the array containing the argumentvector from the command line. If you use the
empty <> operator, ARGV is
the name of both the filehandle used to traverse
the arguments and the scalar containing the
name of the current input file.
- arithmetical operator
-
A symbol such as + or
/ that tells Perl to do the arithmetic you were
supposed to learn in grade school.
- array
-
An ordered sequence of values, stored such that
you can easily access any of the values using an integer
subscript that specifies the value's
offset in the sequence.
- array context
-
An archaic expression for what is more correctly referred to as list
context.
- ASCII
-
The American Standard Code for Information Interchange (a 7-bit
character set adequate only for poorly representing English text).
Often used loosely to describe the lowest 128 values of the various
ISO-8859-X character sets, a bunch of mutually incompatible 8-bit
codes best described as half ASCII. See also Unicode.
- assertion
-
A component of a regular expression that must be
true for the pattern to match but does not necessarily match any
characters itself. Often used specifically to mean a
zero-width assertion.
- assignment
-
An operator whose assigned mission in life is to
change the value of a variable.
- assignment operator
-
Either a regular assignment, or a compound
operator composed of an ordinary assignment and
some other operator, that changes the value of a variable in place,
that is, relative to its old value. For example, $a +=
2 adds 2 to $a.
- associative array
-
See hash. Please.
- associativity
-
Determines whether you do the left operator first
or the right operator first when you have "A
operator B operator C" and
the two operators are of the same precedence. Operators like
+ are left associative, while operators like
** are right associative. See Chapter 3, "Unary and Binary Operators", for a list of
operators and their associativity.
- asynchronous
-
Said of events or activities whose relative temporal ordering is
indeterminate because too many things are going on at once. Hence,
an asynchronous event is one you didn't know when to expect.
- atom
-
A regular expression component potentially
matching a substring containing one or more
characters and treated as an indivisible syntactic unit by any
following quantifier. (Contrast with an
assertion that matches something of
zero width and may not be quantified.)
- atomic operation
-
When Democritus gave the word "atom" to the indivisible bits of
matter, he meant literally something that could not be cut:
a- (not) + tomos (cuttable).
An atomic operation is an action that can't be interrupted, not one
forbidden in a nuclear-free zone.
- attribute
-
A new feature that allows the declaration of
variables and subroutines
with modifiers as in sub foo : locked method.
Also, another name for an instance variable of an
object.
- autogeneration
-
A feature of operator overloading of
objects, whereby the behavior of certain
operators can be reasonably deduced using more
fundamental operators. This assumes that the overloaded operators
will often have the same relationships as the regular operators. See
Chapter 13, "Overloading".
- autoincrement
-
To add one to something automatically, hence the name of the the
++ operator. To instead subtract one from
something automatically is known as an "autodecrement".
- autoload
-
To load on demand. (Also called "lazy" loading.) Specifically, to
call an AUTOLOAD subroutine on behalf of an
undefined subroutine.
- autosplit
-
To split a string automatically, as the -a
switch does when running under -p
or -n in order to emulate awk. (See
also the AutoSplit module, which has nothing to do
with the -a switch, but a lot to do with autoloading.)
- autovivification
-
A Greco-Roman word meaning "to bring oneself to life". In Perl,
storage locations (lvalues) spontaneously
generate themselves as needed, including the creation of any
hard reference values to point to the next level
of storage. The assignment $a[5][5][5][5][5] =
"quintet" potentially creates five scalar storage
locations, plus four references (in the first four scalar locations)
pointing to four new anonymous arrays (to hold the last four scalar
locations). But the point of autovivification is that you don't have
to worry about it.
- AV
-
Short for "array value", which refers to one of Perl's internal data
types that holds an array. The
AV type is a subclass of SV.
- awk
-
Descriptive editing term--short for "awkward". Also coincidentally
refers to a venerable text-processing language from which Perl
derived some of its high-level ideas.
- backreference
-
A substring captured by a subpattern within
unadorned parentheses in a regex. Backslashed
decimal numbers (\1, \2, etc.)
later in the same pattern refer back to the corresponding subpattern
in the current match. Outside the pattern, the numbered variables
($1, $2, etc.) continue to refer
to these same values, as long as the pattern was the last successful
match of the current dynamic scope.
- backtracking
-
The practice of saying, "If I had to do it all over, I'd do it
differently," and then actually going back and doing it all over
differently. Mathematically speaking, it's returning from an
unsuccessful recursion on a tree of possibilities. Perl backtracks
when it attempts to match patterns with a regular
expression, and its earlier attempts don't pan out.
See "The Little Engine That /Could(n't)?/" in
Chapter 5, "Pattern Matching".
- backward compatibility
-
Means you can still run your old program because we didn't break
any of the features or bugs it was relying on.
- bareword
-
A word sufficiently ambiguous to be deemed illegal under use
strict 'subs'. In the absence of that stricture, a bareword
is treated as if quotes were around it.
- base class
-
A generic object type; that is, a
class from which other, more specific classes are
derived genetically by inheritance. Also called
a "superclass" by people who respect their ancestors.
- big-endian
-
From Swift: someone who eats eggs big end first. Also used of
computers that store the most significant byte of
a word at a lower byte address than the least significant byte. Often
considered superior to little-endian machines. See also
little-endian.
- binary
-
Having to do with numbers represented in base 2. That means there's
basically two numbers, 0 and 1. Also used to describe a "non-text
file", presumably because such a file makes full use of all the binary
bits in its bytes. With the advent of Unicode,
this distinction, already suspect, loses even more of its meaning.
- binary operator
-
An operator that takes two operands.
- bind
-
To assign a specific network address to a
socket.
- bit
-
An integer in the range from 0 to 1, inclusive. The smallest possible
unit of information storage. An eighth of a
byte or of a dollar. (The term
"Pieces of Eight" comes from being able to split the old Spanish
dollar into 8 bits, each of which still counted for money. That's why
a 25-cent piece today is still "two bits".)
- bit shift
-
The movement of bits left or right in a computer word, which has the
effect of multiplying or dividing by a power of 2.
- bit string
-
A sequence of bits that is actually being
thought of as a sequence of bits, for once.
- bless
-
In corporate life, to grant official approval to a thing, as in, "The
VP of Engineering has blessed our WebCruncher project." Similarly in
Perl, to grant official approval to a referent so
that it can function as an object, such as a
WebCruncher object. See the bless function in
Chapter 29, "Functions".
- block
-
What a process does when it has to wait for something:
"My process blocked waiting for the disk." As an unrelated noun, it
refers to a large chunk of data, of a size that the operating
system likes to deal with (normally a power of two such as
512 or 8192). Typically refers to a chunk of data
that's coming from or going to a disk file.
- BLOCK
-
A syntactic construct consisting of a sequence of Perl
statements that is delimited by braces. The
if and while statements are
defined in terms of BLOCKs, for
instance. Sometimes we also say "block" to mean a lexical scope; that
is, a sequence of statements that act like a
BLOCK, such as within an eval
or a file, even though the statements aren't delimited by braces.
- block buffering
-
A method of making input and output efficient by passing one
block at a time. By default, Perl does block
buffering to disk files. See buffer and
command buffering.
- Boolean
-
A value that is either true or false.
- Boolean context
-
A special kind of scalar context used in
conditionals to decide whether the scalar value
returned by an expression is true or
false. Does not evaluate as either a string or a
number. See context.
- breakpoint
-
A spot in your program where you've told the debugger to stop
execution so you can poke around and see whether
anything is wrong yet.
- broadcast
-
To send a datagram to multiple destinations
simultaneously.
- BSD
-
A psychoactive drug, popular in the 80s, probably developed at
U. C. Berkeley or thereabouts. Similar in many ways to the
prescription-only medication called "System V", but infinitely more
useful. (Or, at least, more fun.) The full chemical name is "Berkeley
Standard Distribution".
- bucket
-
A location in a hash table containing
(potentially) multiple entries whose keys "hash" to the same hash
value according to its hash function. (As internal policy, you don't
have to worry about it, unless you're into internals, or policy.)
- buffer
-
A temporary holding location for data. Block
buffering means that the data is passed on to its
destination whenever the buffer is full. Line
buffering means that it's passed on whenever a complete
line is received. Command buffering means that
it's passed every time you do a print command (or
equivalent). If your output is unbuffered, the system processes it
one byte at a time without the use of a holding area. This can be
rather inefficient.
- built-in
-
A function that is predefined in the language.
Even when hidden by overriding, you can always
get at a built-in function by qualifying its name
with the CORE:: pseudo-package.
- bundle
-
A group of related modules on CPAN. (Also,
sometimes refers to a group of command-line switches grouped into
one switch cluster.)
- byte
-
A piece of data worth eight bits in most places.
- bytecode
-
A pidgin-like language spoken among 'droids when they don't wish to
reveal their orientation (see endian). Named
after some similar languages spoken (for similar reasons) between
compilers and interpreters in the late 20th century. These languages
are characterized by representing everything as a
non-architecture-dependent sequence of bytes.
- C
-
A language beloved by many for its inside-out
type definitions, inscrutable
precedence rules, and heavy
overloading of the function-call mechanism.
(Well, actually, people first switched to C because they found
lowercase identifiers easier to read than upper.) Perl is written in
C, so it's not surprising that Perl borrowed a few ideas from it.
- C preprocessor
-
The typical C compiler's first pass, which processes lines beginning
with # for conditional compilation and macro definition
and does various manipulations of the program text based on the current
definitions. Also known as cpp(1).
- call by reference
-
An argument-passing mechanism in which
the formal arguments refer directly to the
actual arguments, and the
subroutine can change the actual arguments by
changing the formal arguments. That is, the formal argument is an
alias for the actual argument. See also
call by value.
- call by value
-
An argument-passing mechanism in which
the formal arguments refer to a copy of the
actual arguments, and the
subroutine cannot change the actual arguments by
changing the formal arguments. See also call by
reference.
- callback
-
A handler that you register with some other part
of your program in the hope that the other part of your program will
trigger your handler when some event of interest
transpires.
