Foreword
Preface
1. Introducing Python
I: System Interfaces
2. System Tools
3. Parallel System Tools
4. Larger System Examples I
5. Larger System Examples II
II: GUI Programming
6. Graphical User Interfaces
7. A Tkinter Tour, Part 1
8. A Tkinter Tour, Part 2
9. Larger GUI Examples
III: Internet Scripting
11. Client-Side Scripting
12. Server-Side Scripting
13. Larger Web Site Examples I
14. Larger Web Site Examples II
15. Advanced Internet Topics
IV: Assorted Topics
16. Databases and Persistence
17. Data Structures
18. Text and Language
V: Integration
19. Extending Python
20. Embedding Python
VI: The End
21. Conclusion: Python and the Development Cycle
A. Recent Python Changes
B. Pragmatics
C. Python Versus C++ |
About the Author
Mark Lutz is a Python trainer, writer, and software developer,
and one of the primary figures in the Python community. He is the author
of Programming Python and Python Pocket Reference, and coauthor
of Learning Python. Mark has been involved with Python since 1992
and began teaching Python classes in 1997. In addition, he holds B.S.
and M.S. degrees in computer science from the University of Wisconsin,
and has worked on compilers, programming tools, scripting applications,
and assorted client/server systems. Mark can be reached by email at lutz@rmi.net, or on the web at http://rmi.net/~lutz.
Full Description
Programming Python focuses on advanced uses of the Python programming/scripting
language, which has evolved from an emerging language of interest primarily
to pioneers, to a widely accepted tool that traditional programmers use
for real day-to-day development tasks. With Python, you can do almost
anything you can do with C++; but Python is an interpreted language designed
for rapid application development and deployment. Among other things,
Python supports object-oriented programming; a remarkably simple, readable,
and maintainable syntax; integration with C components; and a vast collection
of pre-coded interfaces and utilities.
As Python has grown to embrace developers on a number of different platforms
(Unix, Linux, Windows, Mac), companies have taken notice and are adopting
Python for their products. It has shown up animating the latest Star Wars
movie, serving up maps and directories on the Internet, guiding users
through Linux installations, testing chips and boards, managing Internet
discussion forums, scripting online games, and even scripting wireless
products.
Programming Python is the most comprehensive resource for advanced
Python programmers available today. Reviewed and endorsed by Python creator
Guido van Rossum, who also provides the foreword, this book zeroes in
on real-world Python applications. It's been updated for Python 2.0 and
covers Internet scripting, systems programming, Tkinter GUIs, C integration
domains, and new Python tools and applications. Among them: IDLE, JYthon,
Active Scripting and COM extensions, Zope, PSP server pages, restricted
execution mode, the HTMLgen and SWIG code generators, thread support,
CGI and Internet protocol modules. Such applications are the heart and
soul of this second edition.
Veteran O'Reilly author Mark Lutz has included a platform-neutral CD-ROM
with book examples and various Python-related packages, including the
full Python 2.0 source code distribution.
Copyright © 2001 O'Reilly & Associates, Inc. All rights reserved.
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While every precaution has been taken in the preparation of this book,
the publisher assumes no responsibility for errors or omissions, or for
damages resulting from the use of the information contained herein. |