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HP-UX Reference > Eelf(3E)HP-UX 11i Version 3: February 2007 |
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NAMEelf — object file access library DESCRIPTIONFunctions in the ELF access library let a program manipulate ELF (Executable and Linking Format) object files, archive files, and archive members. The header file provides type and function declarations for all library services. Programs communicate with many of the higher-level routines using an ELF descriptor. That is, when the program starts working with a file, elf_begin creates an ELF descriptor through which the program manipulates the structures and information in the file. These ELF descriptors can be used both to read and to write files. After the program establishes an ELF descriptor for a file, it may then obtain section descriptors to manipulate the sections of the file (see elf_getscn(3E)). Sections hold the bulk of an object file's real information, such as text, data, the symbol table, and so on. A section descriptor ``belongs'' to a particular ELF descriptor, just as a section belongs to a file. Finally, data descriptors are available through section descriptors, allowing the program to manipulate the information associated with a section. A data descriptor ``belongs'' to a section descriptor. Descriptors provide private handles to a file and its pieces. In other words, a data descriptor is associated with one section descriptor, which is associated with one ELF descriptor, which is associated with one file. Although descriptors are private, they give access to data that may be shared. Consider programs that combine input files, using incoming data to create or update another file. Such a program might get data descriptors for an input and an output section. It then could update the output descriptor to reuse the input descriptor's data. That is, the descriptors are distinct, but they could share the associated data bytes. This sharing avoids the space overhead for duplicate buffers and the performance overhead for copying data unnecessarily. File ClassesELF provides a framework in which to define a family of object files, supporting multiple processors and architectures. An important distinction among object files is the class , or capacity, of the file. The 32-bit class supports architectures in which a 32-bit object can represent addresses, file sizes, and so forth, as in the following.
Other classes will be defined as necessary, to support larger (or smaller) machines. Some library services deal only with data objects for a specific class, while others are class- independent. To make this distinction clear, library function names reflect their status, as described below. Data RepresentationsConceptually, two parallel sets of objects support cross compilation environments. One set corresponds to file contents, while the other set corresponds to the native memory image of the program manipulating the file. Type definitions supplied by the header files work on the native machine, which may have different data encodings (size, byte order, and so forth) than the target machine. Although native memory objects should be at least as big as the file objects (to avoid information loss), they may be bigger if that is more natural for the host machine. Translation facilities exist to convert between file and memory representations. Some library routines convert data automatically, while others leave conversion as the program's responsibility. Either way, programs that create object files must write file-typed objects to those files; programs that read object files must take a similar view. See elf_xlate(3E) and elf_fsize(3E) for more information. Programs may translate data explicitly, taking full control over the object file layout and semantics. If the program prefers not to have and exercise complete control, the library provides a higher-level interface that hides many object file details. elf_begin and related functions let a program deal with the native memory types, converting between memory objects and their file equivalents automatically when reading or writing an object file. ELF VersionsObject file versions allow ELF to adapt to new requirements. Three-independent-versions can be important to a program. First, an application program knows about a particular version by virtue of being compiled with certain header files. Second, the access library similarly is compiled with header files that control what versions it understands. Third, an ELF object file holds a value identifying its version, determined by the ELF version known by the file's creator. Ideally, all three versions would be the same, but they may differ. If a program's version is newer than the access library, the program might use information unknown to the library. Translation routines might not work properly, leading to undefined behavior. This condition merits installing a new library. The library's version might be newer than the program's and the file's. The library understands old versions, thus avoiding compatibility problems in this case. Finally, a file's version might be newer than either the program or the library understands. The program might or might not be able to process the file properly, depending on whether the file has extra information and whether that information can be safely ignored. Again, the safe alternative is to install a new library that understands the file's version. To accommodate these differences, a program must use elf_version to pass its version to the library, thus establishing the working version for the process. Using this, the library accepts data from and presents data to the program in the proper representations. When the library reads object files, it uses each file's version to interpret the data. When writing files or converting memory types to the file equivalents, the library uses the program's working version for the file data. System ServicesAs mentioned above, elf_begin and related routines provide a higher-level interface to ELF files, performing input and output on behalf of the application program. These routines assume a program can hold entire files in memory, without explicitly using temporary files. When reading a file, the library routines bring the data into memory and perform subsequent operations on the memory copy. Programs that read or write large object files with this model must execute on a machine with a large process virtual address space. If the underlying operating system limits the number of open files, a program can use elf_cntl to retrieve all necessary data from the file, allowing the program to close the file descriptor and reuse it. Although the elf_begin interfaces are convenient and efficient for many programs, they might be inappropriate for some. In those cases, an application may invoke the elf_xlate data translation routines directly. These routines perform no input or output, leaving that as the application's responsibility. By assuming a larger share of the job, an application controls its input and output model. Library NamesNames associated with the library take several forms.
NoteInformation in the ELF header files is separated into common parts and processor-specific parts. A program can make a processor's information available by including the appropriate header file: sys/elf_NAME.h where NAME matches the processor name as used in the ELF file header.
Other processors will be added to the table as necessary. To illustrate, a program could use the following code to ``see'' the processor-specific information for the WE 32100. #include <libelf.h> #include <sys/elf_M32.h> Without the sys/elf_M32.h definition, only the common ELF information would be visible. SEE ALSOa.out(4), ar(4), elf_begin(3E), elf_cntl(3E), elf_end(3E), elf_error(3E), elf_fill(3E), elf_flag(3E), elf_fsize(3E), elf_getarhdr(3E), elf_getarsym(3E), elf_getbase(3E), elf_getdata(3E), elf_getehdr(3E), elf_getident(3E), elf_getphdr(3E), elf_getscn(3E), elf_getshdr(3E), elf_hash(3E), elf_kind(3E), elf_next(3E), elf_rand(3E), elf_rawfile(3E), elf_strptr(3E), elf_update(3E), elf_version(3E), elf_xlate(3E). |
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