- canonical
-
Reduced to a standard form to facilitate comparison.
- capturing
-
The use of parentheses around a subpattern in a
regular expression to store the matched
substring as a
backreference. (Captured strings are also
returned as a list in list context.)
- character
-
A small integer representative of a unit of orthography. Historically,
characters were usually stored as fixed-width integers (typically in a
byte, or maybe two, depending on the character set), but with the advent
of UTF-8, characters are often stored in a variable number of bytes
depending on the size of the integer that represents the character. Perl
manages this transparently for you, for the most part.
- character class
-
A square-bracketed list of characters used in a regular
expression to indicate that any character of the set may
occur at a given point. Loosely, any predefined set of characters so
used.
- character property
-
A predefined character class matchable by the
\pmetasymbol. Many standard
properties are defined for Unicode.
- circumfix operator
-
An operator that surrounds its
operand, like the angle operator, or parentheses,
or a hug.
- class
-
A user-defined type, implemented in Perl via a
package that provides (either directly or by
inheritance) methods (that is,
subroutines) to handle
instances of the class (its
objects). See also
inheritance.
- class method
-
A method whose invocant is a
package name, not an object
reference. A method associated with the class as a whole.
- client
-
In networking, a process that initiates contact
with a server process in order to exchange data
and perhaps receive a service.
- cloister
-
A cluster used to restrict the scope of a
regular expression modifier.
- closure
-
An anonymous subroutine that, when a reference
to it is generated at run time, keeps track of the identities of
externally visible lexical variables even after
those lexical variables have supposedly gone out of
scope. They're called "closures" because this
sort of behavior gives mathematicians a sense of closure.
- cluster
-
A parenthesized subpattern used to group parts
of a regular expression
into a single atom.
- CODE
-
The word returned by the ref function when you apply it to
a reference to a subroutine. See also CV.
- code generator
-
A system that writes code for you in a low-level language, such as code
to implement the backend of a compiler. See program
generator.
- code subpattern
-
A regular expression subpattern whose real
purpose is to execute some Perl code, for example, the
(?{...}) and (??{...})
subpatterns.
- collating sequence
-
The order into which characters sort. This is
used by string comparison routines to decide, for
example, where in this glossary to put "collating sequence".
- command
-
In shell programming, the syntactic combination
of a program name and its arguments. More loosely, anything you type
to a shell (a command interpreter) that starts it doing something.
Even more loosely, a Perl statement, which might
start with a label and typically ends with a
semicolon.
- command buffering
-
A mechanism in Perl that lets you store up the output of each Perl
command and then flush it out as a single request
to the operating system. It's enabled by setting
the $| ($AUTOFLUSH) variable to
a true value. It's used when you don't want data sitting around not
going where it's supposed to, which may happen because the default on
a file or pipe is to use
block buffering.
- command name
-
T
he name of the program currently executing, as typed on the command
line. In C, the command name is passed to the
program as the first command-line argument. In Perl, it comes in
separately as $0.
- command-line arguments
-
The values you supply along with a program name
when you tell a shell to execute a
command. These values are passed to a Perl
program through @ARGV.
- comment
-
A remark that doesn't affect the meaning of the program. In Perl, a
comment is introduced by a # character and
continues to the end of the line.
- compilation unit
-
The file (or string, in the case of eval) that is currently being
compiled.
- compile phase
-
Any time before Perl starts running your main program. See also
run phase. Compile phase is mostly spent in
compile time, but may also be spent in
run time when BEGIN blocks,
use declarations, or constant subexpressions are
being evaluated. The startup and import code of any
use declaration is also run during compile phase.
- compile time
-
The time when Perl is trying to make sense of your code, as opposed
to when it thinks it knows what your code means and is merely trying
to do what it thinks your code says to do, which is run
time.
- compiler
-
Strictly speaking, a program that munches up another program and spits
out yet another file containing the program in a "more executable"
form, typically containing native machine instructions. The
perl program is not a compiler by this
definition, but it does contain a kind of compiler that takes a
program and turns it into a more executable form (syntax
trees) within the perl process itself,
which the interpreter then interprets. There
are, however, extension modules to get Perl to
act more like a "real" compiler. See Chapter 18, "Compiling".
- composer
-
A "constructor" for a referent that isn't really
an object, like an anonymous array or a hash
(or a sonata, for that matter). For example, a pair of braces
acts as a composer for a hash, and a pair of brackets acts as a
composer for an array. See the section "Creating References" in
Chapter 8, "References".
- concatenation
-
The process of gluing one cat's nose to another cat's tail.
Also, a similar operation on two strings.
- conditional
-
Something "iffy". See Boolean context.
- connection
-
In telephony, the temporary electrical circuit between the caller's
and the callee's phone. In networking, the same kind of temporary
circuit between a client and a server.
- construct
-
As a noun, a piece of syntax made up of smaller pieces. As a transitive
verb, to create an object using a constructor.
- constructor
-
Any class method, instance method, or subroutine that
composes, initializes, blesses, and returns an object. Sometimes
we use the term loosely to mean a composer.
- context
-
The surroundings, or environment. The context given by the
surrounding code determines what kind of data a particular
expression is expected to return. The three
primary contexts are list context,
scalar context, and void
context. Scalar context is sometimes subdivided into
Boolean context, numeric
context, string context, and
void context. There's
also a "don't care" context (which is dealt with in Chapter 2, "Bits and Pieces", if you care).
- continuation
-
The treatment of more than one physical line as a
single logical line. Makefile lines are
continued by putting a backslash before the
newline. Mail headers as defined by RFC 822 are
continued by putting a space or tab after the
newline. In general, lines in Perl do not need any form of
continuation mark, because whitespace (including
newlines) is gleefully ignored. Usually.
- core dump
-
The corpse of a process, in the form of a file
left in the working directory of the process,
usually as a result of certain kinds of fatal error.
- CPAN
-
The Comprehensive Perl Archive Network. (See the Preface and
Chapter 22, "CPAN", for details.)
- cracker
-
Someone who breaks security on computer systems. A cracker may be a true
hacker or only a script kiddie.
- current package
-
The package in which the current statement is
compiled. Scan backwards in the text of your program through the current
lexical scope or any enclosing lexical scopes
till you find a package declaration. That's your current package
name.
- current working directory
-
See working directory.
- currently selected output channel
-
The last filehandle that was designated with select(FILEHANDLE);
STDOUT, if no filehandle has been selected.
- CV
-
An internal "code value" typedef, holding a subroutine. The CV type is a subclass of SV.
- dangling statement
-
A bare, single statement, without any braces, hanging off an
if or while conditional. C allows them. Perl doesn't.
- data structure
-
How your various pieces of data relate to each other and what shape
they make when you put them all together, as in a rectangular table
or a triangular-shaped tree.
- data type
-
A set of possible values, together with all the operations that
know how to deal with those values. For example, a numeric data
type has a certain set of numbers that you can work with and various
mathematical operations that you can do on the numbers but would
make little sense on, say, a string such as
"Kilroy". Strings have their own operations,
such as concatenation. Compound
types made of a number of smaller pieces generally have operations
to compose and decompose them, and perhaps to rearrange them.
Objects that model things in the real world
often have operations that correspond to real activities. For
instance, if you model an elevator, your elevator object might
have an open_door()method.
- datagram
-
A packet of data, such as a UDP message, that
(from the viewpoint of the programs involved) can be sent
independently over the network. (In fact, all packets are sent
independently at the IP level, but
stream protocols such as TCP
hide this from your program.)
- DBM
-
Stands for "Data Base Management" routines, a set of routines that
emulate an associative array using disk files.
The routines use a dynamic hashing scheme to locate any entry with
only two disk accesses. DBM files allow a Perl program to keep a
persistent hash across multiple invocations. You
can tie your hash variables to various DBM
implementations--see AnyDBM_File(3) and
the entry on DB_File in Chapter 32, "Standard Modules".
- declaration
-
An assertion that states something exists and
perhaps describes what it's like, without giving any commitment as
to how or where you'll use it. A declaration is like the part of
your recipe that says, "two cups flour, one large egg, four or
five tadpoles..." See statement
for its opposite. Note that some declarations also function as
statements. Subroutine declarations also act as definitions if
a body is supplied.
- decrement
-
To subtract a value from a variable, as in "decrement $x"
(meaning to remove 1 from its value) or "decrement $x by 3".
- default
-
A value chosen for you if you don't supply a
value of your own.
- defined
-
Having a meaning. Perl thinks that some of the things people try to
do are devoid of meaning, in particular, making use of variables that
have never been given a value and performing
certain operations on data that isn't there. For example, if you try
to read data past the end of a file, Perl will hand you back an
undefined value. See also false, and the
defined operator in Chapter 29, "Functions".
- delimiter
-
A character or string that
sets bounds to an arbitrarily-sized textual object, not to be confused
with a separator or
terminator. "To delimit" really just means "to
surround" or "to enclose" (like these parentheses are doing).
- dereference
-
A fancy computer science term meaning "to follow a
reference to what it
points to". The "de" part of it refers to the fact that you're
taking away one level of indirection.
- derived class
-
A class that defines some of its
methods in terms of a more generic
class, called a base class. Note that classes
aren't classified
exclusively into base classes or derived classes: a class can function
as both a derived class and a base class simultaneously, which is kind
of classy.
- descriptor
-
See file descriptor.
- destroy
-
To deallocate the memory of a referent
(first triggering its DESTROY
method, if it has one).
- destructor
-
A special method that is called when an
object is thinking about
destroying itself. A Perl program's
DESTROY method doesn't do the actual destruction;
Perl just triggers the method in case the
class wants to do any associated cleanup.
- device
-
A whiz-bang hardware gizmo (like a disk or tape drive or a modem or a
joystick or a mouse) attached to your computer, that the
operating system tries to make look like a
file (or a bunch of files). Under Unix, these
fake files tend to live in the /dev directory.
- directive
-
A pod directive. See
Chapter 26, "Plain Old Documentation".
- directory
-
A special file that contains other files. Some operating systems call
these "folders", "drawers", or "catalogs".
