Foreword
In 1987, I wrote a small report using the Guide hypertext system.
Guide was the first commercial hypertext product for personal
computers, predating the Web by five years. I tried to make the
hypertext document as easy to use as I could, and it was very small,
as most hypertexts were in the early days. But even in this small
information space of fewer than 50 pages, users reported severe
disorientation problems. Around 1990, fairly large hypertexts with
thousands of pages became available on CD-ROM, and usability studies
by myself and others again found dissorientation to be a serious
issue.
Fast-forward to the end of the century. A large web site like
www.sun.com can easily contain 25,000 pages or
more. Futhermore, designing in this environment is much harder than
on a CD-ROM, where the finished product is static and under strict
control of a single program manager.
It is a sobering experience to observe usability studies of Web
users. If you give people a specific problem to solve on the Web,
they will only rarely succeed in arriving at the correct solution.
Instead, users often end up very close to the solution without
knowing it, and with poor information architecture, "being
close" is completely worthless.
In five years of lecturing about Web design at events in thirteen
countries on four continents, I have met hundreds of customers who
have almost all made the same mistakes in their Web projects. Worse,
I have made these mistakes myself. I finally came to realize that the
reason for these mistakes is that the Web intrinsically leads you
down the wrong path if you approach it without knowing its special
characteristics. The natural way most people run Web projects leads
to misatkes at all levels:
Business model: treating the Web as a marketing brochure and not as a
fundamental shift that is changing the way we conduct business in the
network economy. Project management: outsourcing to multiple agencies without
coordination. Information architecture: structuring the site like the
company's own org chart instead of reflecting the users'
view of the service. Page layout: using heavy graphics because they look gorgeous on the
art director's high-end color monitor where they are downloaded
over a direct line to the server. Content authoring: writers don't realize the need to cut their
copy in half for online readers. Neither do they modularize the text
into multiple hypertext nodes. Linking: banning external links in an attempt to imprison your users
on your own site.
A web site must grow from a carefully planned information
architecture for users to be successful in finding pages and
accomplishing tasks. Confused users, lost users, and dissatisfied
users can quickly turn into no users.
Companies that are new to the Web are destined to make all the same
mistakes as everybody else, unless they learn from those of us who
have been in the trenches for some time and seen these problems again
and again. If Rosenfeld and Morville were Web Marines, their uniforms
would be filled with medals for the battles they have fought and
often won. Please listen to their war stories instead of getting
wounded yourself.
Jakob Nielsen
Atherton, California
January 1998
Copyright © 2002 O'Reilly & Associates. All rights reserved.
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