C.3 An Interactive ClientIt's pretty easy to make a client that just reads everything from a server, or that sends one command, gets one answer, and quits. But what about setting up something fully interactive, like telnet ? That way you can type a line, get the answer, type a line, get the answer, and so on. (OK, usually telnet operates in character mode, not line mode, but you get the idea.)
This client is more complicated than the two we've done so far, but if you're on a system that supports the powerful
Here's the code: #!/usr/bin/perl -w use strict; use IO::Socket; my ($host, $port, $kidpid, $handle, $line); unless (@ARGV == 2) { die "usage: $0 host port" } ($host, $port) = @ARGV; # create a tcp connection to the specified host and port $handle = IO::Socket::INET->new(Proto => "tcp", PeerAddr => $host, PeerPort => $port) or die "can't connect to port $port on $host: $!"; $handle->autoflush(1); # so output gets there right away print STDERR "[Connected to $host:$port]\n"; # split the program into two processes, identical twins die "can't fork: $!" unless defined($kidpid = fork()); # the if{} block runs only in the parent process if ($kidpid) { # copy the socket to standard output while (defined ($line = <$handle>)) { print STDOUT $line; } kill("TERM", $kidpid); # send SIGTERM to child } # the else{} block runs only in the child process else { # copy standard input to the socket while (defined ($line = <STDIN>)) { print $handle $line; } }
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