- directory handle
-
A name that represents a particular instance of opening a directory
to read it, until you close it. See the opendir function.
- dispatch
-
To send something to its correct destination. Often used
metaphorically to indicate a transfer of programmatic control to a
destination selected algorithmically, often by lookup in a table of
function references or, in the case of object methods, by traversing
the inheritance tree looking for the most specific definition for
the method.
- distribution
-
A standard, bundled release of a system of software. The default usage
implies source code is included. If that is not the case, it will
be called a "binary-only" distribution.
- dweomer
-
An enchantment, illusion, phantasm, or jugglery. Said when Perl's
magical dwimmer effects don't do what you expect,
but rather seem to be the product of arcane dweomercraft, sorcery, or
wonder working. [From Old English]
- dwimmer
-
DWIM is an acronym for "Do What I Mean", the principle that something
should just do what you want it to do without an undue amount of fuss.
A bit of code that does "dwimming" is a "dwimmer". Dwimming can
require a great deal of behind-the-scenes magic, which (if it doesn't
stay properly behind the scenes) is called a dweomer
instead.
- dynamic scoping
-
Dynamic scoping works over a dynamic scope, making variables visible
throughout the rest of the block in which they
are first used and in any subroutines that are
called by the rest of the block. Dynamically scoped variables can
have their values temporarily changed (and implicitly restored later)
by a local operator. (Compare lexical
scoping.) Used more loosely to mean how a subroutine that
is in the middle of calling another subroutine "contains" that
subroutine at run time.
- eclectic
-
Derived from many sources. Some would say too many.
- element
-
A basic building block. When you're talking about an array, it's one
of the items that make up the array.
- embedding
-
When something is contained in something else, particularly when that
might be considered surprising: "I've embedded a complete Perl
interpreter in my editor!"
- empty subclass test
-
The notion that an empty derived class should behave exactly like its
base class.
- en passant
-
When you change a value as it is being
copied. [From French, "in passing",
as in the exotic pawn-capturing maneuver in chess.]
- encapsulation
-
The veil of abstraction separating the interface
from the implementation (whether enforced or
not), which mandates that all access to an
object's state be through
methods alone.
- endian
-
See little-endian and big-endian.
- environment
-
The collective set of environment variables your process inherits
from its parent. Accessed via %ENV.
- environment variable
-
A mechanism by which some high-level agent such as a user can pass
its preferences down to its future offspring (child processes,
grandchild processes, great-grandchild processes, and so on). Each
environment variable is a
key/value pair, like one entry
in a hash.
- EOF
-
End of File. Sometimes used metaphorically as the terminating
string of a here document.
- errno
-
The error number returned by a syscall when it fails. Perl
refers to the error by the name $! (or $OS_ERROR if you
use the English module).
- error
-
See exception or fatal error.
- escape sequence
-
See metasymbol.
- exception
-
A fancy term for an error. See fatal error.
- exception handling
-
The way a program responds to an error.
The exception handling mechanism in Perl is the eval operator.
- exec
-
To throw away the current process's program
and replace it with another without exiting the process or relinquishing
any resources held (apart from the old memory image).
- executable file
-
A file that is specially marked to tell the operating system
that it's okay to run this file as a program. Usually shortened to
"executable".
- execute
-
To run a program or
subroutine. (Has nothing to do with the
kill built-in, unless you're trying to run
a signal handler.)
- execute bit
-
The special mark that tells the operating system it can run this
program. There are actually three execute bits under Unix, and which
bit gets used depends on whether you own the file singularly,
collectively, or not at all.
- exit status
-
See status.
- export
-
To make symbols from a module available for import by other modules.
- expression
-
Anything you can legally say in a spot where a value is required.
Typically composed of literals, variables, operators,
functions, and subroutine calls, not necessarily in that order.
- extension
-
A Perl module that also pulls in compiled C or C++ code. More
generally, any experimental option that can be compiled into Perl, such
as multithreading.
- false
-
In Perl, any value that would look like "" or "0" if
evaluated in a string context. Since undefined values evaluate to
"", all undefined values are false, but not all false values
are undefined.
- FAQ
-
Frequently Asked Question (although not necessarily frequently
answered, especially if the answer appears in the Perl FAQ
shipped standard with Perl).
- fatal error
-
An uncaught exception, which causes termination
of the process after printing a message on your
standard error stream. Errors that happen inside
an eval are not fatal. Instead, the
eval terminates after placing the exception message
in the $@ ($EVAL_ERROR)
variable. You can try to provoke a fatal error with the
die
operator (known as throwing or raising an exception), but this may be
caught by a dynamically enclosing eval. If not
caught, the die becomes a fatal error.
- field
-
A single piece of numeric or string data that is part of a longer
string, record, or line. Variable-width fields are usually
split up by separators (so use split to extract the fields),
while fixed-width fields are usually at fixed positions (so use
unpack). Instance variables are also known as "fields".
- FIFO
-
First In, First Out. See also LIFO. Also,
a nickname for a named pipe.
- file
-
A named collection of data, usually stored on disk in a
directory in a filesystem.
Roughly like a document, if you're into office metaphors. In modern
filesystems, you can actually give a file more than one name. Some
files have special properties, like directories and devices.
- file descriptor
-
The little number the operating system uses to
keep track of which opened file you're talking
about. Perl hides the file descriptor inside a standard
I/O stream and then attaches the stream to a
filehandle.
- file test operator
-
A built-in unary operator that you use to determine whether something
is true about a file, such as -o $filename to test whether
you're the owner of the file.
- fileglob
-
A "wildcard" match on filenames. See the glob function.
- filehandle
-
An identifier (not necessarily related to the real name of a file)
that represents a particular instance of opening a file until you
close it. If you're going to open and close several different
files in succession, it's fine to open each of them with the
same filehandle, so you don't have to write out separate code to
process each file.
- filename
-
One name for a file. This name is listed in a directory, and
you can use it in an open to tell the operating
system exactly which file you want to open, and associate the
file with a filehandle which will carry the subsequent identity of
that file in your program, until you close it.
- filesystem
-
A set of directories and files residing on a partition of the
disk. Sometimes known as a "partition". You can change the file's
name or even move a file around from directory to directory within
a filesystem without actually moving the file itself, at least under
Unix.
- filter
-
A program designed to take a stream of input
and transform it into a stream of output.
- flag
-
We tend to avoid this term because it means so many things. It may
mean a command-line switch that takes no argument
itself (such as Perl's -n and -p
flags) or, less frequently, a single-bit indicator (such as the
O_CREAT and O_EXCL flags used in
sysopen).
- floating point
-
A method of storing numbers in "scientific notation", such that the
precision of the number is independent of its magnitude (the decimal
point "floats"). Perl does its numeric work with floating-point
numbers (sometimes called "floats"), when it can't get away with
using integers. Floating-point numbers are mere
approximations of real numbers.
- flush
-
The act of emptying a buffer, often before it's full.
- FMTEYEWTK
-
Far More Than Everything You Ever Wanted To Know. An exhaustive
treatise on one narrow topic, something of a
super-FAQ. See Tom for far more.
- fork
-
To create a child process identical to the parent
process at its
moment of conception, at least until it gets ideas of its own.
A thread with protected memory.
- formal arguments
-
The generic names by which a subroutine knows its
arguments. In many languages, formal
arguments are always given individual names, but in Perl, the formal
arguments are just the elements of an array. The formal arguments to
a Perl program are $ARGV[0],
$ARGV[1], and so on. Similarly, the formal
arguments to a Perl subroutine are $_[0],
$_[1], and so on. You may give the arguments
individual names by assigning the values to a
my list. See also actual
arguments.
- format
-
A specification of how many spaces and digits and things to put somewhere
so that whatever you're printing comes out nice and pretty.
- freely available
-
Means you don't have to pay money to get it, but the copyright on it may
still belong to someone else (like Larry).
- freely redistributable
-
Means you're not in legal trouble if you give a bootleg copy of it to
your friends and we find out about it. In fact, we'd rather you gave
a copy to all your friends.
- freeware
-
Historically, any software that you give away, particularly if you make
the source code available as well. Now often called open source
software. Recently there has been a trend to use the term
in contradistinction to open source software, to refer only to free
software released under the Free Software Foundation's GPL (General
Public License), but this is difficult to justify etymologically.
- function
-
Mathematically, a mapping of each of a set of input values to a particular
output value. In computers, refers to a subroutine or
operator that returns a value. It may or may not have
input values (called arguments).
- funny character
-
Someone like Larry, or one of his peculiar friends. Also refers to the
strange prefixes that Perl requires as noun markers on its variables.
- garbage collection
-
A misnamed feature--it should be called, "expecting your mother to pick
up after you". Strictly speaking, Perl doesn't do this, but it relies on
a reference-counting mechanism to keep things tidy. However, we rarely
speak strictly and will often refer to the reference-counting scheme
as a form of garbage collection. (If it's any comfort, when your
interpreter exits, a "real" garbage collector runs to make sure
everything is cleaned up if you've been messy with circular references
and such.)
- GID
-
Group ID--in Unix, the numeric group ID that the operating
system uses to identify you and members of your group.
- glob
-
Strictly, the shell's * character,
which will match a "glob" of
characters when you're trying to generate a list of filenames. Loosely,
the act of using globs and similar symbols to do pattern matching.
See also fileglob and typeglob.
- global
-
Something you can see from anywhere, usually used of
variables and
subroutines that are visible everywhere
in your program. In Perl, only
certain special variables are truly global--most variables (and all
subroutines) exist only in the current
package. Global variables
can be declared with our. See
"Global Declarations" in
Chapter 4, "Statements and Declarations".
- global destruction
-
The garbage collection of globals (and the running of any associated
object destructors) that takes place when a Perl interpreter is
being shut down. Global destruction should not be confused with the
Apocalypse, except perhaps when it should.
- glue language
-
A language such as Perl that is good at hooking things together
that weren't intended to be hooked together.
- granularity
-
The size of the pieces you're dealing with, mentally speaking.
- greedy
-
A subpattern whose quantifier
wants to match as many things as possible.
- grep
-
Originally from the old Unix editor command for "Globally search for
a Regular Expression and Print it", now used in the general
sense of any kind of search, especially text searches. Perl has a
built-in grep function that searches a list for
elements matching any given criterion, whereas the
grep(1) program searches for lines
matching a regular expression in one or more files.
- group
-
A set of users of which you are a member. In some operating
systems (like Unix), you can give certain file access permissions
to other members of your group.
- GV
-
An internal "glob value" typedef, holding a typeglob. The GV
type is a subclass of SV.
- hacker
-
Someone who is brilliantly persistent in solving technical problems,
whether these involve golfing, fighting orcs, or programming. Hacker
is a
neutral term, morally speaking. Good hackers are not to be
confused with evil crackers or clueless
script kiddies. If you confuse them, we will
presume that you are either evil or clueless.
- handler
-
A subroutine or method that is called by Perl when your program
needs to respond to some internal event, such as a signal, or an
encounter with an operator subject to operator overloading. See
also callback.
- hard reference
-
A scalarvalue containing
the actual address of a referent,
such that the referent's reference count
accounts for it. (Some
hard references are held internally, such as the implicit reference
from one of a typeglob's variable slots to its corresponding
referent.) A hard reference is different from a symbolic reference.
- hash
-
An unordered association of key/value pairs, stored such
that you can easily use a string key to look up its associated
data value. This glossary is like a hash, where the word to be
defined is the key, and the definition is the value. A hash is
also sometimes septisyllabically called an "associative array",
which is a pretty good reason for simply calling it a "hash" instead.
- hash table
-
A data structure used internally by Perl for implementing associative
arrays (hashes) efficiently. See also bucket.
- header file
-
A file containing certain required definitions that you must include
"ahead" of the rest of your program to do certain obscure operations.
A C header file has a .h extension. Perl doesn't
really have header files, though historically Perl has sometimes used
translated .h files with a
.ph extension. See
require in
Chapter 29, "Functions". (Header files have been superseded
by the module mechanism.)
- here document
-
So called because of a similar construct in
shells that pretends that the
lines following the command
are a separate file to be fed to the command, up
to some terminating string. In Perl, however, it's just a fancy form
of quoting.
- hexadecimal
-
A number in base 16, "hex" for short. The digits for 10 through 16
are customarily represented by the letters a
through f. Hexadecimal constants in Perl start
with 0x. See also the hex
function in Chapter 29, "Functions".
- home directory
-
The directory you are put into when you log in. On a Unix system, the
name is often placed into $ENV{HOME} or
$ENV{LOGDIR} by login, but you
can also find it with
(getpwuid($<))[7]. (Some
platforms do not have a concept of a home directory.)
- host
-
The computer on which a program or other data resides.
- hubris
-
Excessive pride, the sort of thing Zeus zaps you for. Also the quality
that makes you write (and maintain) programs that other people won't
want to say bad things about. Hence, the third great virtue of a
programmer. See also laziness and impatience.
- HV
-
Short for a "hash value" typedef, which holds Perl's internal
representation of a hash. The HV type is a subclass of SV.
- identifier
-
A legally formed name for most anything in which a computer program
might be interested. Many languages (including Perl) allow identifiers
that start with a letter and contain letters and digits. Perl also
counts the underscore character as a valid letter. (Perl also has
more complicated names, such as qualified names.)
- impatience
-
The anger you feel when the computer is being lazy. This makes you
write programs that don't just react to your needs, but actually
anticipate them. Or at least that pretend to. Hence, the second great
virtue of a programmer. See also laziness and hubris.
- implementation
-
How a piece of code actually goes about doing its job. Users of the
code should not count on implementation details staying the same unless
they are part of the published interface.
- import
-
To gain access to symbols that are exported from another module.
See use in Chapter 29, "Functions".
- increment
-
To increase the value of something by 1 (or by some other number, if
so specified).
- indexing
-
In olden days, the act of looking up a key in an actual index (such
as a phone book), but now merely the act of using any kind of key or
position to find the corresponding value, even if no index is
involved. Things have degenerated to the point that Perl's index
function merely locates the position (index) of one string in another.
- indirect filehandle
-
An expression that evaluates to something that can be used as a
filehandle: a string (filehandle name), a typeglob, a typeglob
reference, or a low-level IO object.
- indirect object
-
In English grammar, a short noun phrase between a verb and its direct
object indicating the beneficiary or recipient of the action. In
Perl, print STDOUT "$foo\n"; can be
understood as "verb indirect-object object" where
STDOUT is the recipient of the
print action, and "$foo" is the
object being printed. Similarly, when invoking a
method, you might place the invocant between the
method and its arguments:
$gollum=newPathetic::Creature"Smeagol";
give $gollum "Fisssssh!";
give $gollum "Precious!";
- indirect object slot
-
The syntactic position falling between a method call and its arguments
when using the indirect object invocation syntax. (The slot is
distinguished by the absence of a comma between it and the next
argument.) STDERR is in the indirect object slot here:
print STDERR "Awake! Awake! Fear, Fire,
Foes! Awake!\n";
- indirection
-
If something in a program isn't the value you're looking for but
indicates where the value is, that's indirection. This can be done
with either symbolic references or
hard references.
- infix
-
An operator that comes in between its operands, such as
multiplication in 24 * 7.
- inheritance
-
What you get from your ancestors, genetically or otherwise. If you
happen to be a class, your ancestors are called base classes
and your descendants are called derived classes. See single
inheritance and multiple inheritance.
- instance
-
Short for "an instance of a class", meaning an object of that class.
- instance variable
-
An attribute of an
object; data stored with the particular object
rather than with the class as a whole.
- integer
-
A number with no fractional (decimal) part. A counting number,
like 1, 2, 3, and so on, but including 0 and the negatives.
- interface
-
The services a piece of code promises to provide forever, in contrast to
its implementation, which it should feel free to change whenever it
likes.
- interpolation
-
The insertion of a scalar or list value somewhere in the middle of
another value, such that it appears to have been there all along. In
Perl, variable interpolation happens in double-quoted strings and
patterns, and list interpolation occurs when constructing the list of
values to pass to a list operator or other such construct that takes a
LIST.
- interpreter
-
Strictly speaking, a program that reads a second program and does
what the second program says directly without turning the program
into a different form first, which is what compilers do. Perl
is not an interpreter by this definition, because it contains a
kind of compiler that takes a program and turns it into a more
executable form (syntax trees) within the
perl process itself,
which the Perl run-time system then interprets.
- invocant
-
The agent on whose behalf a method is
invoked. In a class method, the invocant is
a package name. In an instance method, the
invocant is an object reference.
- invocation
-
The act of calling up a deity, daemon, program, method, subroutine,
or function to get it do what you think it's supposed to do. We
usually "call" subroutines but "invoke" methods, since it sounds cooler.
- I/O
-
Input from, or output to, a file or device.
- IO
-
An internal I/O object. Can also mean indirect object.
- IP
-
Internet Protocol, or Intellectual Property.
- IPC
-
Interprocess Communication.
- is-a
-
A relationship between two objects in which one
object is considered to be a more specific version of the other,
generic object: "A camel is a mammal." Since the generic object
really only exists in a Platonic sense, we usually add a little
abstraction to the notion of objects and think of the relationship as
being between a generic base class and a specific
derived class. Oddly enough, Platonic classes
don't always have Platonic relationships--see
inheritance.
- iteration
-
Doing something repeatedly.
- iterator
-
A special programming gizmo that keeps track of where you
are in something that you're trying to iterate over. The
foreach
loop in Perl contains an iterator; so does a hash, allowing you to
each through it.
- IV
-
The integer four, not to be confused with six, Tom's favorite editor.
IV also means an internal Integer Value of the type a scalar can
hold, not to be confused with an NV.
- JAPH
-
"Just Another Perl Hacker," a clever but cryptic bit of Perl code
that when executed, evaluates to that string. Often used to
illustrate a particular Perl feature, and something of an ungoing
Obfuscated Perl Contest seen in Usenix signatures.
- key
-
The string index to a hash, used to look up the value associated
with that key.
- keyword
-
See reserved words.
- label
-
A name you give to a statement so that you
can talk about that statement elsewhere in the program.
- laziness
-
The quality that makes you go to great effort to reduce overall energy
expenditure. It makes you write labor-saving programs that other people
will find useful, and document what you wrote so you don't have to
answer so many questions about it. Hence, the first great virtue of a
programmer. Also hence, this book. See also impatience and
hubris.
- left shift
-
A bit shift that multiplies the number by some
power of 2.
- leftmost longest
-
The preference of the regular expression engine to match the
leftmost occurrence of a pattern, then given a position at which a
match will occur, the preference for the longest match (presuming the
use of a greedy quantifier). See
Chapter 5, "Pattern Matching"
for much more on this subject.
- lexeme
-
Fancy term for a token.
- lexer
-
Fancy term for a tokener.
- lexical analysis
-
Fancy term for tokenizing.
- lexical scoping
-
Looking at your Oxford English Dictionary through
a microscope. (Also known as static scoping,
because dictionaries don't change very fast.) Similarly, looking at
variables stored in a private dictionary (namespace) for each scope,
which are visible only from their point of declaration down to the end
of the lexical scope in which they are declared.
--Syn. static scoping. --Ant. dynamic
scoping.
- lexical variable
-
A variable subject to lexical scoping, declared by my. Often
just called a "lexical". (The our declaration declares a lexically
scoped name for a global variable, which is not itself a lexical variable.)
- library
-
Generally, a collection of procedures. In ancient days, referred to a
collection of subroutines in a .pl file. In modern times, refers
more often to the entire collection of Perl modules on your system.
- LIFO
-
Last In, First Out. See also FIFO. A LIFO is usually called a stack.
- line
-
In Unix, a sequence of zero or more non-newline characters terminated
with a newline character. On non-Unix machines,
this is emulated by the C library even if the underlying
operating system has different ideas.
- line buffering
-
Used by a standard I/O output stream that flushes
its buffer after every
newline. Many standard I/O libraries
automatically set up line buffering on output that is going to the
terminal.
- line number
-
The number of lines read previous to this one, plus 1. Perl
keeps a separate line number for each source or input file it opens.
The current source file's line number is represented by
__LINE__. The current input line number
(for the file that was most recently read via
<FH>) is represented by the $.
($INPUT_LINE_NUMBER) variable. Many error messages
report both values, if available.
- link
-
Used as a noun, a name in a directory, representing a file. A given
file can have multiple links to it. It's like having the same phone
number listed in the phone directory under different names. As a
verb, to resolve a partially compiled file's unresolved symbols into a (nearly)
executable image. Linking can generally be static or dynamic, which
has nothing to do with static or dynamic scoping.
- LIST
-
A syntactic construct representing a comma-separated list of
expressions, evaluated to produce a list value. Each expression
in a LIST is evaluated in list context and interpolated into
the list value.
- list
-
An ordered set of scalar values.
- list context
-
The situation in which an expression is expected by its surroundings
(the code calling it) to return a list of values rather than a
single value. Functions that want a LIST of arguments tell those
arguments that they should produce a list value. See also context.
- list operator
-
An operator that does something with a list of values, such as
join or grep. Usually used for named built-in operators (such
as print, unlink, and system) that do not require parentheses
around their argument list.
- list value
-
An unnamed list of temporary scalar values that may be passed around
within a program from any list-generating function to any function or
construct that provides a list context.
- literal
-
A token in a programming language such as a number or string that
gives you an actual value instead of merely representing possible
values as a variable does.
- little-endian
-
From Swift: someone who eats eggs little end first. Also used
of computers that store the least significant byte of a word at
a lower byte address than the most significant byte. Often considered
superior to big-endian machines. See also big-endian.
- local
-
Not meaning the same thing everywhere. A global variable in
Perl can be localized inside a dynamic scope via the local operator.
- logical operator
-
Symbols representing the concepts "and", "or", "xor", and "not".
- lookahead
-
An assertion that peeks at the string to the right
of the current match location.
- lookbehind
-
An assertion that peeks at the string to the left
of the current match location.
- loop
-
A construct that performs something repeatedly, like a roller coaster.
- loop control statement
-
Any statement within the body of a loop that can make a loop
prematurely stop looping or skip an iteration. Generally you
shouldn't try this on roller coasters.
- loop label
-
A kind of key or name attached to a loop (or roller coaster) so that
loop control statements can talk about which loop they want to
control.
- lvaluable
-
Able to serve as an lvalue.
- lvalue
-
Term used by language lawyers for a storage location you can assign a
new value to, such as a
variable or an element of an
array. The "l" is short for "left", as in the
left side of an assignment, a typical place for lvalues. An
lvaluable function or expression is one to which
a value may be assigned, as in pos($x) = 10.
- lvalue modifier
-
An adjectival pseudofunction that warps the meaning of an lvalue in
some declarative fashion. Currently there are three lvalue modifiers:
my, our, and local.
- magic
-
Technically speaking, any extra semantics attached to a variable
such as $!, $0,
%ENV, or %SIG, or to any
tied variable. Magical things happen when you diddle those variables.
- magical increment
-
An increment operator that knows how to bump up alphabetics
as well as numbers.
- magical variables
-
Special variables that have side effects when you access them or assign
to them. For example, in Perl, changing elements of the
%ENV array also changes the corresponding
environment variables that subprocesses will use. Reading the
$! variable gives you the
current system error number or message.
- Makefile
-
A file that controls the compilation of a program. Perl programs don't
usually need a Makefile because the Perl compiler has plenty of
self-control.
- man
-
The Unix program that displays online documentation (manual pages) for you.
- manpage
-
A "page" from the manuals, typically accessed via the
man(1) command. A manpage contains a SYNOPSIS, a DESCRIPTION,
a list of BUGS, and so on, and is typically longer than a page.
There are manpages documenting commands, syscalls, libraryfunctions, devices, protocols, files, and such. In
this book, we call any piece of standard Perl documentation (like
perlop or perldelta) a manpage, no matter what format it's
installed in on your system.
- matching
-
See pattern matching.
- member data
-
See instance variable.
- memory
-
This always means your main memory, not your disk. Clouding the issue
is the fact that your machine may implement virtual memory; that is,
it will pretend that it has more memory than it really does, and it'll
use disk space to hold inactive bits. This can make it seem like you have
a little more memory than you really do, but it's not a substitute
for real memory. The best thing that can be said about virtual memory
is that it lets your performance degrade gradually rather than suddenly
when you run out of real memory. But your program can die when you
run out of virtual memory too, if you haven't thrashed your disk to
death first.
- metacharacter
-
A character that is not supposed to be treated normally. Which
characters are to be treated specially as metacharacters varies greatly
from context to context. Your shell will have certain
metacharacters, double-quoted Perl strings have other
metacharacters, and regular expression patterns have all the
double-quote metacharacters plus some extra ones of their own.
- metasymbol
-
Something we'd call a metacharacter except that it's a sequence of
more than one character. Generally, the first character in the
sequence must be a true metacharacter to get the other characters in
the metasymbol to misbehave along with it.
- method
-
A kind of action that an object can take if you
tell it to. See Chapter 12, "Objects".
- minimalism
-
The belief that "small is beautiful." Paradoxically, if you say
something in a small language, it turns out big, and if you say it in a
big language, it turns out small. Go figure.
- mode
-
In the context of the stat(2) syscall, refers to the field holding
the permission bits and the type of the file.
- modifier
-
See statement modifier, regular expression modifier, and lvalue
modifier, not necessarily in that order.
- module
-
A file that defines a package of (almost) the same name, which
can either export symbols or function as an object class. (A
module's main .pm file may also load in other files in support of
the module.) See the use built-in.
- modulus
-
An integer divisor when you're interested in the remainder instead of
the quotient.
- monger
-
Short for Perl Monger, a purveyor of Perl.
- mortal
-
A temporary value scheduled to die when the current statement finishes.
- multidimensional array
-
An array with multiple subscripts for finding a single element.
Perl implements these using references--see
Chapter 9, "Data Structures".
- multiple inheritance
-
The features you got from your mother and father, mixed together
unpredictably. (See also inheritance, and single
inheritance.) In computer languages (including Perl), the notion
that a given class may have multiple direct ancestors or base classes.
- named pipe
-
A pipe with a name embedded in the filesystem so that it can be
accessed by two unrelated processes.
- namespace
-
A domain of names. You needn't worry about whether the
names in one such domain
have been used in another. See package.
- network address
-
The most important attribute of a socket, like your telephone's
telephone number. Typically an IP address. See also port.
- newline
-
A single character that represents the end of a line, with the ASCII
value of 012 octal under Unix (but 015 on a Mac), and represented by
\n in Perl strings. For Windows machines writing text files,
and for certain physical devices like terminals, the single newline
gets automatically translated by your C library into a line feed and a
carriage return, but normally, no translation is done.
- NFS
-
Network File System, which allows you to mount a remote filesystem as
if it were local.
- null character
-
A character with the ASCII value of zero. It's used by C
to terminate strings, but Perl allows strings to contain a
null.
- null list
-
A list value with zero elements, represented in Perl by ().
- null string
-
A string containing no characters, not to
be confused with a string containing a null
character, which has a positive length and is
true.
- numeric context
-
The situation in which an expression is expected by its surroundings
(the code calling it) to return a number. See also context and
string context.
- NV
-
Short for Nevada, no part of which will ever be confused with
civilization. NV also means an internal floating-point Numeric Value
of the type a scalar can hold, not to be confused with an IV.
- nybble
-
Half a byte, equivalent to one hexadecimal digit, and worth four bits.
- object
-
An instance of a
class. Something that "knows" what user-defined
type (class) it is, and what it can do because of what class it is.
Your program can request an object to do things, but the object
gets to decide whether it wants to do them or not. Some objects are more
accommodating than others.
- octal
-
A number in base 8. Only the digits 0 through 7
are allowed. Octal constants in Perl start with 0, as in 013.
See also the oct function.
- offset
-
How many things you have to skip over when moving from the beginning of a
string or array to a specific position within it. Thus, the
minimum offset is zero, not one, because you don't skip
anything to get to the first item.
- one-liner
-
An entire computer program crammed into one line of text.
- open source software
-
Programs for which the source code is freely available and freely
redistributable, with no commercial strings attached. For a more
detailed definition, see http://www.opensource.org/osd.html.
- operand
-
An expression that yields a value that an operator operates on.
See also precedence.
- operating system
-
A special program that runs on the bare machine and hides the gory
details of managing processes and
devices. Usually used in
a looser sense to indicate a particular culture of programming. The
loose sense can be used at varying levels of specificity. At one
extreme, you might say that all versions of Unix and Unix-lookalikes
are the same operating system (upsetting many people, especially
lawyers and other advocates). At the other extreme, you could say
this particular version of this particular vendor's operating
system is different from any other version of this or any other
vendor's operating system. Perl is much more portable across
operating systems than many other languages. See also
architecture and platform.
- operator
-
A gizmo that transforms some number of input values to some number
of output values, often built into a language with a special syntax or
symbol. A given operator may have specific expectations about what
types of data you give as its arguments
(operands) and what type
of data you want back from it.
- operator overloading
-
A kind of overloading that you can do on
built-in operators to make them work on
objects as if the objects were ordinary scalar values,
but with the actual semantics supplied by the object class. This is
set up with the overload pragma--see
Chapter 13, "Overloading".
- options
-
See either switches or
regular
expression modifiers.
- overloading
-
Giving additional meanings to a symbol or construct. Actually, all
languages do overloading to one extent or another, since people are good
at figuring out things from context.
- overriding
-
Hiding or invalidating some other definition of the same name. (Not
to be confused with overloading, which adds
definitions that must be disambiguated some other way.) To confuse the
issue further, we use the word with two overloaded definitions: to
describe how you can define your own subroutine
to hide a built-in function of the same name
(see "Overriding Built-in Functions" in
Chapter 11, "Modules") and to describe how you can
define a replacement method in a
derived class to hide a base
class's method of the same name (see
Chapter 12, "Objects").
- owner
-
The one user (apart from the superuser) who has absolute control over a
file. A file may also have a
group of users who may exercise
joint ownership if the real owner permits it. See permission
bits.
- package
-
A namespace for global
variables, subroutines,
and the like, such that they can be kept separate from like-named
symbols in other namespaces.
In a sense, only the package is global, since the symbols in
the package's symbol table are only accessible from code compiled
outside the package by naming the package. But in another
sense, all package symbols are
also globals--they're just well-organized globals.
- pad
-
Short for scratchpad.
- parameter
-
See argument.
- parent class
-
See base class.
- parse tree
-
See syntax tree.
- parsing
-
The subtle but sometimes brutal art of attempting to turn your possibly
malformed program into a valid syntax tree.
- patch
-
To fix by applying one, as it were. In the realm of hackerdom, a
listing of the differences between two versions of a program as
might be applied by the patch(1)
program when you want to fix a bug or upgrade your old version.
- PATH
-
The list of directories the system searches to
find a program you want to execute. The list is
stored as one of your environment variables,
accessible in Perl as $ENV{PATH}.
- pathname
-
A fully qualified filename such as
/usr/bin/perl. Sometimes
confused with PATH.
- pattern
-
A template used in pattern matching.
- pattern matching
-
Taking a pattern, usually a regular expression, and trying the
pattern various ways on a string to see whether there's any way to
make it fit. Often used to pick interesting tidbits out of a file.
- permission bits
-
Bits that the owner of a file sets or unsets
to allow or disallow access to other people. These flag bits
are part of the mode word returned by the
stat built-in when you ask about a file. On Unix
systems, you can check the ls(1) manpage
for more information.
- Pern
-
What you get when you do Perl++ twice. Doing it only once will curl
your hair. You have to increment it eight times to shampoo your hair.
Lather, rinse, iterate.
- pipe
-
A direct connection that carries the
output of one process to the input
of another without an intermediate temporary file.
Once the pipe is set up, the two processes in question can read
and write as if they were talking to a normal file, with some caveats.
- pipeline
-
A series of processes all in a row, linked by pipes, where
each passes its output stream to the next.
- platform
-
The entire hardware and software context in which a program runs. A
program written in a platform-dependent language might break if
you change any of: machine, operating system, libraries, compiler, or
system configuration. The perl interpreter
has to be compiled
differently for each platform because it is implemented in C, but
programs written in the Perl language are largely
platform-independent.
- pod
-
The markup used to embed documentation into your Perl code. See
Chapter 26, "Plain Old Documentation".
- pointer
-
A variable in a language like C that contains the
exact memory location of some other item. Perl handles pointers
internally so you don't have to worry about them. Instead, you just
use symbolic pointers in the form of keys and
variable names, or hard
references, which aren't pointers (but act like pointers
and do in fact contain pointers).
- polymorphism
-
The notion that you can tell an object to do something generic, and the
object will interpret the command in different ways depending on its
type. [<Gk many shapes]
- port
-
The part of the address of a TCP or UDP socket that directs packets
to the correct process after finding the right machine, something
like the phone extension you give when you reach the company
operator. Also, the result of converting code to run on a different
platform than originally intended, or the verb denoting this conversion.
- portable
-
Once upon a time, C code compilable under both BSD and SysV. In general,
code that can be easily converted to run on another
platform, where "easily" can be defined however
you like, and usually is. Anything may be considered portable
if you try hard enough. See mobile home
or London Bridge.
- porter
-
Someone who "carries" software from one platform
to another. Porting programs written in platform-dependent
languages such as C can be difficult work, but porting programs
like Perl is very much worth the agony.
- POSIX
-
The Portable Operating System Interface specification.
- postfix
-
An operator that follows its
operand, as in $x++.
- pp
-
An internal shorthand for a "push-pop" code, that is, C code implementing
Perl's stack machine.
- pragma
-
A standard module whose practical hints and suggestions are received (and
possibly ignored) at compile time. Pragmas are named in all lowercase.
- precedence
-
The rules of conduct that, in the absence of other guidance, determine
what should happen first. For example, in the absence of parentheses,
you always do multiplication before addition.
- prefix
-
An operator that precedes its
operand, as in ++$x.
- preprocessing
-
What some helper process did to
transform the incoming data into a form more suitable for
the current process. Often done with an incoming
pipe. See also C preprocessor.
- procedure
-
A subroutine.
- process
-
An instance of a running program. Under
multitasking systems like Unix, two or more separate processes could
be running the same program independently at the same time--in fact,
the fork function is designed to bring about this
happy state of affairs. Under other operating systems, processes are
sometimes called "threads", "tasks", or "jobs", often with slight
nuances in meaning.
- program generator
-
A system that algorithmically writes code for you in a high-level language.
See also code generator.
- progressive matching
-
Pattern matching that picks up where it left off before.
- property
-
See either instance variable or
character
property.
- protocol
-
In networking, an agreed-upon way of sending messages back and forth
so that neither correspondent will get too confused.
- prototype
-
An optional part of a subroutine declaration telling the Perl compiler
how many and what flavor of arguments may be passed as actual arguments,
so that you can write subroutine calls that parse much like built-in
functions. (Or don't parse, as the case may be.)
- pseudofunction
-
A construct that sometimes looks like a function but really isn't.
Usually reserved for lvalue modifiers like
my, for context modifiers
like scalar, and for the pick-your-own-quotes
constructs, q//, qq//,
qx//, qw//,
qr//, m//,
s///, y///, and
tr///.
- pseudohash
-
A reference to an array whose initial element happens to hold a
reference to a hash. You can treat a pseudohash reference as either
an array reference or a hash reference.
- pseudoliteral
-
An operator that looks something like a
literal, such as the output-grabbing operator,
`command`.
- public domain
-
Something not owned by anybody. Perl is copyrighted and is thus
not in the public domain--it's just
freely available and
freely redistributable.
- pumpkin
-
A notional "baton" handed around the Perl community indicating who is
the lead integrator in some arena of development.
- pumpking
-
A pumpkin holder, the person in charge of
pumping the pump, or at least priming it. Must be willing to play
the part of the Great Pumpkin now and then.
- PV
-
A "pointer value", which is Perl Internals Talk for a char*.
- qualified
-
Possessing a complete name. The symbol $Ent::moot
is qualified; $moot is unqualified. A fully
qualified filename is specified from the top-level directory.
- quantifier
-
A component of a regular expression specifying
how many times the foregoing atom may occur.
- readable
-
With respect to files, one that has the proper permission bit set
to let you access the file. With respect to computer programs, one
that's written well enough that someone has a chance of figuring
out what it's trying to do.
- reaping
-
The last rites performed by a parent process on behalf of a deceased
child process so that it doesn't remain a zombie. See the wait
and waitpid function calls.
- record
-
A set of related data values in a file or stream, often associated
with a unique key field. In Unix, often commensurate with a line,
or a blank-line-terminated set of lines (a "paragraph"). Each line of
the /etc/passwd file is a record, keyed on login name, containing
information about that user.
- recursion
-
The art of defining something (at least partly) in terms of itself,
which is a naughty no-no in dictionaries but often works out okay
in computer programs if you're careful not to recurse forever, which
is like an infinite loop with more spectacular failure modes.
- reference
-
Where you look to find a pointer to information somewhere else. (See
indirection.) References come in two flavors,
symbolic references and
hard references.
- referent
-
Whatever a reference refers to, which may or may not have a name.
Common types of referents include scalars, arrays, hashes, and
subroutines.
- regex
-
See regular expression.
- regular expression
-
A single entity with various interpretations, like an elephant. To a
computer scientist, it's a grammar for a little language in which some
strings are legal and others aren't. To normal people, it's a pattern
you can use to find what you're looking for when it varies from
case to case. Perl's regular expressions are far from regular in the
theoretical sense, but in regular use they work quite well. Here's
a regular expression: /Oh s.*t./. This will match
strings like "Oh say can you see by the dawn's early
light" and "Oh sit!". See
Chapter 5, "Pattern Matching".
- regular expression modifier
-
An option on a pattern or substitution, such as /i to render the
pattern case insensitive. See also cloister.
- regular file
-
A file that's not a directory,
a device, a named pipe
or socket, or a
symbolic link. Perl uses the -f
file test operator to identify regular files. Sometimes called a "plain"
file.
- relational operator
-
An operator that says whether a particular ordering relationship is
true about a pair of operands. Perl has both numeric and string
relational operators. See collating sequence.
- reserved words
-
A word with a specific, built-in meaning to a
compiler, such as if or
delete. In many languages (not Perl), it's illegal
to use reserved words to name anything else. (Which is why they're
reserved, after all.) In Perl, you just can't use them to name
labels or filehandles. Also
called "keywords".
- return value
-
The value produced by a
subroutine or expression
when evaluated. In Perl, a return value may be either a
list or a scalar.
- RFC
-
Request For Comment, which despite the timid connotations is the name
of a series of important standards documents.
- right shift
-
A bit shift that divides a number by some power of 2.
- root
-
The superuser (UID == 0). Also, the top-level directory of the filesystem.
- RTFM
-
What you are told when someone thinks you should Read The Fine Manual.
- run phase
-
Any time after Perl starts running your main program. See also
compile phase. Run phase is mostly spent in
run time but may also be spent in
compile time when require,
doFILE, or
evalSTRING
operators are executed or when a substitution uses
the /ee modifier.
- run time
-
The time when Perl is actually doing what your code says to do, as
opposed to the earlier period of time when it was trying to figure out
whether what you said made any sense whatsoever, which is compile
time.
- run-time pattern
-
A pattern that contains one or more variables to be interpolated
before parsing the pattern as a regular expression, and that therefore
cannot be analyzed at compile time, but must be re-analyzed each time
the pattern match operator is evaluated. Run-time patterns are useful
but expensive.
- RV
-
A recreational vehicle, not to be confused with vehicular recreation.
RV also means an internal Reference Value of the type a scalar can
hold. See also IV and NV if you're not confused yet.
- rvalue
-
A value that you might find on the right side of an
assignment. See also lvalue.
- scalar
-
A simple, singular value; a number, string,
or reference.
- scalar context
-
The situation in which an expression is expected
by its surroundings (the code calling it) to return a single
value rather than a list of
values. See also context and list
context. A scalar context sometimes imposes
additional constraints on the
return value--see string context and
numeric context. Sometimes we talk about a
Boolean context inside conditionals,
but this
imposes no additional constraints, since any scalar value, whether
numeric or string, is already true or false.
- scalar literal
-
A number or quoted string--an actual value in the text of your
program, as opposed to a variable.
- scalar value
-
A value that happens to be a scalar as opposed to a list.
- scalar variable
-
A variable prefixed with $ that holds a single value.
- scope
-
How far away you can see a variable from, looking through one. Perl
has two visibility mechanisms: it does dynamic
scoping of localvariables, meaning that the rest of the
block, and any subroutines
that are called by the rest of the block, can see the variables that
are local to the block. Perl does lexical
scoping of my variables, meaning that
the rest of the block can see the variable, but other subroutines
called by the block cannot see the variable.
- scratchpad
-
The area in which a particular invocation of a particular file or
subroutine keeps some of its temporary values, including any lexically
scoped variables.
- script
-
A text file that is a program intended to be executed
directly rather than compiled to another form of file before
execution. Also, in the context of Unicode, a writing system for
a particular language or group of languages, such as Greek, Bengali,
or Klingon.
- script kiddie
-
A cracker who is not a hacker, but knows just enough to run canned
scripts. A cargo-cult programmer.
- sed
-
A venerable Stream EDitor from which Perl derives some of its ideas.
- semaphore
-
A fancy kind of interlock that prevents multiple
threads or processes from
using up the same resources simultaneously.
- separator
-
A character or string that keeps two surrounding strings from being
confused with each other. The split function works on separators.
Not to be confused with delimiters or terminators. The "or" in
the previous sentence separated the two alternatives.
- serialization
-
Putting a fancy data structure into linear order
so that it can be stored as a string in a disk file
or database or sent through a pipe. Also called
marshalling.
- server
-
In networking, a process that either advertises a
service or just hangs around at a known location
and waits for clients who need service to get in
touch with it.
- service
-
Something you do for someone else to make them happy, like giving them
the time of day (or of their life). On some machines, well-known
services are listed by the getservent function.
- setgid
-
Same as setuid, only having to do with
giving away group privileges.
- setuid
-
Said of a program that runs with the privileges of its owner
rather than (as is usually the case) the privileges of whoever is running
it. Also describes the bit in the mode word (permission
bits) that controls the feature. This bit must be explicitly set
by the owner to enable this feature, and the program must be
carefully written not to give away more privileges than it ought to.
- shared memory
-
A piece of memory accessible by two different processes who otherwise
would not see each other's memory.
- shebang
-
Irish for the whole McGillicuddy. In Perl culture, a portmanteau
of "sharp" and "bang", meaning the #! sequence
that tells the system where to find the interpreter.
- shell
-
A command-line interpreter.
The program that interactively gives you a prompt, accepts one or more
lines of input, and executes the programs you
mentioned, feeding each of them their proper
arguments and input data. Shells can also
execute scripts containing such commands. Under Unix, typical shells
include the Bourne shell (/bin/sh), the C shell
(/bin/csh), and the Korn shell
(/bin/ksh). Perl is not strictly a shell because
it's not interactive (although Perl programs can be interactive).
- side effects
-
Something extra that happens when you evaluate an expression.
Nowadays it can refer to almost anything. For example, evaluating a simple
assignment statement typically has the "side effect" of assigning a value
to a variable. (And you thought assigning the value was your primary
intent in the first place!) Likewise, assigning a value to the special
variable $| ($AUTOFLUSH) has the side effect of forcing a
flush after every write or print on the currently selected
filehandle.
- signal
-
A bolt out of the blue; that is, an event triggered by the operating
system, probably when you're least expecting it.
- signal handler
-
A subroutine that, instead of being content to be
called in the normal fashion, sits around waiting for a bolt out of
the blue before it will deign to execute. Under
Perl, bolts out of the blue are called signals, and you send them with
the kill built-in. See the %SIG
hash in Chapter 28, "Special Names", and the section
"Signals" in Chapter 16, "Interprocess Communication".
- single inheritance
-
The features you got from your mother, if she told you that you
don't have a father. (See also inheritance
and multiple inheritance.) In computer languages,
the notion that classes
reproduce asexually so that a given class can only have one direct
ancestor or base class. Perl supplies no such restriction, though
you may certainly program Perl that way if you like.
- slice
-
A selection of any number of elements from a list, array,
or hash.
- slurp
-
To read an entire file into a string in one operation.
- socket
-
An endpoint for network communication among multiple
processes
that works much like a telephone or a post office box. The most
important thing about a socket is its network
address (like a phone
number). Different kinds of sockets have different kinds of
addresses--some look like filenames, and some don't.
- soft reference
-
See symbolic reference.
- source filter
-
A special kind of module that does preprocessing on your script just
before it gets to the tokener.
- stack
-
A device you can put things on the top of, and later take them back
off in the opposite order in which you put them on. See
LIFO.
- standard
-
Included in the official Perl distribution, as in a standard module,
a standard tool, or a standard Perl manpage.
- standard error
-
The default output stream for nasty remarks that don't belong in
standard output. Represented within a Perl program by the
filehandleSTDERR. You can use this stream explicitly, but the
die and warn built-ins write to your standard error stream
automatically.
- standard I/O
-
A standard C library for doing buffered input and output to the
operating system. (The "standard" of standard I/O is only marginally
related to the "standard" of standard input and output.) In general,
Perl relies on whatever implementation of standard I/O a given operating
system supplies, so the buffering characteristics of a Perl program on
one machine may not exactly match those on another machine. Normally
this only influences efficiency, not semantics. If your standard I/O
package is doing block buffering and you want it to flush the buffer
more often, just set the $| variable to a true value.
- standard input
-
The default input stream for your program, which if possible shouldn't
care where its data is coming from. Represented within a Perl program
by the filehandleSTDIN.
- standard output
-
The default output stream for your program, which if possible shouldn't
care where its data is going. Represented within a Perl program by the
filehandleSTDOUT.
- stat structure
-
A special internal spot in which Perl keeps the information about the
last file on which you requested information.
- statement
-
A command to the computer about what to do next, like a step in a
recipe: "Add marmalade to batter and mix until mixed." A statement is
distinguished from a declaration, which doesn't tell the computer to
do anything, but just to learn something.
- statement modifier
-
A conditional or loop that you put after the statement instead
of before, if you know what we mean.
- static
-
Varying slowly compared to something else. (Unfortunately, everything
is relatively stable compared to something else, except for certain
elementary particles, and we're not so sure about them.) In
computers, where things are supposed to vary rapidly, "static" has
a derogatory connotation, indicating a slightly dysfunctional
variable, subroutine, or method. In Perl culture, the
word is politely avoided.
- static method
-
No such thing. See class method.
- static scoping
-
No such thing. See lexical scoping.
- static variable
-
No such thing. Just use a lexical variable in a scope larger than
your subroutine.
- status
-
The value returned to the parent process when one of its
child processes dies. This value is placed in the special variable
$?. Its upper eight bits are the exit status of the defunct
process, and its lower eight bits identify the signal (if any) that the
process died from. On Unix systems, this status value is the same as the
status word returned by wait(2). See
system in
Chapter 29, "Functions".
- STDERR
-
See standard error.
- STDIN
-
See standard input.
- STDIO
-
See standard I/O.
- STDOUT
-
See standard output.
- stream
-
A flow of data into or out of a process as a steady sequence of bytes
or characters, without the appearance of being broken up into packets.
This is a kind of interface--the underlying implementation may
well break your data up into separate packets for delivery, but this is
hidden from you.
- string
-
A sequence of characters such as "He said !@#*&%@#*?!". A string
does not have to be entirely printable.
- string context
-
The situation in which an expression is
expected by its surroundings (the code calling it) to return a string.
See also context and numeric context.
- stringification
-
The process of producing a string representation of an abstract object.
- struct
-
C keyword introducing a structure definition or name.
- structure
-
See data structure.
- subclass
-
See derived class.
- subpattern
-
A component of a regular expression pattern.
- subroutine
-
A named or otherwise accessible piece of program that can be invoked
from elsewhere in the program in order to accomplish some sub-goal of
the program. A subroutine is often parameterized to accomplish
different but related things depending on its input arguments. If
the subroutine returns a meaningful value, it is also called a
function.
- subscript
-
A value that indicates the position of a particular arrayelement in an array.
- substitution
-
Changing parts of a string via the s/// operator. (We avoid use of
this term to mean variable interpolation.)
- substring
-
A portion of a string, starting at a certain character position
(offset) and proceeding for a certain number of characters.
- superclass
-
See base class.
- superuser
-
The person whom the operating system will let do
almost anything. Typically your system administrator or someone
pretending to be your system administrator. On Unix systems, the
root user. On Windows systems, usually the
Administrator user.
- SV
-
Short for "scalar value". But within the Perl interpreter every
referent is treated as a member of a class
derived from SV, in an object-oriented sort of way. Every
value inside Perl is passed around as a C
language SV* pointer. The SV
struct knows its own "referent type", and the
code is smart enough (we hope) not to try to call a
hash function on a
subroutine.
- switch
-
An option you give on a command line to influence the way your
program works, usually introduced with a minus sign. The word is
also used as a nickname for a switch statement.
- switch cluster
-
The combination of multiple command-line switches
(e.g., -a -b -c) into one switch
(e.g., -abc). Any switch with an additional
argument
must be the last switch in a cluster.
- switch statement
-
A program technique that lets you evaluate an expression and then,
based on the value of the expression, do a multiway branch to the
appropriate piece of code for that value. Also called a "case
structure", named after the similar Pascal construct. Most switch
statements in Perl are spelled for. See "Case Structures"
in Chapter 4, "Statements and Declarations".
- symbol
-
Generally, any token or metasymbol. Often used more specifically
to mean the sort of name you might find in a symbol table.
- symbol table
-
Where a compiler remembers symbols. A program
like Perl must somehow remember all the names of all the
variables, filehandles, and subroutines you've used.
It does this by placing the names in a symbol table, which is
implemented in Perl using a hash table. There is a separate
symbol table for each package to give each package its own
namespace.
- symbolic debugger
-
A program that lets you step through the execution of your
program, stopping or printing things out here and there to see whether
anything has gone wrong, and if so, what. The "symbolic" part just
means that you can talk to the debugger using the same symbols with which
your program is written.
- symbolic link
-
An alternate filename that points to the real filename, which
in turn points to the real file. Whenever the operating system
is trying to parse a pathname containing a symbolic link, it merely
substitutes the new name and continues parsing.
- symbolic reference
-
A variable whose value is the name of another variable or subroutine. By
dereferencing the first variable, you can get at the second one.
Symbolic references are illegal under use strict 'refs'.
- synchronous
-
Programming in which the orderly sequence of events can be determined;
that is, when things happen one after the other, not at the same time.
- syntactic sugar
-
An alternative way of writing something more easily; a shortcut.
- syntax
-
From Greek, "with-arrangement". How things (particularly symbols)
are put together with each other.
- syntax tree
-
An internal representation of your program wherein lower-level
constructs dangle off the higher-level constructs enclosing them.
- syscall
-
A function call directly to the
operating system. Many of the important
subroutines and functions you use aren't direct system calls, but are
built up in one or more layers above the system call level. In
general, Perl programmers don't need to worry about the distinction.
However, if you do happen to know which Perl functions are really
syscalls, you can predict which of these will set the
$! ($ERRNO) variable on failure.
Unfortunately, beginning programmers often confusingly employ the term
"system call" to mean what happens when you call the Perl
system function, which actually involves many
syscalls. To avoid any confusion, we nearly always use say "syscall"
for something you could call indirectly via Perl's
syscall function, and never for something you would
call with Perl's system function.
- tainted
-
Said of data derived from the grubby hands of a user and thus
unsafe for a secure program to rely on. Perl does taint checks if
you run a setuid (or
setgid) program, or if you use the
-T switch.
- TCP
-
Short for Transmission Control Protocol. A protocol wrapped around the
Internet Protocol to make an unreliable packet transmission mechanism
appear to the application program to be a reliable stream of bytes. (Usually.)
- term
-
Short for a "terminal", that is, a leaf node of a syntax tree.
A thing that functions grammatically as an operand for the
operators in an expression.
- terminator
-
A character or string
that marks the end of another string. The $/ variable
contains the string that terminates a readline
operation, which chomp deletes from the end. Not
to be confused with delimiters or
separators. The period at the end of this
sentence is a
terminator.
- ternary
-
An operator taking three operands. Sometimes pronounced trinary.
- text
-
A string or file containing primarily printable characters.
- thread
-
Like a forked process, but without fork's
inherent memory protection. A thread is lighter weight than a full
process, in that a process could have multiple threads running around
in it, all fighting over the same process's memory space unless steps
are taken to protect threads from each other. See
Chapter 17, "Threads".
- tie
-
The bond between a magical variable and its implementation class.
See the tie function in
Chapter 29, "Functions" and
Chapter 14, "Tied Variables".
- TMTOWTDI
-
There's More Than One Way To Do It, the Perl Motto. The notion that
there can be more than one valid path to solving a programming problem
in context. (This doesn't mean that more ways are always better or
that all possible paths are equally desirable--just that there need not
be One True Way.)
- token
-
A morpheme in a programming language, the smallest unit of text with
semantic significance.
- tokener
-
A module that breaks a program text into a sequence of tokens for
later analysis by a parser.
- tokenizing
-
Splitting up a program text into tokens. Also known as "lexing", in
which case you get "lexemes" instead of tokens.
- toolbox approach
-
The notion that, with a complete set of simple tools that work well
together, you can build almost anything you want. Which is fine if
you're assembling a tricycle, but if you're building a defranishizing
comboflux regurgalator, you really want your own machine shop in
which to build special tools. Perl is sort of a machine shop.
- transliterate
-
To turn one string representation into another by mapping each
character of the source string to its corresponding character in the
result string. See the tr/// operator in
Chapter 5, "Pattern Matching".
- trigger
-
An event that causes a handler to be run.
- trinary
-
Not a stellar system with three stars, but an operator taking three
operands. Sometimes pronounced ternary.
- troff
-
A venerable typesetting language from which Perl derives the name of
its $% variable and which is secretly used in the
production of Camel books.
- true
-
Any scalar value that doesn't evaluate to 0 or "".
- truncating
-
Emptying a file of existing contents, either automatically
when opening a file for writing or explicitly via the
truncate function.
- type
-
See data type and class.
- type casting
-
Converting data from one type to another. C permits this. Perl
does not need it. Nor want it.
- typed lexical
-
A lexical variable that is declared with a class type: my Pony $bill.
- typedef
-
A type definition in the C language.
- typeglob
-
Use of a single identifier, prefixed with *. For
example, *name stands for any or all of
$name, @name,
%name, &name,
or just name. How you use it determines whether
it is interpreted as all or only one of them. See "Typeglobs and
Filehandles" in Chapter 2, "Bits and Pieces".
- typemap
-
A description of how C types may be transformed to and from Perl types
within an extension module written in XS.
- UDP
-
User Datagram Protocol, the typical way to send datagrams over the
Internet.
- UID
-
A user ID. Often used in the context of file
or process ownership.
- umask
-
A mask of those permission bits that should
be forced off when creating files or directories, in order
to establish a policy of whom you'll ordinarily deny access to. See
the umask function.
- unary operator
-
An operator with only one operand, like ! or chdir.
Unary operators are usually prefix operators; that is, they precede
their operand. The ++ and -- operators can be either
prefix or postfix. (Their position does change their meanings.)
- Unicode
-
A character set comprising all the major character sets of
the world, more or less. See http://www.unicode.org.
- Unix
-
A very large and constantly evolving language with several alternative and
largely incompatible syntaxes, in which anyone can define
anything any way they choose, and usually do. Speakers of this language
think it's easy to learn because it's so easily twisted to one's own
ends, but dialectical differences make tribal intercommunication nearly
impossible, and travelers are often reduced to a pidgin-like subset of
the language. To be universally understood, a Unix shell programmer
must spend years of study in the art. Many have abandoned this
discipline and now communicate via an Esperanto-like language called
Perl.
In ancient times, Unix was also used to refer to some code that a couple
of people at Bell Labs wrote to make use of a PDP-7 computer that wasn't
doing much of anything else at the time.
- value
-
An actual piece of data, in contrast to all the variables, references,
keys, indexes, operators, and whatnot that you need to access the value.
- variable
-
A named storage location that can hold any of various kinds of
value, as your program sees fit.
- variable interpolation
-
The interpolation of a scalar or array variable
into a string.
- variadic
-
Said of a function that happily receives an
indeterminate number of actual arguments.
- vector
-
Mathematical jargon for a list of scalar values.
- virtual
-
Providing the appearance of something without the reality, as in:
virtual memory is not real memory. (See also
memory.) The opposite of
"virtual" is "transparent", which means providing the reality of
something without the appearance, as in: Perl handles the
variable-length UTF-8 character encoding transparently.
- void context
-
A form of scalar context in which an
expression is not expected to return any
value at all and is evaluated for its
side effects alone.
- v-string
-
A "version" or "vector" string specified with a v followed by a
series of decimal integers in dot notation, for instance,
v1.20.300.4000. Each number turns into a character with the specified
ordinal value. (The v is optional when there are at least three
integers.)
- warning
-
A message printed to the STDERR stream to the
effect that something might be wrong but isn't worth blowing up over.
See warn in Chapter 29, "Functions"
and the use warnings pragma in
Chapter 31, "Pragmatic Modules".
- watch expression
-
An expression which, when its value changes, causes a breakpoint in the
Perl debugger.
- whitespace
-
A character that moves your cursor but doesn't otherwise
put anything on your screen. Typically refers to any of: space, tab,
line feed, carriage return, or form feed.
- word
-
In normal "computerese", the piece of data of the size most efficiently
handled by your computer, typically 32 bits or so, give or take
a few powers of 2. In Perl culture, it more often refers to an
alphanumeric identifier (including underscores),
or to a string of nonwhitespace characters
bounded by whitespace or string boundaries.
- working directory
-
Your current directory, from which relative pathnames are
interpreted by the operating system. The operating system knows
your current directory because you told it with a chdir or
because you started out in the place where your parent process was
when you were born.
- wrapper
-
A program or subroutine that runs some other program or subroutine for
you, modifying some of its input or output to better suit your
purposes.
- WYSIWYG
-
What You See Is What You Get. Usually used when something that
appears on the screen matches how it will eventually look, like
Perl's format declarations. Also used to mean
the opposite of magic because everything works exactly as it appears,
as in the three-argument form of open.
- XS
-
An extraordinarily exported, expeditiously excellent, expressly
eXternal Subroutine, executed in existing C or C++ or in an exciting
new extension language called (exasperatingly) XS. Examine
Chapter 21, "Internals and Externals",
for the exact explanation.
- XSUB
-
An external subroutine defined in XS.
- yacc
-
Yet Another Compiler Compiler. A parser generator
without which Perl probably would not have existed. See
the file perly.y in the Perl source distribution.
- zero width
-
A subpattern assertion matching the null string between characters.
- zombie
-
A process that has died (exited) but whose parent has not yet
received proper notification of its demise by virtue of having
called wait or waitpid. If you fork, you must clean up
after your child processes when they exit, or else the process table
will fill up and your system administrator will Not Be Happy with you.
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Chapter 33. Diagnostic Messages | | |
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